# 三国将契工程文件一览 整理日期:2026年10月21日。MVP0.5.5 / v0.5.5工程;本机私有数据与缓存仅说明用途,不展开。 共 **2836 个文件条目**(包含Unity `.meta` 和自动生成的IDE入口)。每个文件都列出用途,素材由现有索引与动态加载路径核对。 ## 查找入口 [搜索与分类筛选版](FileInventory.html) · [结构化一览](FileInventory.json) · [逐项清理记录](CleanupReport.json) · [清理与验证说明](README.md) ## 维护要点 - 修改卡牌规则:`Assets/Resources/CardData/CardSystemV3.json`;复杂效果仍需查看`GeneralAbilities.cs`,不能把尚未迁移的能力当成全在JSON。 - 修改游戏界面:`Assets/Scripts/Game/`;修改后台接口:`Backend/Api/`;新增表结构使用下一编号迁移。 - 当前卡面:`CardArtIndex.json`对应187张插画;数字与姓名图像按各自JSON切片加载。 - `.meta` 保存Unity GUID;必要资源和对应meta不可分开删除。已应用SQL迁移、锁定依赖、测试与历史验收均有用途。 - `Packages/manifest.json`是Unity依赖声明,必须保留;它与下载页的构建校验清单不是同一文件。 - `LocalSaveStore.cs`仍被历史兼容测试引用;实际登录/存档使用CloudClient、AccountStore和PostgreSQL。 ## 按目录保护的本机内容 | 目录 | 用途与本次处理 | | --- | --- | | `Backend/.local/` | 数据库密码、备份、测试凭证、GitHub Runner服务与当前构建工作区;整体保留,不列出私有文件名或内容。 | | `.git/` | 提交历史与原件恢复;保留。清理前未修改的受控文件可由Git恢复。 | | `Library/`、`Temp/`、`Logs/`、`UserSettings/` | 当前Unity导入缓存、锁、正在使用的日志和用户偏好;保留,避免影响正在打开的编辑器。 | | 测试 `bin/obj/`、`__pycache__/` | 可再生成缓存,本次已清理;以后运行测试会再次生成,不属于源码。 | ## 目录汇总 | 分组 | 文件数 | | --- | --- | | 根目录与工程结构 | 26 | | GitHub自动构建 | 3 | | IDE设置 | 3 | | Unity编辑器与验收工具 | 76 | | 随游戏直接发布的资源 | 885 | | Unity场景 | 4 | | 共享对局规则 | 52 | | 卡牌数据模型 | 2 | | Unity游戏与界面 | 100 | | 正式美术源文件 | 604 | | 后台运维与历史验收 | 32 | | 后台API与迁移 | 31 | | 后台共享规则工程 | 1 | | 后台测试 | 41 | | 设计说明与历史验收 | 821 | | Unity依赖 | 2 | | Unity工程设置 | 24 | | 规则/AI/发布测试 | 111 | | 维护与发布工具 | 18 | ## 根目录与工程结构 | 文件(相对工程根目录) | 用途 | | --- | --- | | `.dockerignore` | 限制后台镜像构建内容,排除凭证、测试和无关资产 | | `.gitignore` | 排除Unity缓存、测试产物、私有部署数据和系统文件 | | `AGENTS.md` | 后续开发约束:术语、验证、文档维护、账号与工作区保护 | | `Assembly-CSharp-Editor.csproj` | Unity/IDE自动生成的工程索引,可重新生成;不参与游戏资源加载 | | `Assembly-CSharp.csproj` | Unity/IDE自动生成的工程索引,可重新生成;不参与游戏资源加载 | | `Assets/Editor.meta` | Unity目录GUID与导入参数:Editor;需与对应文件/目录一起维护 | | `Assets/JianYongHoloDemo.unity` | 独立简雍分层闪卡预览场景,无需登录 | | `Assets/JianYongHoloDemo.unity.meta` | Unity资源GUID与导入参数:JianYongHoloDemo.unity;需与对应文件/目录一起维护 | | `Assets/Resources.meta` | Unity目录GUID与导入参数:Resources;需与对应文件/目录一起维护 | | `Assets/Scenes.meta` | Unity目录GUID与导入参数:Scenes;需与对应文件/目录一起维护 | | `Assets/Scripts.meta` | Unity目录GUID与导入参数:Scripts;需与对应文件/目录一起维护 | | `Assets/Scripts/Core.meta` | Unity目录GUID与导入参数:Core;需与对应文件/目录一起维护 | | `Assets/Scripts/Data.meta` | Unity目录GUID与导入参数:Data;需与对应文件/目录一起维护 | | `Assets/Scripts/Game.meta` | Unity目录GUID与导入参数:Game;需与对应文件/目录一起维护 | | `Assets/_Project.meta` | Unity目录GUID与导入参数:_Project;需与对应文件/目录一起维护 | | `Assets/_Project/Art.meta` | Unity目录GUID与导入参数:Art;需与对应文件/目录一起维护 | | `CHANGELOG.md` | 版本改动和每阶段实际验收记录 | | `Launcher/Models.cs` | 工程配套文件:Models | | `Launcher/Program.cs` | 工程配套文件:Program | | `Launcher/Sanguo.Launcher.csproj` | Unity/IDE自动生成的工程索引,可重新生成;不参与游戏资源加载 | | `Launcher/Updater.cs` | 工程配套文件:Updater | | `Launcher/languages.json` | 工程配套文件:languages | | `Launcher/ui.html` | 工程配套文件:ui | | `README.md` | 项目入口、启动方式、当前功能与主要说明链接 | | `compose.yaml` | 定义API和PostgreSQL两个容器、网络、持久卷和运行配置 | | `sanguo-cards.slnx` | Unity/IDE自动生成的工程索引,可重新生成;不参与游戏资源加载 | ## GitHub自动构建 | 文件(相对工程根目录) | 用途 | | --- | --- | | `.github/actionlint.yaml` | 工作流检查工具的专用构建机标签配置 | | `.github/workflows/build-clients.yml` | 四桌面自动构建、规则回归、外部清单校验和GitHub测试版发布 | | `.github/workflows/update-service.yml` | 工程配套文件:update-service | ## IDE设置 | 文件(相对工程根目录) | 用途 | | --- | --- | | `.vscode/extensions.json` | 编辑器工作区配置:extensions | | `.vscode/launch.json` | 编辑器工作区配置:launch | | `.vscode/settings.json` | 编辑器工作区配置:settings | ## Unity编辑器与验收工具 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Assets/Editor/BakeJianYongHoloDecoration.cs` | 隔离预览场景中合成简雍卡框/姓名/数值透明纹理及数值标记,保持游戏场景与账号不变 | | `Assets/Editor/BakeJianYongHoloDecoration.cs.meta` | Unity资源GUID与导入参数:BakeJianYongHoloDecoration.cs;需与对应文件/目录一起维护 | | `Assets/Editor/BattleActionAnimationChecks.cs` | 隔离Unity验收:BattleActionAnimation,验证对应功能并输出截图/断言 | | `Assets/Editor/BattleActionAnimationChecks.cs.meta` | Unity资源GUID与导入参数:BattleActionAnimationChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/BattleClickPerformanceChecks.cs` | 隔离测量点击与卡面刷新、保留对象、目标高亮、动画活动及超时恢复 | | `Assets/Editor/BattleClickPerformanceChecks.cs.meta` | Unity资源GUID与导入参数:BattleClickPerformanceChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/BattleEquipmentChecks.cs` | 隔离Unity验收:BattleEquipment,验证对应功能并输出截图/断言 | | `Assets/Editor/BattleEquipmentChecks.cs.meta` | Unity资源GUID与导入参数:BattleEquipmentChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/BattleResultChecks.cs` | 隔离Unity验收:BattleResult,验证对应功能并输出截图/断言 | | `Assets/Editor/BattleResultChecks.cs.meta` | Unity资源GUID与导入参数:BattleResultChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/BattlefieldEnvironmentChecks.cs` | 隔离批处理中的动态像素、1024火焰可见变化、原图火苗形变、350毫秒慢帧时钟、中央静止、满场/说明/日志/输入和资源清理验收 | | `Assets/Editor/BattlefieldEnvironmentChecks.cs.meta` | Unity资源GUID与导入参数:BattlefieldEnvironmentChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/CampaignBattlefieldChecks.cs` | 隔离验证120关映射、章节首尾开局、场景锁定/退出恢复/跨模式、新夜图与实际说明渲染 | | `Assets/Editor/CampaignBattlefieldChecks.cs.meta` | Unity资源GUID与导入参数:CampaignBattlefieldChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/CampaignLayeredCardsChecks.cs` | 隔离验证120名武将选关分层、金银框、锁定卡背、章节分页与说明页返回及实际渲染 | | `Assets/Editor/CampaignLayeredCardsChecks.cs.meta` | Unity资源GUID与导入参数:CampaignLayeredCardsChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/CampaignUIValidation.cs` | 检查120关排序、界面和解锁显示 | | `Assets/Editor/CampaignUIValidation.cs.meta` | Unity资源GUID与导入参数:CampaignUIValidation.cs;需与对应文件/目录一起维护 | | `Assets/Editor/CardBalancePreview.cs` | 隔离检查11张改牌的12语言介绍、数值、滚动与两种窗口尺寸 | | `Assets/Editor/CardBalancePreview.cs.meta` | Unity资源GUID与导入参数:CardBalancePreview.cs;需与对应文件/目录一起维护 | | `Assets/Editor/CardHoloTextureImporter.cs` | 分层素材统一导入设置:透明主体、压缩、mipmap及1024最大尺寸 | | `Assets/Editor/CardHoloTextureImporter.cs.meta` | Unity资源GUID与导入参数:CardHoloTextureImporter.cs;需与对应文件/目录一起维护 | | `Assets/Editor/CloudAccountChecks.cs` | 隔离Unity验收:CloudAccount,验证对应功能并输出截图/断言 | | `Assets/Editor/CloudAccountChecks.cs.meta` | Unity资源GUID与导入参数:CloudAccountChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/CreateBattleScene.cs` | 编辑器手动创建标准战斗场景工具;会保存场景,非自动构建入口 | | `Assets/Editor/CreateBattleScene.cs.meta` | Unity资源GUID与导入参数:CreateBattleScene.cs;需与对应文件/目录一起维护 | | `Assets/Editor/CreateJianYongHoloDemo.cs` | 创建独立简雍闪卡测试场景,不修改既有场景 | | `Assets/Editor/CreateJianYongHoloDemo.cs.meta` | Unity资源GUID与导入参数:CreateJianYongHoloDemo.cs;需与对应文件/目录一起维护 | | `Assets/Editor/DeckLayeredCardsChecks.cs` | 隔离验证组牌页全部卡牌分层、指针视差、加牌移除与实际1920/1024画面 | | `Assets/Editor/DeckLayeredCardsChecks.cs.meta` | Unity资源GUID与导入参数:DeckLayeredCardsChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/EntryAnimationRecoveryChecks.cs` | 隔离Unity验收:EntryAnimationRecovery,验证对应功能并输出截图/断言 | | `Assets/Editor/EntryAnimationRecoveryChecks.cs.meta` | Unity资源GUID与导入参数:EntryAnimationRecoveryChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/GameAudioChecks.cs` | 隔离验证音乐循环、页面连续播放、结算恢复、偏好保存及实际声音界面 | | `Assets/Editor/GameAudioChecks.cs.meta` | Unity资源GUID与导入参数:GameAudioChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/GameMusicImporter.cs` | 10首音乐的Streaming/Vorbis/后台加载导入设置 | | `Assets/Editor/GameMusicImporter.cs.meta` | Unity资源GUID与导入参数:GameMusicImporter.cs;需与对应文件/目录一起维护 | | `Assets/Editor/HistoryDurationChecks.cs` | 隔离验证历史耗时、旧JSON兼容、归档与提交值、回放及两种窗口实际显示 | | `Assets/Editor/HistoryDurationChecks.cs.meta` | Unity资源GUID与导入参数:HistoryDurationChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/HistoryFeaturePreview.cs` | 历史离线回放/卡牌介绍预览夹具,保留旧存档兼容复现 | | `Assets/Editor/HistoryFeaturePreview.cs.meta` | Unity资源GUID与导入参数:HistoryFeaturePreview.cs;需与对应文件/目录一起维护 | | `Assets/Editor/InteractionReviewChecks.cs` | 隔离Unity验收:InteractionReview,验证对应功能并输出截图/断言 | | `Assets/Editor/InteractionReviewChecks.cs.meta` | Unity资源GUID与导入参数:InteractionReviewChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/LeaderAllSkillsAudit.cs` | 隔离验证7位主公、12语言介绍、资源与生命边界及战场费用渲染 | | `Assets/Editor/LeaderAllSkillsAudit.cs.meta` | Unity资源GUID与导入参数:LeaderAllSkillsAudit.cs;需与对应文件/目录一起维护 | | `Assets/Editor/LeaderSkillsChecks.cs` | 隔离Unity验收:LeaderSkills,验证对应功能并输出截图/断言 | | `Assets/Editor/LeaderSkillsChecks.cs.meta` | Unity资源GUID与导入参数:LeaderSkillsChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/LocalizationChecks.cs` | 隔离验证12语言、全部卡牌说明、系统语言、字体、搜索、输入保护及实际截图 | | `Assets/Editor/LocalizationChecks.cs.meta` | Unity资源GUID与导入参数:LocalizationChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/MatchmakingChecks.cs` | 隔离Unity验收:Matchmaking,验证对应功能并输出截图/断言 | | `Assets/Editor/MatchmakingChecks.cs.meta` | Unity资源GUID与导入参数:MatchmakingChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/MulliganTimeoutChecks.cs` | 隔离Unity验收:MulliganTimeout,验证对应功能并输出截图/断言 | | `Assets/Editor/MulliganTimeoutChecks.cs.meta` | Unity资源GUID与导入参数:MulliganTimeoutChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/PackageRuntimeArt.cs` | 将正式PNG/JSON美术加入玩家包的StreamingAssets/Art | | `Assets/Editor/PackageRuntimeArt.cs.meta` | Unity资源GUID与导入参数:PackageRuntimeArt.cs;需与对应文件/目录一起维护 | | `Assets/Editor/PvpChecks.cs` | 隔离Unity验收:Pvp,验证对应功能并输出截图/断言 | | `Assets/Editor/PvpChecks.cs.meta` | Unity资源GUID与导入参数:PvpChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/ReleaseBuild.cs` | Unity批处理四架构构建入口与构建前置检查 | | `Assets/Editor/ReleaseBuild.cs.meta` | Unity资源GUID与导入参数:ReleaseBuild.cs;需与对应文件/目录一起维护 | | `Assets/Editor/SingleSessionChecks.cs` | 隔离Unity验收:SingleSession,验证对应功能并输出截图/断言 | | `Assets/Editor/SingleSessionChecks.cs.meta` | Unity资源GUID与导入参数:SingleSessionChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/SoloClockChecks.cs` | 隔离Unity验收:SoloClock,验证对应功能并输出截图/断言 | | `Assets/Editor/SoloClockChecks.cs.meta` | Unity资源GUID与导入参数:SoloClockChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/StaticCardColorChecks.cs` | 隔离验证兼容环境判定、GPU颜色、七类卡面、遮罩、克隆、动态切换与原图读取 | | `Assets/Editor/StaticCardColorChecks.cs.meta` | Unity资源GUID与导入参数:StaticCardColorChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/SummonedTokenLayersChecks.cs` | 真实援军出牌及召唤物双方战场分层、UV、独立材质、复制与指针的隔离验收 | | `Assets/Editor/SummonedTokenLayersChecks.cs.meta` | Unity资源GUID与导入参数:SummonedTokenLayersChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/TurnClockChecks.cs` | 隔离Unity验收:TurnClock,验证对应功能并输出截图/断言 | | `Assets/Editor/TurnClockChecks.cs.meta` | Unity资源GUID与导入参数:TurnClockChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/ValidateCardArtwork.cs` | 检查全部187卡面索引、文件、Unity解码和运行映射 | | `Assets/Editor/ValidateCardArtwork.cs.meta` | Unity资源GUID与导入参数:ValidateCardArtwork.cs;需与对应文件/目录一起维护 | | `Assets/Editor/ZhangFeiAwakeningChecks.cs` | 张飞不登录预览菜单;隔离验证双方登场、取消清理、旧看门狗和实际分辨率渲染 | | `Assets/Editor/ZhangFeiAwakeningChecks.cs.meta` | Unity资源GUID与导入参数:ZhangFeiAwakeningChecks.cs;需与对应文件/目录一起维护 | | `Assets/Editor/ZhangFeiAwakeningImporter.cs` | 张飞动画图集透明度、无MipMap与压缩配置,以及短音效导入 | | `Assets/Editor/ZhangFeiAwakeningImporter.cs.meta` | Unity资源GUID与导入参数:ZhangFeiAwakeningImporter.cs;需与对应文件/目录一起维护 | | `Assets/Editor/ZhugeLiangAwakeningChecks.cs` | 诸葛亮不登录试玩入口,以及双方登场、固定背景、同一静态纹理与实际渲染隔离检查 | | `Assets/Editor/ZhugeLiangAwakeningChecks.cs.meta` | Unity资源GUID与导入参数:ZhugeLiangAwakeningChecks.cs;需与对应文件/目录一起维护 | ## 随游戏直接发布的资源 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Assets/Resources/BattleHUD.meta` | Unity目录GUID与导入参数:BattleHUD;需与对应文件/目录一起维护 | | `Assets/Resources/BattleHUD/ArmyBanner.png` | 前台/战场HUD图像:敌方军旗 | | `Assets/Resources/BattleHUD/ArmyBanner.png.meta` | Unity资源GUID与导入参数:ArmyBanner.png;需与对应文件/目录一起维护 | | `Assets/Resources/BattleHUD/ArmyBannerPlayer.png` | 前台/战场HUD图像:我方军旗 | | `Assets/Resources/BattleHUD/ArmyBannerPlayer.png.meta` | Unity资源GUID与导入参数:ArmyBannerPlayer.png;需与对应文件/目录一起维护 | | `Assets/Resources/BattleHUD/BlueResourceGem.png` | 前台/战场HUD图像:蓝色费用宝石 | | `Assets/Resources/BattleHUD/BlueResourceGem.png.meta` | Unity资源GUID与导入参数:BlueResourceGem.png;需与对应文件/目录一起维护 | | `Assets/Resources/BattleHUD/CardBack.png` | 前台/战场HUD图像:卡牌背面 | | `Assets/Resources/BattleHUD/CardBack.png.meta` | Unity资源GUID与导入参数:CardBack.png;需与对应文件/目录一起维护 | | `Assets/Resources/BattleHUD/EndTurnGold.png` | 前台/战场HUD图像:结束回合按钮 | | `Assets/Resources/BattleHUD/EndTurnGold.png.meta` | Unity资源GUID与导入参数:EndTurnGold.png;需与对应文件/目录一起维护 | | `Assets/Resources/BattleHUD/LeaderFrame.png` | 前台/战场HUD图像:主公头像金边 | | `Assets/Resources/BattleHUD/LeaderFrame.png.meta` | Unity资源GUID与导入参数:LeaderFrame.png;需与对应文件/目录一起维护 | | `Assets/Resources/BattleHUD/ResourceBar.png` | 前台/战场HUD图像:费用条底图 | | `Assets/Resources/BattleHUD/ResourceBar.png.meta` | Unity资源GUID与导入参数:ResourceBar.png;需与对应文件/目录一起维护 | | `Assets/Resources/BattleHUD/UtilityButton.png` | 前台/战场HUD图像:通用按钮底图 | | `Assets/Resources/BattleHUD/UtilityButton.png.meta` | Unity资源GUID与导入参数:UtilityButton.png;需与对应文件/目录一起维护 | | `Assets/Resources/Battlefields.meta` | Unity目录GUID与导入参数:Battlefields;需与对应文件/目录一起维护 | | `Assets/Resources/Battlefields/BattlefieldAmbientUI.shader` | 限定区域的旗帜与原图火苗波动、程序火焰、薄烟、余烬、飘雪、风雾和水面流光;UV携带类型/相位,不移动中央战场 | | `Assets/Resources/Battlefields/BattlefieldAmbientUI.shader.meta` | Unity资源GUID与导入参数:BattlefieldAmbientUI.shader;需与对应文件/目录一起维护 | | `Assets/Resources/Battlefields/Beihai.json` | 北海旗帜、火盆、分区域飘雪、冷雾与余烬配置 | | `Assets/Resources/Battlefields/Beihai.json.meta` | Unity资源GUID与导入参数:Beihai.json;需与对应文件/目录一起维护 | | `Assets/Resources/Battlefields/Chibi.json` | 赤壁旗帜、火盆、远船烟雾、限定江面波纹/流光与余烬配置 | | `Assets/Resources/Battlefields/Chibi.json.meta` | Unity资源GUID与导入参数:Chibi.json;需与对应文件/目录一起维护 | | `Assets/Resources/Battlefields/Guandu.json` | 官渡旗帜、火盆、粮仓烟雾、风尘薄雾与余烬配置 | | `Assets/Resources/Battlefields/Guandu.json.meta` | Unity资源GUID与导入参数:Guandu.json;需与对应文件/目录一起维护 | | `Assets/Resources/Battlefields/Hulao.json` | 虎牢关旗帜、火盆、风烟和余烬位置配置 | | `Assets/Resources/Battlefields/Hulao.json.meta` | Unity资源GUID与导入参数:Hulao.json;需与对应文件/目录一起维护 | | `Assets/Resources/Battlefields/Luoyang.json` | 洛阳背景路径与旗帜/火焰/烟雾/余烬的位置、尺寸、强度、相位配置 | | `Assets/Resources/Battlefields/Luoyang.json.meta` | Unity资源GUID与导入参数:Luoyang.json;需与对应文件/目录一起维护 | | `Assets/Resources/Battlefields/Wuzhang.json` | 五丈原夜景、旗帜、六处火盆、山雾、余烬及军灯暖光定位 | | `Assets/Resources/Battlefields/Wuzhang.json.meta` | Unity资源GUID与导入参数:Wuzhang.json;需与对应文件/目录一起维护 | | `Assets/Resources/BillingMode.json` | Unity IAP包读取并自动维护的商店配置;当前未开放支付也需随依赖保留 | | `Assets/Resources/BillingMode.json.meta` | Unity资源GUID与导入参数:BillingMode.json;需与对应文件/目录一起维护 | | `Assets/Resources/CardData.meta` | Unity目录GUID与导入参数:CardData;需与对应文件/目录一起维护 | | `Assets/Resources/CardData/CardSystemV3.json` | 唯一当前运行卡库:120武将、通用牌、衍生单位、羁绊及首批JSON效果;两端校验原始字节 | | `Assets/Resources/CardData/CardSystemV3.json.meta` | Unity资源GUID与导入参数:CardSystemV3.json;需与对应文件/目录一起维护 | | `Assets/Resources/CardEntry.meta` | Unity目录GUID与导入参数:CardEntry;需与对应文件/目录一起维护 | | `Assets/Resources/CardEntry/GeneralEntryProfiles.json` | 前台/战场HUD图像:GeneralEntryProfiles | | `Assets/Resources/CardEntry/GeneralEntryProfiles.json.meta` | Unity资源GUID与导入参数:GeneralEntryProfiles.json;需与对应文件/目录一起维护 | | `Assets/Resources/CardEntry/StaticEntrySubject.shader` | 静态人物登场的局部边界渐隐,不模糊面部和衣服内部像素 | | `Assets/Resources/CardEntry/StaticEntrySubject.shader.meta` | Unity资源GUID与导入参数:StaticEntrySubject.shader;需与对应文件/目录一起维护 | | `Assets/Resources/CardEntry/ZhangFei.meta` | Unity目录GUID与导入参数:ZhangFei;需与对应文件/目录一起维护 | | `Assets/Resources/CardEntry/ZhangFei/Atlas0.png` | 前台/战场HUD图像:Atlas0 | | `Assets/Resources/CardEntry/ZhangFei/Atlas0.png.meta` | Unity资源GUID与导入参数:Atlas0.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardEntry/ZhangFei/Atlas1.png` | 前台/战场HUD图像:Atlas1 | | `Assets/Resources/CardEntry/ZhangFei/Atlas1.png.meta` | Unity资源GUID与导入参数:Atlas1.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardEntry/ZhangFei/Atlas2.png` | 前台/战场HUD图像:Atlas2 | | `Assets/Resources/CardEntry/ZhangFei/Atlas2.png.meta` | Unity资源GUID与导入参数:Atlas2.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardEntry/ZhangFei/Awakening.wav` | 前台/战场HUD图像:Awakening | | `Assets/Resources/CardEntry/ZhangFei/Awakening.wav.meta` | Unity资源GUID与导入参数:Awakening.wav;需与对应文件/目录一起维护 | | `Assets/Resources/CardEntry/ZhangFei/Frames.json` | 前台/战场HUD图像:Frames | | `Assets/Resources/CardEntry/ZhangFei/Frames.json.meta` | Unity资源GUID与导入参数:Frames.json;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo.meta` | Unity目录GUID与导入参数:CardHolo;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/CardHoloIndex.json` | 全卡牌分层资源索引,使用卡牌ID和统一资源键 | | `Assets/Resources/CardHolo/CardHoloIndex.json.meta` | Unity资源GUID与导入参数:CardHoloIndex.json;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Decorations.meta` | Unity目录GUID与导入参数:Decorations;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Decorations/SHU_JIAN_YONG_Decoration.png` | 已确认简雍预览的固定银框/姓名/费攻命透明装饰图 | | `Assets/Resources/CardHolo/Decorations/SHU_JIAN_YONG_Decoration.png.meta` | Unity资源GUID与导入参数:SHU_JIAN_YONG_Decoration.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Decorations/SHU_JIAN_YONG_DecorationData.json` | 简雍装饰图的ID与基础数值,用于核对当前卡库 | | `Assets/Resources/CardHolo/Decorations/SHU_JIAN_YONG_DecorationData.json.meta` | Unity资源GUID与导入参数:SHU_JIAN_YONG_DecorationData.json;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/LayeredHoloUI.shader` | 当前Built-in渲染方式的双层视差与局部全息光泽UI Shader | | `Assets/Resources/CardHolo/LayeredHoloUI.shader.meta` | Unity资源GUID与导入参数:LayeredHoloUI.shader;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers.meta` | Unity目录GUID与导入参数:Layers;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_001_Background.png` | 卡牌补画背景层:NEUTRAL_FORMATION_001;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_001_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_001_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_001_Subject.png` | 卡牌透明主体层:NEUTRAL_FORMATION_001;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_001_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_001_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_002_Background.png` | 卡牌补画背景层:NEUTRAL_FORMATION_002;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_002_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_002_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_002_Subject.png` | 卡牌透明主体层:NEUTRAL_FORMATION_002;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_002_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_002_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_003_Background.png` | 卡牌补画背景层:NEUTRAL_FORMATION_003;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_003_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_003_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_003_Subject.png` | 卡牌透明主体层:NEUTRAL_FORMATION_003;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_003_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_003_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_004_Background.png` | 卡牌补画背景层:NEUTRAL_FORMATION_004;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_004_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_004_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_004_Subject.png` | 卡牌透明主体层:NEUTRAL_FORMATION_004;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_004_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_004_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_005_Background.png` | 卡牌补画背景层:NEUTRAL_FORMATION_005;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_005_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_005_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_005_Subject.png` | 卡牌透明主体层:NEUTRAL_FORMATION_005;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_005_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_005_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_006_Background.png` | 卡牌补画背景层:NEUTRAL_FORMATION_006;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_006_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_006_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_006_Subject.png` | 卡牌透明主体层:NEUTRAL_FORMATION_006;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_FORMATION_006_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_006_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_001_Background.png` | 卡牌补画背景层:NEUTRAL_SECRET_001;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_001_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_001_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_001_Subject.png` | 卡牌透明主体层:NEUTRAL_SECRET_001;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_001_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_001_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_002_Background.png` | 卡牌补画背景层:NEUTRAL_SECRET_002;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_002_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_002_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_002_Subject.png` | 卡牌透明主体层:NEUTRAL_SECRET_002;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_002_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_002_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_003_Background.png` | 卡牌补画背景层:NEUTRAL_SECRET_003;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_003_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_003_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_003_Subject.png` | 卡牌透明主体层:NEUTRAL_SECRET_003;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_003_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_003_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_004_Background.png` | 卡牌补画背景层:NEUTRAL_SECRET_004;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_004_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_004_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_004_Subject.png` | 卡牌透明主体层:NEUTRAL_SECRET_004;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_004_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_004_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_005_Background.png` | 卡牌补画背景层:NEUTRAL_SECRET_005;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_005_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_005_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_005_Subject.png` | 卡牌透明主体层:NEUTRAL_SECRET_005;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_005_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_005_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_006_Background.png` | 卡牌补画背景层:NEUTRAL_SECRET_006;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_006_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_006_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_006_Subject.png` | 卡牌透明主体层:NEUTRAL_SECRET_006;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_SECRET_006_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_006_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_001_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_001;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_001_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_001_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_001_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_001;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_001_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_001_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_002_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_002;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_002_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_002_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_002_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_002;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_002_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_002_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_003_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_003;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_003_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_003_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_003_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_003;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_003_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_003_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_004_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_004;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_004_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_004_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_004_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_004;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_004_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_004_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_005_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_005;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_005_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_005_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_005_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_005;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_005_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_005_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_006_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_006;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_006_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_006_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_006_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_006;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_006_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_006_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_007_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_007;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_007_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_007_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_007_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_007;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_007_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_007_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_008_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_008;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_008_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_008_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_008_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_008;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_008_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_008_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_009_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_009;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_009_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_009_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_009_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_009;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_009_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_009_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_010_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_010;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_010_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_010_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_010_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_010;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_010_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_010_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_011_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_011;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_011_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_011_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_011_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_011;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_011_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_011_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_012_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_012;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_012_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_012_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_012_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_012;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_012_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_012_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_013_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_013;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_013_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_013_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_013_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_013;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_013_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_013_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_014_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_014;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_014_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_014_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_014_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_014;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_014_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_014_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_015_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_015;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_015_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_015_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_015_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_015;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_015_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_015_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_016_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_016;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_016_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_016_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_016_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_016;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_016_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_016_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_017_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_017;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_017_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_017_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_017_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_017;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_017_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_017_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_018_Background.png` | 卡牌补画背景层:NEUTRAL_TACTIC_018;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_018_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_018_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_018_Subject.png` | 卡牌透明主体层:NEUTRAL_TACTIC_018;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TACTIC_018_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_018_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_001_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_001;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_001_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_001_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_001_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_001;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_001_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_001_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_002_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_002;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_002_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_002_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_002_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_002;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_002_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_002_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_003_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_003;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_003_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_003_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_003_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_003;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_003_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_003_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_004_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_004;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_004_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_004_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_004_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_004;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_004_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_004_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_005_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_005;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_005_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_005_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_005_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_005;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_005_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_005_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_006_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_006;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_006_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_006_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_006_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_006;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_006_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_006_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_007_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_007;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_007_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_007_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_007_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_007;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_007_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_007_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_008_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_008;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_008_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_008_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_008_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_008;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_008_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_008_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_009_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_009;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_009_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_009_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_009_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_009;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_009_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_009_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_010_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_010;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_010_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_010_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_010_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_010;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_010_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_010_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_011_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_011;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_011_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_011_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_011_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_011;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_011_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_011_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_012_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_012;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_012_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_012_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_012_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_012;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_012_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_012_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_013_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_013;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_013_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_013_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_013_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_013;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_013_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_013_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_014_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_014;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_014_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_014_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_014_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_014;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_014_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_014_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_015_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_015;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_015_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_015_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_015_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_015;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_015_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_015_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_016_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_016;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_016_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_016_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_016_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_016;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_016_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_016_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_017_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_017;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_017_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_017_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_017_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_017;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_017_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_017_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_018_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_018;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_018_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_018_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_018_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_018;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_018_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_018_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_019_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_019;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_019_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_019_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_019_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_019;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_019_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_019_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_020_Background.png` | 卡牌补画背景层:NEUTRAL_TROOP_020;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_020_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_020_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_020_Subject.png` | 卡牌透明主体层:NEUTRAL_TROOP_020;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_TROOP_020_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_020_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_001_Background.png` | 卡牌补画背景层:NEUTRAL_WEAPON_001;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_001_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_001_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_001_Subject.png` | 卡牌透明主体层:NEUTRAL_WEAPON_001;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_001_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_001_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_002_Background.png` | 卡牌补画背景层:NEUTRAL_WEAPON_002;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_002_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_002_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_002_Subject.png` | 卡牌透明主体层:NEUTRAL_WEAPON_002;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_002_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_002_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_003_Background.png` | 卡牌补画背景层:NEUTRAL_WEAPON_003;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_003_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_003_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_003_Subject.png` | 卡牌透明主体层:NEUTRAL_WEAPON_003;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_003_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_003_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_004_Background.png` | 卡牌补画背景层:NEUTRAL_WEAPON_004;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_004_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_004_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_004_Subject.png` | 卡牌透明主体层:NEUTRAL_WEAPON_004;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_004_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_004_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_005_Background.png` | 卡牌补画背景层:NEUTRAL_WEAPON_005;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_005_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_005_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_005_Subject.png` | 卡牌透明主体层:NEUTRAL_WEAPON_005;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_005_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_005_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_006_Background.png` | 卡牌补画背景层:NEUTRAL_WEAPON_006;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_006_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_006_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_006_Subject.png` | 卡牌透明主体层:NEUTRAL_WEAPON_006;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_006_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_006_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_007_Background.png` | 卡牌补画背景层:NEUTRAL_WEAPON_007;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_007_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_007_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_007_Subject.png` | 卡牌透明主体层:NEUTRAL_WEAPON_007;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_007_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_007_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_008_Background.png` | 卡牌补画背景层:NEUTRAL_WEAPON_008;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_008_Background.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_008_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_008_Subject.png` | 卡牌透明主体层:NEUTRAL_WEAPON_008;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/NEUTRAL_WEAPON_008_Subject.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_008_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/OPENING_COIN_Background.png` | 卡牌补画背景层:OPENING_COIN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/OPENING_COIN_Background.png.meta` | Unity资源GUID与导入参数:OPENING_COIN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/OPENING_COIN_Subject.png` | 卡牌透明主体层:OPENING_COIN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/OPENING_COIN_Subject.png.meta` | Unity资源GUID与导入参数:OPENING_COIN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_CAI_MAO_Background.png` | 卡牌补画背景层:QUN_CAI_MAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_CAI_MAO_Background.png.meta` | Unity资源GUID与导入参数:QUN_CAI_MAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_CAI_MAO_Subject.png` | 卡牌透明主体层:QUN_CAI_MAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_CAI_MAO_Subject.png.meta` | Unity资源GUID与导入参数:QUN_CAI_MAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_CHEN_GONG_Background.png` | 卡牌补画背景层:QUN_CHEN_GONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_CHEN_GONG_Background.png.meta` | Unity资源GUID与导入参数:QUN_CHEN_GONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_CHEN_GONG_Subject.png` | 卡牌透明主体层:QUN_CHEN_GONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_CHEN_GONG_Subject.png.meta` | Unity资源GUID与导入参数:QUN_CHEN_GONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_DIAO_CHAN_Background.png` | 卡牌补画背景层:QUN_DIAO_CHAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_DIAO_CHAN_Background.png.meta` | Unity资源GUID与导入参数:QUN_DIAO_CHAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_DIAO_CHAN_Subject.png` | 卡牌透明主体层:QUN_DIAO_CHAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_DIAO_CHAN_Subject.png.meta` | Unity资源GUID与导入参数:QUN_DIAO_CHAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_DONG_ZHUO_Background.png` | 卡牌补画背景层:QUN_DONG_ZHUO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_DONG_ZHUO_Background.png.meta` | Unity资源GUID与导入参数:QUN_DONG_ZHUO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_DONG_ZHUO_Subject.png` | 卡牌透明主体层:QUN_DONG_ZHUO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_DONG_ZHUO_Subject.png.meta` | Unity资源GUID与导入参数:QUN_DONG_ZHUO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_GAO_SHUN_Background.png` | 卡牌补画背景层:QUN_GAO_SHUN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_GAO_SHUN_Background.png.meta` | Unity资源GUID与导入参数:QUN_GAO_SHUN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_GAO_SHUN_Subject.png` | 卡牌透明主体层:QUN_GAO_SHUN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_GAO_SHUN_Subject.png.meta` | Unity资源GUID与导入参数:QUN_GAO_SHUN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_GONGSUN_ZAN_Background.png` | 卡牌补画背景层:QUN_GONGSUN_ZAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_GONGSUN_ZAN_Background.png.meta` | Unity资源GUID与导入参数:QUN_GONGSUN_ZAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_GONGSUN_ZAN_Subject.png` | 卡牌透明主体层:QUN_GONGSUN_ZAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_GONGSUN_ZAN_Subject.png.meta` | Unity资源GUID与导入参数:QUN_GONGSUN_ZAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_GUO_SI_Background.png` | 卡牌补画背景层:QUN_GUO_SI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_GUO_SI_Background.png.meta` | Unity资源GUID与导入参数:QUN_GUO_SI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_GUO_SI_Subject.png` | 卡牌透明主体层:QUN_GUO_SI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_GUO_SI_Subject.png.meta` | Unity资源GUID与导入参数:QUN_GUO_SI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_HAN_SUI_Background.png` | 卡牌补画背景层:QUN_HAN_SUI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_HAN_SUI_Background.png.meta` | Unity资源GUID与导入参数:QUN_HAN_SUI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_HAN_SUI_Subject.png` | 卡牌透明主体层:QUN_HAN_SUI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_HAN_SUI_Subject.png.meta` | Unity资源GUID与导入参数:QUN_HAN_SUI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_HUA_XIONG_Background.png` | 卡牌补画背景层:QUN_HUA_XIONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_HUA_XIONG_Background.png.meta` | Unity资源GUID与导入参数:QUN_HUA_XIONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_HUA_XIONG_Subject.png` | 卡牌透明主体层:QUN_HUA_XIONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_HUA_XIONG_Subject.png.meta` | Unity资源GUID与导入参数:QUN_HUA_XIONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_JU_SHOU_Background.png` | 卡牌补画背景层:QUN_JU_SHOU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_JU_SHOU_Background.png.meta` | Unity资源GUID与导入参数:QUN_JU_SHOU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_JU_SHOU_Subject.png` | 卡牌透明主体层:QUN_JU_SHOU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_JU_SHOU_Subject.png.meta` | Unity资源GUID与导入参数:QUN_JU_SHOU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_KUAI_LIANG_Background.png` | 卡牌补画背景层:QUN_KUAI_LIANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_KUAI_LIANG_Background.png.meta` | Unity资源GUID与导入参数:QUN_KUAI_LIANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_KUAI_LIANG_Subject.png` | 卡牌透明主体层:QUN_KUAI_LIANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_KUAI_LIANG_Subject.png.meta` | Unity资源GUID与导入参数:QUN_KUAI_LIANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LIU_BIAO_Background.png` | 卡牌补画背景层:QUN_LIU_BIAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_LIU_BIAO_Background.png.meta` | Unity资源GUID与导入参数:QUN_LIU_BIAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LIU_BIAO_Subject.png` | 卡牌透明主体层:QUN_LIU_BIAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_LIU_BIAO_Subject.png.meta` | Unity资源GUID与导入参数:QUN_LIU_BIAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LIU_ZHANG_Background.png` | 卡牌补画背景层:QUN_LIU_ZHANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_LIU_ZHANG_Background.png.meta` | Unity资源GUID与导入参数:QUN_LIU_ZHANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LIU_ZHANG_Subject.png` | 卡牌透明主体层:QUN_LIU_ZHANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_LIU_ZHANG_Subject.png.meta` | Unity资源GUID与导入参数:QUN_LIU_ZHANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LI_JUE_Background.png` | 卡牌补画背景层:QUN_LI_JUE;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_LI_JUE_Background.png.meta` | Unity资源GUID与导入参数:QUN_LI_JUE_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LI_JUE_Subject.png` | 卡牌透明主体层:QUN_LI_JUE;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_LI_JUE_Subject.png.meta` | Unity资源GUID与导入参数:QUN_LI_JUE_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LI_RU_Background.png` | 卡牌补画背景层:QUN_LI_RU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_LI_RU_Background.png.meta` | Unity资源GUID与导入参数:QUN_LI_RU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LI_RU_Subject.png` | 卡牌透明主体层:QUN_LI_RU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_LI_RU_Subject.png.meta` | Unity资源GUID与导入参数:QUN_LI_RU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LU_BU_Background.png` | 卡牌补画背景层:QUN_LU_BU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_LU_BU_Background.png.meta` | Unity资源GUID与导入参数:QUN_LU_BU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_LU_BU_Subject.png` | 卡牌透明主体层:QUN_LU_BU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_LU_BU_Subject.png.meta` | Unity资源GUID与导入参数:QUN_LU_BU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_MA_TENG_Background.png` | 卡牌补画背景层:QUN_MA_TENG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_MA_TENG_Background.png.meta` | Unity资源GUID与导入参数:QUN_MA_TENG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_MA_TENG_Subject.png` | 卡牌透明主体层:QUN_MA_TENG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_MA_TENG_Subject.png.meta` | Unity资源GUID与导入参数:QUN_MA_TENG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_MENG_HUO_Background.png` | 卡牌补画背景层:QUN_MENG_HUO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_MENG_HUO_Background.png.meta` | Unity资源GUID与导入参数:QUN_MENG_HUO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_MENG_HUO_Subject.png` | 卡牌透明主体层:QUN_MENG_HUO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_MENG_HUO_Subject.png.meta` | Unity资源GUID与导入参数:QUN_MENG_HUO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_TIAN_FENG_Background.png` | 卡牌补画背景层:QUN_TIAN_FENG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_TIAN_FENG_Background.png.meta` | Unity资源GUID与导入参数:QUN_TIAN_FENG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_TIAN_FENG_Subject.png` | 卡牌透明主体层:QUN_TIAN_FENG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_TIAN_FENG_Subject.png.meta` | Unity资源GUID与导入参数:QUN_TIAN_FENG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_WEN_CHOU_Background.png` | 卡牌补画背景层:QUN_WEN_CHOU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_WEN_CHOU_Background.png.meta` | Unity资源GUID与导入参数:QUN_WEN_CHOU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_WEN_CHOU_Subject.png` | 卡牌透明主体层:QUN_WEN_CHOU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_WEN_CHOU_Subject.png.meta` | Unity资源GUID与导入参数:QUN_WEN_CHOU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_YAN_LIANG_Background.png` | 卡牌补画背景层:QUN_YAN_LIANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_YAN_LIANG_Background.png.meta` | Unity资源GUID与导入参数:QUN_YAN_LIANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_YAN_LIANG_Subject.png` | 卡牌透明主体层:QUN_YAN_LIANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_YAN_LIANG_Subject.png.meta` | Unity资源GUID与导入参数:QUN_YAN_LIANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_YUAN_SHAO_Background.png` | 卡牌补画背景层:QUN_YUAN_SHAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_YUAN_SHAO_Background.png.meta` | Unity资源GUID与导入参数:QUN_YUAN_SHAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_YUAN_SHAO_Subject.png` | 卡牌透明主体层:QUN_YUAN_SHAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_YUAN_SHAO_Subject.png.meta` | Unity资源GUID与导入参数:QUN_YUAN_SHAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_YUAN_SHU_Background.png` | 卡牌补画背景层:QUN_YUAN_SHU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_YUAN_SHU_Background.png.meta` | Unity资源GUID与导入参数:QUN_YUAN_SHU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_YUAN_SHU_Subject.png` | 卡牌透明主体层:QUN_YUAN_SHU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_YUAN_SHU_Subject.png.meta` | Unity资源GUID与导入参数:QUN_YUAN_SHU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_BAO_Background.png` | 卡牌补画背景层:QUN_ZHANG_BAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_BAO_Background.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_BAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_BAO_Subject.png` | 卡牌透明主体层:QUN_ZHANG_BAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_BAO_Subject.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_BAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_JIAO_Background.png` | 卡牌补画背景层:QUN_ZHANG_JIAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_JIAO_Background.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_JIAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_JIAO_Subject.png` | 卡牌透明主体层:QUN_ZHANG_JIAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_JIAO_Subject.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_JIAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_LIANG_Background.png` | 卡牌补画背景层:QUN_ZHANG_LIANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_LIANG_Background.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_LIANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_LIANG_Subject.png` | 卡牌透明主体层:QUN_ZHANG_LIANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_LIANG_Subject.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_LIANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_LU_Background.png` | 卡牌补画背景层:QUN_ZHANG_LU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_LU_Background.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_LU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_LU_Subject.png` | 卡牌透明主体层:QUN_ZHANG_LU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_LU_Subject.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_LU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_REN_Background.png` | 卡牌补画背景层:QUN_ZHANG_REN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_REN_Background.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_REN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_REN_Subject.png` | 卡牌透明主体层:QUN_ZHANG_REN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_REN_Subject.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_REN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_XIU_Background.png` | 卡牌补画背景层:QUN_ZHANG_XIU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_XIU_Background.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_XIU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_XIU_Subject.png` | 卡牌透明主体层:QUN_ZHANG_XIU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_ZHANG_XIU_Subject.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_XIU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHURONG_Background.png` | 卡牌补画背景层:QUN_ZHURONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/QUN_ZHURONG_Background.png.meta` | Unity资源GUID与导入参数:QUN_ZHURONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/QUN_ZHURONG_Subject.png` | 卡牌透明主体层:QUN_ZHURONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/QUN_ZHURONG_Subject.png.meta` | Unity资源GUID与导入参数:QUN_ZHURONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_CHEN_DAO_Background.png` | 卡牌补画背景层:SHU_CHEN_DAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_CHEN_DAO_Background.png.meta` | Unity资源GUID与导入参数:SHU_CHEN_DAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_CHEN_DAO_Subject.png` | 卡牌透明主体层:SHU_CHEN_DAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_CHEN_DAO_Subject.png.meta` | Unity资源GUID与导入参数:SHU_CHEN_DAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_FA_ZHENG_Background.png` | 卡牌补画背景层:SHU_FA_ZHENG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_FA_ZHENG_Background.png.meta` | Unity资源GUID与导入参数:SHU_FA_ZHENG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_FA_ZHENG_Subject.png` | 卡牌透明主体层:SHU_FA_ZHENG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_FA_ZHENG_Subject.png.meta` | Unity资源GUID与导入参数:SHU_FA_ZHENG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_PING_Background.png` | 卡牌补画背景层:SHU_GUAN_PING;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_PING_Background.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_PING_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_PING_Subject.png` | 卡牌透明主体层:SHU_GUAN_PING;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_PING_Subject.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_PING_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_XING_Background.png` | 卡牌补画背景层:SHU_GUAN_XING;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_XING_Background.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_XING_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_XING_Subject.png` | 卡牌透明主体层:SHU_GUAN_XING;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_XING_Subject.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_XING_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_YINPING_Background.png` | 卡牌补画背景层:SHU_GUAN_YINPING;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_YINPING_Background.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_YINPING_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_YINPING_Subject.png` | 卡牌透明主体层:SHU_GUAN_YINPING;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_YINPING_Subject.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_YINPING_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_YU_Background.png` | 卡牌补画背景层:SHU_GUAN_YU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_YU_Background.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_YU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_YU_Subject.png` | 卡牌透明主体层:SHU_GUAN_YU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_GUAN_YU_Subject.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_YU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_HUANG_YUEYING_Background.png` | 卡牌补画背景层:SHU_HUANG_YUEYING;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_HUANG_YUEYING_Background.png.meta` | Unity资源GUID与导入参数:SHU_HUANG_YUEYING_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_HUANG_YUEYING_Subject.png` | 卡牌透明主体层:SHU_HUANG_YUEYING;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_HUANG_YUEYING_Subject.png.meta` | Unity资源GUID与导入参数:SHU_HUANG_YUEYING_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_HUANG_ZHONG_Background.png` | 卡牌补画背景层:SHU_HUANG_ZHONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_HUANG_ZHONG_Background.png.meta` | Unity资源GUID与导入参数:SHU_HUANG_ZHONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_HUANG_ZHONG_Subject.png` | 卡牌透明主体层:SHU_HUANG_ZHONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_HUANG_ZHONG_Subject.png.meta` | Unity资源GUID与导入参数:SHU_HUANG_ZHONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_JIANG_WEI_Background.png` | 卡牌补画背景层:SHU_JIANG_WEI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_JIANG_WEI_Background.png.meta` | Unity资源GUID与导入参数:SHU_JIANG_WEI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_JIANG_WEI_Subject.png` | 卡牌透明主体层:SHU_JIANG_WEI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_JIANG_WEI_Subject.png.meta` | Unity资源GUID与导入参数:SHU_JIANG_WEI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_JIAN_YONG_Background.png` | 卡牌补画背景层:SHU_JIAN_YONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_JIAN_YONG_Background.png.meta` | Unity资源GUID与导入参数:SHU_JIAN_YONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_JIAN_YONG_Subject.png` | 卡牌透明主体层:SHU_JIAN_YONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_JIAN_YONG_Subject.png.meta` | Unity资源GUID与导入参数:SHU_JIAN_YONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_LIAO_HUA_Background.png` | 卡牌补画背景层:SHU_LIAO_HUA;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_LIAO_HUA_Background.png.meta` | Unity资源GUID与导入参数:SHU_LIAO_HUA_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_LIAO_HUA_Subject.png` | 卡牌透明主体层:SHU_LIAO_HUA;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_LIAO_HUA_Subject.png.meta` | Unity资源GUID与导入参数:SHU_LIAO_HUA_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_LIU_BEI_Background.png` | 卡牌补画背景层:SHU_LIU_BEI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_LIU_BEI_Background.png.meta` | Unity资源GUID与导入参数:SHU_LIU_BEI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_LIU_BEI_Subject.png` | 卡牌透明主体层:SHU_LIU_BEI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_LIU_BEI_Subject.png.meta` | Unity资源GUID与导入参数:SHU_LIU_BEI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_LI_YAN_Background.png` | 卡牌补画背景层:SHU_LI_YAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_LI_YAN_Background.png.meta` | Unity资源GUID与导入参数:SHU_LI_YAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_LI_YAN_Subject.png` | 卡牌透明主体层:SHU_LI_YAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_LI_YAN_Subject.png.meta` | Unity资源GUID与导入参数:SHU_LI_YAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_MA_CHAO_Background.png` | 卡牌补画背景层:SHU_MA_CHAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_MA_CHAO_Background.png.meta` | Unity资源GUID与导入参数:SHU_MA_CHAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_MA_CHAO_Subject.png` | 卡牌透明主体层:SHU_MA_CHAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_MA_CHAO_Subject.png.meta` | Unity资源GUID与导入参数:SHU_MA_CHAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_MA_DAI_Background.png` | 卡牌补画背景层:SHU_MA_DAI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_MA_DAI_Background.png.meta` | Unity资源GUID与导入参数:SHU_MA_DAI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_MA_DAI_Subject.png` | 卡牌透明主体层:SHU_MA_DAI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_MA_DAI_Subject.png.meta` | Unity资源GUID与导入参数:SHU_MA_DAI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_MA_SU_Background.png` | 卡牌补画背景层:SHU_MA_SU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_MA_SU_Background.png.meta` | Unity资源GUID与导入参数:SHU_MA_SU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_MA_SU_Subject.png` | 卡牌透明主体层:SHU_MA_SU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_MA_SU_Subject.png.meta` | Unity资源GUID与导入参数:SHU_MA_SU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_MI_ZHU_Background.png` | 卡牌补画背景层:SHU_MI_ZHU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_MI_ZHU_Background.png.meta` | Unity资源GUID与导入参数:SHU_MI_ZHU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_MI_ZHU_Subject.png` | 卡牌透明主体层:SHU_MI_ZHU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_MI_ZHU_Subject.png.meta` | Unity资源GUID与导入参数:SHU_MI_ZHU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_PANG_TONG_Background.png` | 卡牌补画背景层:SHU_PANG_TONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_PANG_TONG_Background.png.meta` | Unity资源GUID与导入参数:SHU_PANG_TONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_PANG_TONG_Subject.png` | 卡牌透明主体层:SHU_PANG_TONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_PANG_TONG_Subject.png.meta` | Unity资源GUID与导入参数:SHU_PANG_TONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_SUN_QIAN_Background.png` | 卡牌补画背景层:SHU_SUN_QIAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_SUN_QIAN_Background.png.meta` | Unity资源GUID与导入参数:SHU_SUN_QIAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_SUN_QIAN_Subject.png` | 卡牌透明主体层:SHU_SUN_QIAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_SUN_QIAN_Subject.png.meta` | Unity资源GUID与导入参数:SHU_SUN_QIAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_WANG_PING_Background.png` | 卡牌补画背景层:SHU_WANG_PING;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_WANG_PING_Background.png.meta` | Unity资源GUID与导入参数:SHU_WANG_PING_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_WANG_PING_Subject.png` | 卡牌透明主体层:SHU_WANG_PING;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_WANG_PING_Subject.png.meta` | Unity资源GUID与导入参数:SHU_WANG_PING_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_WEI_YAN_Background.png` | 卡牌补画背景层:SHU_WEI_YAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_WEI_YAN_Background.png.meta` | Unity资源GUID与导入参数:SHU_WEI_YAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_WEI_YAN_Subject.png` | 卡牌透明主体层:SHU_WEI_YAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_WEI_YAN_Subject.png.meta` | Unity资源GUID与导入参数:SHU_WEI_YAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_WU_YI_Background.png` | 卡牌补画背景层:SHU_WU_YI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_WU_YI_Background.png.meta` | Unity资源GUID与导入参数:SHU_WU_YI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_WU_YI_Subject.png` | 卡牌透明主体层:SHU_WU_YI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_WU_YI_Subject.png.meta` | Unity资源GUID与导入参数:SHU_WU_YI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_YAN_YAN_Background.png` | 卡牌补画背景层:SHU_YAN_YAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_YAN_YAN_Background.png.meta` | Unity资源GUID与导入参数:SHU_YAN_YAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_YAN_YAN_Subject.png` | 卡牌透明主体层:SHU_YAN_YAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_YAN_YAN_Subject.png.meta` | Unity资源GUID与导入参数:SHU_YAN_YAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_BAO_Background.png` | 卡牌补画背景层:SHU_ZHANG_BAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_BAO_Background.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_BAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_BAO_Subject.png` | 卡牌透明主体层:SHU_ZHANG_BAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_BAO_Subject.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_BAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_FEI_Background.png` | 卡牌补画背景层:SHU_ZHANG_FEI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_FEI_Background.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_FEI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_FEI_Subject.png` | 卡牌透明主体层:SHU_ZHANG_FEI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_FEI_Subject.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_FEI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_YI_BOQI_Background.png` | 卡牌补画背景层:SHU_ZHANG_YI_BOQI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_YI_BOQI_Background.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_YI_BOQI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_YI_BOQI_Subject.png` | 卡牌透明主体层:SHU_ZHANG_YI_BOQI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_YI_BOQI_Subject.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_YI_BOQI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_YI_Background.png` | 卡牌补画背景层:SHU_ZHANG_YI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_YI_Background.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_YI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_YI_Subject.png` | 卡牌透明主体层:SHU_ZHANG_YI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_ZHANG_YI_Subject.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_YI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHAO_YUN_Background.png` | 卡牌补画背景层:SHU_ZHAO_YUN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_ZHAO_YUN_Background.png.meta` | Unity资源GUID与导入参数:SHU_ZHAO_YUN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHAO_YUN_Subject.png` | 卡牌透明主体层:SHU_ZHAO_YUN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_ZHAO_YUN_Subject.png.meta` | Unity资源GUID与导入参数:SHU_ZHAO_YUN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHUGE_LIANG_Background.png` | 卡牌补画背景层:SHU_ZHUGE_LIANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_ZHUGE_LIANG_Background.png.meta` | Unity资源GUID与导入参数:SHU_ZHUGE_LIANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHUGE_LIANG_Subject.png` | 卡牌透明主体层:SHU_ZHUGE_LIANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_ZHUGE_LIANG_Subject.png.meta` | Unity资源GUID与导入参数:SHU_ZHUGE_LIANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHUGE_ZHAN_Background.png` | 卡牌补画背景层:SHU_ZHUGE_ZHAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/SHU_ZHUGE_ZHAN_Background.png.meta` | Unity资源GUID与导入参数:SHU_ZHUGE_ZHAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/SHU_ZHUGE_ZHAN_Subject.png` | 卡牌透明主体层:SHU_ZHUGE_ZHAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/SHU_ZHUGE_ZHAN_Subject.png.meta` | Unity资源GUID与导入参数:SHU_ZHUGE_ZHAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_MULE_Background.png` | 卡牌补画背景层:TOKEN_MULE;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/TOKEN_MULE_Background.png.meta` | Unity资源GUID与导入参数:TOKEN_MULE_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_MULE_Subject.png` | 卡牌透明主体层:TOKEN_MULE;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/TOKEN_MULE_Subject.png.meta` | Unity资源GUID与导入参数:TOKEN_MULE_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_NEUTRAL_GUARD_2_3_Background.png` | 卡牌补画背景层:TOKEN_NEUTRAL_GUARD_2_3;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/TOKEN_NEUTRAL_GUARD_2_3_Background.png.meta` | Unity资源GUID与导入参数:TOKEN_NEUTRAL_GUARD_2_3_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_NEUTRAL_GUARD_2_3_Subject.png` | 卡牌透明主体层:TOKEN_NEUTRAL_GUARD_2_3;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/TOKEN_NEUTRAL_GUARD_2_3_Subject.png.meta` | Unity资源GUID与导入参数:TOKEN_NEUTRAL_GUARD_2_3_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_NEUTRAL_INFANTRY_2_2_Background.png` | 卡牌补画背景层:TOKEN_NEUTRAL_INFANTRY_2_2;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/TOKEN_NEUTRAL_INFANTRY_2_2_Background.png.meta` | Unity资源GUID与导入参数:TOKEN_NEUTRAL_INFANTRY_2_2_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_NEUTRAL_INFANTRY_2_2_Subject.png` | 卡牌透明主体层:TOKEN_NEUTRAL_INFANTRY_2_2;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/TOKEN_NEUTRAL_INFANTRY_2_2_Subject.png.meta` | Unity资源GUID与导入参数:TOKEN_NEUTRAL_INFANTRY_2_2_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_HEBEI_SOLDIER_1_2_Background.png` | 卡牌补画背景层:TOKEN_QUN_HEBEI_SOLDIER_1_2;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_HEBEI_SOLDIER_1_2_Background.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_HEBEI_SOLDIER_1_2_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_HEBEI_SOLDIER_1_2_Subject.png` | 卡牌透明主体层:TOKEN_QUN_HEBEI_SOLDIER_1_2;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_HEBEI_SOLDIER_1_2_Subject.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_HEBEI_SOLDIER_1_2_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_WHITE_HORSE_1_2_Background.png` | 卡牌补画背景层:TOKEN_QUN_WHITE_HORSE_1_2;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_WHITE_HORSE_1_2_Background.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_WHITE_HORSE_1_2_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_WHITE_HORSE_1_2_Subject.png` | 卡牌透明主体层:TOKEN_QUN_WHITE_HORSE_1_2;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_WHITE_HORSE_1_2_Subject.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_WHITE_HORSE_1_2_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_YELLOW_TURBAN_1_1_Background.png` | 卡牌补画背景层:TOKEN_QUN_YELLOW_TURBAN_1_1;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_YELLOW_TURBAN_1_1_Background.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_YELLOW_TURBAN_1_1_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_YELLOW_TURBAN_1_1_Subject.png` | 卡牌透明主体层:TOKEN_QUN_YELLOW_TURBAN_1_1;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_YELLOW_TURBAN_1_1_Subject.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_YELLOW_TURBAN_1_1_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_YELLOW_TURBAN_2_2_Background.png` | 卡牌补画背景层:TOKEN_QUN_YELLOW_TURBAN_2_2;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_YELLOW_TURBAN_2_2_Background.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_YELLOW_TURBAN_2_2_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_YELLOW_TURBAN_2_2_Subject.png` | 卡牌透明主体层:TOKEN_QUN_YELLOW_TURBAN_2_2;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/TOKEN_QUN_YELLOW_TURBAN_2_2_Subject.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_YELLOW_TURBAN_2_2_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_WEI_INFANTRY_1_2_Background.png` | 卡牌补画背景层:TOKEN_WEI_INFANTRY_1_2;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/TOKEN_WEI_INFANTRY_1_2_Background.png.meta` | Unity资源GUID与导入参数:TOKEN_WEI_INFANTRY_1_2_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/TOKEN_WEI_INFANTRY_1_2_Subject.png` | 卡牌透明主体层:TOKEN_WEI_INFANTRY_1_2;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/TOKEN_WEI_INFANTRY_1_2_Subject.png.meta` | Unity资源GUID与导入参数:TOKEN_WEI_INFANTRY_1_2_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_CAO_Background.png` | 卡牌补画背景层:WEI_CAO_CAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_CAO_Background.png.meta` | Unity资源GUID与导入参数:WEI_CAO_CAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_CAO_Subject.png` | 卡牌透明主体层:WEI_CAO_CAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_CAO_Subject.png.meta` | Unity资源GUID与导入参数:WEI_CAO_CAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_HONG_Background.png` | 卡牌补画背景层:WEI_CAO_HONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_HONG_Background.png.meta` | Unity资源GUID与导入参数:WEI_CAO_HONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_HONG_Subject.png` | 卡牌透明主体层:WEI_CAO_HONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_HONG_Subject.png.meta` | Unity资源GUID与导入参数:WEI_CAO_HONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_PI_Background.png` | 卡牌补画背景层:WEI_CAO_PI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_PI_Background.png.meta` | Unity资源GUID与导入参数:WEI_CAO_PI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_PI_Subject.png` | 卡牌透明主体层:WEI_CAO_PI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_PI_Subject.png.meta` | Unity资源GUID与导入参数:WEI_CAO_PI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_REN_Background.png` | 卡牌补画背景层:WEI_CAO_REN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_REN_Background.png.meta` | Unity资源GUID与导入参数:WEI_CAO_REN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_REN_Subject.png` | 卡牌透明主体层:WEI_CAO_REN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_REN_Subject.png.meta` | Unity资源GUID与导入参数:WEI_CAO_REN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_XIU_Background.png` | 卡牌补画背景层:WEI_CAO_XIU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_XIU_Background.png.meta` | Unity资源GUID与导入参数:WEI_CAO_XIU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_XIU_Subject.png` | 卡牌透明主体层:WEI_CAO_XIU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_XIU_Subject.png.meta` | Unity资源GUID与导入参数:WEI_CAO_XIU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_ZHANG_Background.png` | 卡牌补画背景层:WEI_CAO_ZHANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_ZHANG_Background.png.meta` | Unity资源GUID与导入参数:WEI_CAO_ZHANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_ZHANG_Subject.png` | 卡牌透明主体层:WEI_CAO_ZHANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_ZHANG_Subject.png.meta` | Unity资源GUID与导入参数:WEI_CAO_ZHANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_ZHEN_Background.png` | 卡牌补画背景层:WEI_CAO_ZHEN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_ZHEN_Background.png.meta` | Unity资源GUID与导入参数:WEI_CAO_ZHEN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_ZHEN_Subject.png` | 卡牌透明主体层:WEI_CAO_ZHEN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_CAO_ZHEN_Subject.png.meta` | Unity资源GUID与导入参数:WEI_CAO_ZHEN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CHENG_YU_Background.png` | 卡牌补画背景层:WEI_CHENG_YU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_CHENG_YU_Background.png.meta` | Unity资源GUID与导入参数:WEI_CHENG_YU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_CHENG_YU_Subject.png` | 卡牌透明主体层:WEI_CHENG_YU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_CHENG_YU_Subject.png.meta` | Unity资源GUID与导入参数:WEI_CHENG_YU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_DENG_AI_Background.png` | 卡牌补画背景层:WEI_DENG_AI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_DENG_AI_Background.png.meta` | Unity资源GUID与导入参数:WEI_DENG_AI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_DENG_AI_Subject.png` | 卡牌透明主体层:WEI_DENG_AI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_DENG_AI_Subject.png.meta` | Unity资源GUID与导入参数:WEI_DENG_AI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_DIAN_WEI_Background.png` | 卡牌补画背景层:WEI_DIAN_WEI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_DIAN_WEI_Background.png.meta` | Unity资源GUID与导入参数:WEI_DIAN_WEI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_DIAN_WEI_Subject.png` | 卡牌透明主体层:WEI_DIAN_WEI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_DIAN_WEI_Subject.png.meta` | Unity资源GUID与导入参数:WEI_DIAN_WEI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_GUO_JIA_Background.png` | 卡牌补画背景层:WEI_GUO_JIA;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_GUO_JIA_Background.png.meta` | Unity资源GUID与导入参数:WEI_GUO_JIA_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_GUO_JIA_Subject.png` | 卡牌透明主体层:WEI_GUO_JIA;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_GUO_JIA_Subject.png.meta` | Unity资源GUID与导入参数:WEI_GUO_JIA_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_JIA_XU_Background.png` | 卡牌补画背景层:WEI_JIA_XU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_JIA_XU_Background.png.meta` | Unity资源GUID与导入参数:WEI_JIA_XU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_JIA_XU_Subject.png` | 卡牌透明主体层:WEI_JIA_XU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_JIA_XU_Subject.png.meta` | Unity资源GUID与导入参数:WEI_JIA_XU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_LI_DIAN_Background.png` | 卡牌补画背景层:WEI_LI_DIAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_LI_DIAN_Background.png.meta` | Unity资源GUID与导入参数:WEI_LI_DIAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_LI_DIAN_Subject.png` | 卡牌透明主体层:WEI_LI_DIAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_LI_DIAN_Subject.png.meta` | Unity资源GUID与导入参数:WEI_LI_DIAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_MAN_CHONG_Background.png` | 卡牌补画背景层:WEI_MAN_CHONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_MAN_CHONG_Background.png.meta` | Unity资源GUID与导入参数:WEI_MAN_CHONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_MAN_CHONG_Subject.png` | 卡牌透明主体层:WEI_MAN_CHONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_MAN_CHONG_Subject.png.meta` | Unity资源GUID与导入参数:WEI_MAN_CHONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_PANG_DE_Background.png` | 卡牌补画背景层:WEI_PANG_DE;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_PANG_DE_Background.png.meta` | Unity资源GUID与导入参数:WEI_PANG_DE_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_PANG_DE_Subject.png` | 卡牌透明主体层:WEI_PANG_DE;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_PANG_DE_Subject.png.meta` | Unity资源GUID与导入参数:WEI_PANG_DE_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_SIMA_YI_Background.png` | 卡牌补画背景层:WEI_SIMA_YI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_SIMA_YI_Background.png.meta` | Unity资源GUID与导入参数:WEI_SIMA_YI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_SIMA_YI_Subject.png` | 卡牌透明主体层:WEI_SIMA_YI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_SIMA_YI_Subject.png.meta` | Unity资源GUID与导入参数:WEI_SIMA_YI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_WANG_YI_Background.png` | 卡牌补画背景层:WEI_WANG_YI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_WANG_YI_Background.png.meta` | Unity资源GUID与导入参数:WEI_WANG_YI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_WANG_YI_Subject.png` | 卡牌透明主体层:WEI_WANG_YI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_WANG_YI_Subject.png.meta` | Unity资源GUID与导入参数:WEI_WANG_YI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_WEN_PING_Background.png` | 卡牌补画背景层:WEI_WEN_PING;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_WEN_PING_Background.png.meta` | Unity资源GUID与导入参数:WEI_WEN_PING_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_WEN_PING_Subject.png` | 卡牌透明主体层:WEI_WEN_PING;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_WEN_PING_Subject.png.meta` | Unity资源GUID与导入参数:WEI_WEN_PING_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XIAHOU_DUN_Background.png` | 卡牌补画背景层:WEI_XIAHOU_DUN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_XIAHOU_DUN_Background.png.meta` | Unity资源GUID与导入参数:WEI_XIAHOU_DUN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XIAHOU_DUN_Subject.png` | 卡牌透明主体层:WEI_XIAHOU_DUN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_XIAHOU_DUN_Subject.png.meta` | Unity资源GUID与导入参数:WEI_XIAHOU_DUN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XIAHOU_YUAN_Background.png` | 卡牌补画背景层:WEI_XIAHOU_YUAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_XIAHOU_YUAN_Background.png.meta` | Unity资源GUID与导入参数:WEI_XIAHOU_YUAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XIAHOU_YUAN_Subject.png` | 卡牌透明主体层:WEI_XIAHOU_YUAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_XIAHOU_YUAN_Subject.png.meta` | Unity资源GUID与导入参数:WEI_XIAHOU_YUAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XUN_YOU_Background.png` | 卡牌补画背景层:WEI_XUN_YOU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_XUN_YOU_Background.png.meta` | Unity资源GUID与导入参数:WEI_XUN_YOU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XUN_YOU_Subject.png` | 卡牌透明主体层:WEI_XUN_YOU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_XUN_YOU_Subject.png.meta` | Unity资源GUID与导入参数:WEI_XUN_YOU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XUN_YU_Background.png` | 卡牌补画背景层:WEI_XUN_YU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_XUN_YU_Background.png.meta` | Unity资源GUID与导入参数:WEI_XUN_YU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XUN_YU_Subject.png` | 卡牌透明主体层:WEI_XUN_YU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_XUN_YU_Subject.png.meta` | Unity资源GUID与导入参数:WEI_XUN_YU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XU_CHU_Background.png` | 卡牌补画背景层:WEI_XU_CHU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_XU_CHU_Background.png.meta` | Unity资源GUID与导入参数:WEI_XU_CHU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XU_CHU_Subject.png` | 卡牌透明主体层:WEI_XU_CHU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_XU_CHU_Subject.png.meta` | Unity资源GUID与导入参数:WEI_XU_CHU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XU_HUANG_Background.png` | 卡牌补画背景层:WEI_XU_HUANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_XU_HUANG_Background.png.meta` | Unity资源GUID与导入参数:WEI_XU_HUANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_XU_HUANG_Subject.png` | 卡牌透明主体层:WEI_XU_HUANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_XU_HUANG_Subject.png.meta` | Unity资源GUID与导入参数:WEI_XU_HUANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_YUE_JIN_Background.png` | 卡牌补画背景层:WEI_YUE_JIN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_YUE_JIN_Background.png.meta` | Unity资源GUID与导入参数:WEI_YUE_JIN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_YUE_JIN_Subject.png` | 卡牌透明主体层:WEI_YUE_JIN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_YUE_JIN_Subject.png.meta` | Unity资源GUID与导入参数:WEI_YUE_JIN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_YU_JIN_Background.png` | 卡牌补画背景层:WEI_YU_JIN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_YU_JIN_Background.png.meta` | Unity资源GUID与导入参数:WEI_YU_JIN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_YU_JIN_Subject.png` | 卡牌透明主体层:WEI_YU_JIN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_YU_JIN_Subject.png.meta` | Unity资源GUID与导入参数:WEI_YU_JIN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_ZHANG_HE_Background.png` | 卡牌补画背景层:WEI_ZHANG_HE;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_ZHANG_HE_Background.png.meta` | Unity资源GUID与导入参数:WEI_ZHANG_HE_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_ZHANG_HE_Subject.png` | 卡牌透明主体层:WEI_ZHANG_HE;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_ZHANG_HE_Subject.png.meta` | Unity资源GUID与导入参数:WEI_ZHANG_HE_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_ZHANG_LIAO_Background.png` | 卡牌补画背景层:WEI_ZHANG_LIAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_ZHANG_LIAO_Background.png.meta` | Unity资源GUID与导入参数:WEI_ZHANG_LIAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_ZHANG_LIAO_Subject.png` | 卡牌透明主体层:WEI_ZHANG_LIAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_ZHANG_LIAO_Subject.png.meta` | Unity资源GUID与导入参数:WEI_ZHANG_LIAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_ZHEN_JI_Background.png` | 卡牌补画背景层:WEI_ZHEN_JI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_ZHEN_JI_Background.png.meta` | Unity资源GUID与导入参数:WEI_ZHEN_JI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_ZHEN_JI_Subject.png` | 卡牌透明主体层:WEI_ZHEN_JI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_ZHEN_JI_Subject.png.meta` | Unity资源GUID与导入参数:WEI_ZHEN_JI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_ZHONG_HUI_Background.png` | 卡牌补画背景层:WEI_ZHONG_HUI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WEI_ZHONG_HUI_Background.png.meta` | Unity资源GUID与导入参数:WEI_ZHONG_HUI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WEI_ZHONG_HUI_Subject.png` | 卡牌透明主体层:WEI_ZHONG_HUI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WEI_ZHONG_HUI_Subject.png.meta` | Unity资源GUID与导入参数:WEI_ZHONG_HUI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_CHENG_PU_Background.png` | 卡牌补画背景层:WU_CHENG_PU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_CHENG_PU_Background.png.meta` | Unity资源GUID与导入参数:WU_CHENG_PU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_CHENG_PU_Subject.png` | 卡牌透明主体层:WU_CHENG_PU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_CHENG_PU_Subject.png.meta` | Unity资源GUID与导入参数:WU_CHENG_PU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_CHEN_WU_Background.png` | 卡牌补画背景层:WU_CHEN_WU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_CHEN_WU_Background.png.meta` | Unity资源GUID与导入参数:WU_CHEN_WU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_CHEN_WU_Subject.png` | 卡牌透明主体层:WU_CHEN_WU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_CHEN_WU_Subject.png.meta` | Unity资源GUID与导入参数:WU_CHEN_WU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_DA_QIAO_Background.png` | 卡牌补画背景层:WU_DA_QIAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_DA_QIAO_Background.png.meta` | Unity资源GUID与导入参数:WU_DA_QIAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_DA_QIAO_Subject.png` | 卡牌透明主体层:WU_DA_QIAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_DA_QIAO_Subject.png.meta` | Unity资源GUID与导入参数:WU_DA_QIAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_DING_FENG_Background.png` | 卡牌补画背景层:WU_DING_FENG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_DING_FENG_Background.png.meta` | Unity资源GUID与导入参数:WU_DING_FENG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_DING_FENG_Subject.png` | 卡牌透明主体层:WU_DING_FENG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_DING_FENG_Subject.png.meta` | Unity资源GUID与导入参数:WU_DING_FENG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_DONG_XI_Background.png` | 卡牌补画背景层:WU_DONG_XI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_DONG_XI_Background.png.meta` | Unity资源GUID与导入参数:WU_DONG_XI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_DONG_XI_Subject.png` | 卡牌透明主体层:WU_DONG_XI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_DONG_XI_Subject.png.meta` | Unity资源GUID与导入参数:WU_DONG_XI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_GAN_NING_Background.png` | 卡牌补画背景层:WU_GAN_NING;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_GAN_NING_Background.png.meta` | Unity资源GUID与导入参数:WU_GAN_NING_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_GAN_NING_Subject.png` | 卡牌透明主体层:WU_GAN_NING;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_GAN_NING_Subject.png.meta` | Unity资源GUID与导入参数:WU_GAN_NING_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_GU_YONG_Background.png` | 卡牌补画背景层:WU_GU_YONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_GU_YONG_Background.png.meta` | Unity资源GUID与导入参数:WU_GU_YONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_GU_YONG_Subject.png` | 卡牌透明主体层:WU_GU_YONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_GU_YONG_Subject.png.meta` | Unity资源GUID与导入参数:WU_GU_YONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_HAN_DANG_Background.png` | 卡牌补画背景层:WU_HAN_DANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_HAN_DANG_Background.png.meta` | Unity资源GUID与导入参数:WU_HAN_DANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_HAN_DANG_Subject.png` | 卡牌透明主体层:WU_HAN_DANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_HAN_DANG_Subject.png.meta` | Unity资源GUID与导入参数:WU_HAN_DANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_HUANG_GAI_Background.png` | 卡牌补画背景层:WU_HUANG_GAI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_HUANG_GAI_Background.png.meta` | Unity资源GUID与导入参数:WU_HUANG_GAI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_HUANG_GAI_Subject.png` | 卡牌透明主体层:WU_HUANG_GAI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_HUANG_GAI_Subject.png.meta` | Unity资源GUID与导入参数:WU_HUANG_GAI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_JIANG_QIN_Background.png` | 卡牌补画背景层:WU_JIANG_QIN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_JIANG_QIN_Background.png.meta` | Unity资源GUID与导入参数:WU_JIANG_QIN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_JIANG_QIN_Subject.png` | 卡牌透明主体层:WU_JIANG_QIN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_JIANG_QIN_Subject.png.meta` | Unity资源GUID与导入参数:WU_JIANG_QIN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_KAN_ZE_Background.png` | 卡牌补画背景层:WU_KAN_ZE;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_KAN_ZE_Background.png.meta` | Unity资源GUID与导入参数:WU_KAN_ZE_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_KAN_ZE_Subject.png` | 卡牌透明主体层:WU_KAN_ZE;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_KAN_ZE_Subject.png.meta` | Unity资源GUID与导入参数:WU_KAN_ZE_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LING_TONG_Background.png` | 卡牌补画背景层:WU_LING_TONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_LING_TONG_Background.png.meta` | Unity资源GUID与导入参数:WU_LING_TONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LING_TONG_Subject.png` | 卡牌透明主体层:WU_LING_TONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_LING_TONG_Subject.png.meta` | Unity资源GUID与导入参数:WU_LING_TONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LU_KANG_Background.png` | 卡牌补画背景层:WU_LU_KANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_LU_KANG_Background.png.meta` | Unity资源GUID与导入参数:WU_LU_KANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LU_KANG_Subject.png` | 卡牌透明主体层:WU_LU_KANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_LU_KANG_Subject.png.meta` | Unity资源GUID与导入参数:WU_LU_KANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LU_MENG_Background.png` | 卡牌补画背景层:WU_LU_MENG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_LU_MENG_Background.png.meta` | Unity资源GUID与导入参数:WU_LU_MENG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LU_MENG_Subject.png` | 卡牌透明主体层:WU_LU_MENG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_LU_MENG_Subject.png.meta` | Unity资源GUID与导入参数:WU_LU_MENG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LU_SU_Background.png` | 卡牌补画背景层:WU_LU_SU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_LU_SU_Background.png.meta` | Unity资源GUID与导入参数:WU_LU_SU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LU_SU_Subject.png` | 卡牌透明主体层:WU_LU_SU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_LU_SU_Subject.png.meta` | Unity资源GUID与导入参数:WU_LU_SU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LU_XUN_Background.png` | 卡牌补画背景层:WU_LU_XUN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_LU_XUN_Background.png.meta` | Unity资源GUID与导入参数:WU_LU_XUN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_LU_XUN_Subject.png` | 卡牌透明主体层:WU_LU_XUN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_LU_XUN_Subject.png.meta` | Unity资源GUID与导入参数:WU_LU_XUN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_PAN_ZHANG_Background.png` | 卡牌补画背景层:WU_PAN_ZHANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_PAN_ZHANG_Background.png.meta` | Unity资源GUID与导入参数:WU_PAN_ZHANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_PAN_ZHANG_Subject.png` | 卡牌透明主体层:WU_PAN_ZHANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_PAN_ZHANG_Subject.png.meta` | Unity资源GUID与导入参数:WU_PAN_ZHANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_SUN_CE_Background.png` | 卡牌补画背景层:WU_SUN_CE;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_SUN_CE_Background.png.meta` | Unity资源GUID与导入参数:WU_SUN_CE_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_SUN_CE_Subject.png` | 卡牌透明主体层:WU_SUN_CE;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_SUN_CE_Subject.png.meta` | Unity资源GUID与导入参数:WU_SUN_CE_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_SUN_JIAN_Background.png` | 卡牌补画背景层:WU_SUN_JIAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_SUN_JIAN_Background.png.meta` | Unity资源GUID与导入参数:WU_SUN_JIAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_SUN_JIAN_Subject.png` | 卡牌透明主体层:WU_SUN_JIAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_SUN_JIAN_Subject.png.meta` | Unity资源GUID与导入参数:WU_SUN_JIAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_SUN_QUAN_Background.png` | 卡牌补画背景层:WU_SUN_QUAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_SUN_QUAN_Background.png.meta` | Unity资源GUID与导入参数:WU_SUN_QUAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_SUN_QUAN_Subject.png` | 卡牌透明主体层:WU_SUN_QUAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_SUN_QUAN_Subject.png.meta` | Unity资源GUID与导入参数:WU_SUN_QUAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_SUN_SHANGXIANG_Background.png` | 卡牌补画背景层:WU_SUN_SHANGXIANG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_SUN_SHANGXIANG_Background.png.meta` | Unity资源GUID与导入参数:WU_SUN_SHANGXIANG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_SUN_SHANGXIANG_Subject.png` | 卡牌透明主体层:WU_SUN_SHANGXIANG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_SUN_SHANGXIANG_Subject.png.meta` | Unity资源GUID与导入参数:WU_SUN_SHANGXIANG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_TAISHI_CI_Background.png` | 卡牌补画背景层:WU_TAISHI_CI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_TAISHI_CI_Background.png.meta` | Unity资源GUID与导入参数:WU_TAISHI_CI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_TAISHI_CI_Subject.png` | 卡牌透明主体层:WU_TAISHI_CI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_TAISHI_CI_Subject.png.meta` | Unity资源GUID与导入参数:WU_TAISHI_CI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_XIAO_QIAO_Background.png` | 卡牌补画背景层:WU_XIAO_QIAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_XIAO_QIAO_Background.png.meta` | Unity资源GUID与导入参数:WU_XIAO_QIAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_XIAO_QIAO_Subject.png` | 卡牌透明主体层:WU_XIAO_QIAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_XIAO_QIAO_Subject.png.meta` | Unity资源GUID与导入参数:WU_XIAO_QIAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_XU_SHENG_Background.png` | 卡牌补画背景层:WU_XU_SHENG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_XU_SHENG_Background.png.meta` | Unity资源GUID与导入参数:WU_XU_SHENG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_XU_SHENG_Subject.png` | 卡牌透明主体层:WU_XU_SHENG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_XU_SHENG_Subject.png.meta` | Unity资源GUID与导入参数:WU_XU_SHENG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHANG_HONG_Background.png` | 卡牌补画背景层:WU_ZHANG_HONG;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_ZHANG_HONG_Background.png.meta` | Unity资源GUID与导入参数:WU_ZHANG_HONG_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHANG_HONG_Subject.png` | 卡牌透明主体层:WU_ZHANG_HONG;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_ZHANG_HONG_Subject.png.meta` | Unity资源GUID与导入参数:WU_ZHANG_HONG_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHANG_ZHAO_Background.png` | 卡牌补画背景层:WU_ZHANG_ZHAO;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_ZHANG_ZHAO_Background.png.meta` | Unity资源GUID与导入参数:WU_ZHANG_ZHAO_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHANG_ZHAO_Subject.png` | 卡牌透明主体层:WU_ZHANG_ZHAO;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_ZHANG_ZHAO_Subject.png.meta` | Unity资源GUID与导入参数:WU_ZHANG_ZHAO_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHOU_TAI_Background.png` | 卡牌补画背景层:WU_ZHOU_TAI;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_ZHOU_TAI_Background.png.meta` | Unity资源GUID与导入参数:WU_ZHOU_TAI_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHOU_TAI_Subject.png` | 卡牌透明主体层:WU_ZHOU_TAI;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_ZHOU_TAI_Subject.png.meta` | Unity资源GUID与导入参数:WU_ZHOU_TAI_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHOU_YU_Background.png` | 卡牌补画背景层:WU_ZHOU_YU;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_ZHOU_YU_Background.png.meta` | Unity资源GUID与导入参数:WU_ZHOU_YU_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHOU_YU_Subject.png` | 卡牌透明主体层:WU_ZHOU_YU;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_ZHOU_YU_Subject.png.meta` | Unity资源GUID与导入参数:WU_ZHOU_YU_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHUGE_JIN_Background.png` | 卡牌补画背景层:WU_ZHUGE_JIN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_ZHUGE_JIN_Background.png.meta` | Unity资源GUID与导入参数:WU_ZHUGE_JIN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHUGE_JIN_Subject.png` | 卡牌透明主体层:WU_ZHUGE_JIN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_ZHUGE_JIN_Subject.png.meta` | Unity资源GUID与导入参数:WU_ZHUGE_JIN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHU_RAN_Background.png` | 卡牌补画背景层:WU_ZHU_RAN;移除主体并补齐遮挡区域 | | `Assets/Resources/CardHolo/Layers/WU_ZHU_RAN_Background.png.meta` | Unity资源GUID与导入参数:WU_ZHU_RAN_Background.png;需与对应文件/目录一起维护 | | `Assets/Resources/CardHolo/Layers/WU_ZHU_RAN_Subject.png` | 卡牌透明主体层:WU_ZHU_RAN;与背景独立视差显示 | | `Assets/Resources/CardHolo/Layers/WU_ZHU_RAN_Subject.png.meta` | Unity资源GUID与导入参数:WU_ZHU_RAN_Subject.png;需与对应文件/目录一起维护 | | `Assets/Resources/CloudConnection.json` | 客户端云端API地址配置,构建时可统一覆盖 | | `Assets/Resources/CloudConnection.json.meta` | Unity资源GUID与导入参数:CloudConnection.json;需与对应文件/目录一起维护 | | `Assets/Resources/Fonts.meta` | Unity目录GUID与导入参数:Fonts;需与对应文件/目录一起维护 | | `Assets/Resources/Fonts/CardNameKaiti.ttf` | 卡牌姓名缺少书法素材时的楷体回退 | | `Assets/Resources/Fonts/CardNameKaiti.ttf.meta` | Unity资源GUID与导入参数:CardNameKaiti.ttf;需与对应文件/目录一起维护 | | `Assets/Resources/Fonts/NotoCJK-LICENSE.txt` | 前台/战场HUD图像:NotoCJK-LICENSE | | `Assets/Resources/Fonts/NotoCJK-LICENSE.txt.meta` | Unity资源GUID与导入参数:NotoCJK-LICENSE.txt;需与对应文件/目录一起维护 | | `Assets/Resources/Fonts/NotoSansCJKjp-Regular.otf` | 游戏字体 | | `Assets/Resources/Fonts/NotoSansCJKjp-Regular.otf.meta` | Unity资源GUID与导入参数:NotoSansCJKjp-Regular.otf;需与对应文件/目录一起维护 | | `Assets/Resources/Fonts/NotoSansCJKkr-Regular.otf` | 游戏字体 | | `Assets/Resources/Fonts/NotoSansCJKkr-Regular.otf.meta` | Unity资源GUID与导入参数:NotoSansCJKkr-Regular.otf;需与对应文件/目录一起维护 | | `Assets/Resources/Fonts/NotoSansSC-Regular.otf` | 正文与通用中文字体 | | `Assets/Resources/Fonts/NotoSansSC-Regular.otf.meta` | Unity资源GUID与导入参数:NotoSansSC-Regular.otf;需与对应文件/目录一起维护 | | `Assets/Resources/Fonts/STHeitiMedium.ttc` | 菜单标题及前台中文显示字体 | | `Assets/Resources/Fonts/STHeitiMedium.ttc.meta` | Unity资源GUID与导入参数:STHeitiMedium.ttc;需与对应文件/目录一起维护 | | `Assets/Resources/FrontEnd.meta` | Unity目录GUID与导入参数:FrontEnd;需与对应文件/目录一起维护 | | `Assets/Resources/FrontEnd/CommandPanel.png` | 前台/战场HUD图像:主题木纹金边面板 | | `Assets/Resources/FrontEnd/CommandPanel.png.meta` | Unity资源GUID与导入参数:CommandPanel.png;需与对应文件/目录一起维护 | | `Assets/Resources/FrontEnd/DiceFace.png` | 前台/战场HUD图像:装饰图像 | | `Assets/Resources/FrontEnd/DiceFace.png.meta` | Unity资源GUID与导入参数:DiceFace.png;需与对应文件/目录一起维护 | | `Assets/Resources/Localization.meta` | Unity目录GUID与导入参数:Localization;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/de.json` | 多语言固定文案来源与翻译资源:de;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/de.json.meta` | Unity资源GUID与导入参数:de.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/en.json` | 多语言固定文案来源与翻译资源:en;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/en.json.meta` | Unity资源GUID与导入参数:en.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/es.json` | 多语言固定文案来源与翻译资源:es;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/es.json.meta` | Unity资源GUID与导入参数:es.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/fr.json` | 多语言固定文案来源与翻译资源:fr;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/fr.json.meta` | Unity资源GUID与导入参数:fr.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/id.json` | 多语言固定文案来源与翻译资源:id;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/id.json.meta` | Unity资源GUID与导入参数:id.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/it.json` | 多语言固定文案来源与翻译资源:it;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/it.json.meta` | Unity资源GUID与导入参数:it.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/ja.json` | 多语言固定文案来源与翻译资源:ja;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/ja.json.meta` | Unity资源GUID与导入参数:ja.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/ko.json` | 多语言固定文案来源与翻译资源:ko;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/ko.json.meta` | Unity资源GUID与导入参数:ko.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/pt.json` | 多语言固定文案来源与翻译资源:pt;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/pt.json.meta` | Unity资源GUID与导入参数:pt.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/ru.json` | 多语言固定文案来源与翻译资源:ru;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/ru.json.meta` | Unity资源GUID与导入参数:ru.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/source.json` | 多语言固定文案来源与翻译资源:source;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/source.json.meta` | Unity资源GUID与导入参数:source.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/zh-Hans.json` | 多语言固定文案来源与翻译资源:zh-Hans;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/zh-Hans.json.meta` | Unity资源GUID与导入参数:zh-Hans.json;需与对应文件/目录一起维护 | | `Assets/Resources/Localization/zh-Hant.json` | 多语言固定文案来源与翻译资源:zh-Hant;文案更新须同步12语言并检查占位符 | | `Assets/Resources/Localization/zh-Hant.json.meta` | Unity资源GUID与导入参数:zh-Hant.json;需与对应文件/目录一起维护 | | `Assets/Resources/Music.meta` | Unity目录GUID与导入参数:Music;需与对应文件/目录一起维护 | | `Assets/Resources/Music/beihai.wav` | 背景/结算音乐播放副本:beihai,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/beihai.wav.meta` | Unity资源GUID与导入参数:beihai.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Music/chibi.wav` | 背景/结算音乐播放副本:chibi,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/chibi.wav.meta` | Unity资源GUID与导入参数:chibi.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Music/collection.wav` | 背景/结算音乐播放副本:collection,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/collection.wav.meta` | Unity资源GUID与导入参数:collection.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Music/defeat.wav` | 背景/结算音乐播放副本:defeat,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/defeat.wav.meta` | Unity资源GUID与导入参数:defeat.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Music/guandu.wav` | 背景/结算音乐播放副本:guandu,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/guandu.wav.meta` | Unity资源GUID与导入参数:guandu.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Music/hulao.wav` | 背景/结算音乐播放副本:hulao,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/hulao.wav.meta` | Unity资源GUID与导入参数:hulao.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Music/luoyang.wav` | 背景/结算音乐播放副本:luoyang,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/luoyang.wav.meta` | Unity资源GUID与导入参数:luoyang.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Music/menu.wav` | 背景/结算音乐播放副本:menu,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/menu.wav.meta` | Unity资源GUID与导入参数:menu.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Music/victory.wav` | 背景/结算音乐播放副本:victory,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/victory.wav.meta` | Unity资源GUID与导入参数:victory.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Music/wuzhang.wav` | 背景/结算音乐播放副本:wuzhang,Streaming播放、首尾交叉衔接;来源见Docs/Audio/MusicAssets.json | | `Assets/Resources/Music/wuzhang.wav.meta` | Unity资源GUID与导入参数:wuzhang.wav;需与对应文件/目录一起维护 | | `Assets/Resources/Shaders.meta` | Unity目录GUID与导入参数:Shaders;需与对应文件/目录一起维护 | | `Assets/Resources/Shaders/CardNameWhite.shader` | 卡牌书法字形白色显示材质的着色器 | | `Assets/Resources/Shaders/CardNameWhite.shader.meta` | Unity资源GUID与导入参数:CardNameWhite.shader;需与对应文件/目录一起维护 | | `Assets/Resources/Shaders/StaticCardSrgbUI.shader` | 从保留sRGB原字节的线性纹理解码一次,支持UI模板遮罩、矩形裁切与透明度 | | `Assets/Resources/Shaders/StaticCardSrgbUI.shader.meta` | Unity资源GUID与导入参数:StaticCardSrgbUI.shader;需与对应文件/目录一起维护 | ## Unity场景 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Assets/Scenes/BattleScene.unity` | 战场场景入口,沿用统一账号/主菜单流程 | | `Assets/Scenes/BattleScene.unity.meta` | Unity资源GUID与导入参数:BattleScene.unity;需与对应文件/目录一起维护 | | `Assets/Scenes/Main.unity` | 游戏默认启动场景,挂接BattleScene进入账号及主菜单 | | `Assets/Scenes/Main.unity.meta` | Unity资源GUID与导入参数:Main.unity;需与对应文件/目录一起维护 | ## 共享对局规则 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Assets/Scripts/Core/BattleCombatLog.cs` | 操作、伤害、状态和结果的可读战斗日志 | | `Assets/Scripts/Core/BattleCombatLog.cs.meta` | Unity资源GUID与导入参数:BattleCombatLog.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/BattleHistory.cs` | 最近五场历史、过程快照和回放数据结构 | | `Assets/Scripts/Core/BattleHistory.cs.meta` | Unity资源GUID与导入参数:BattleHistory.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/BattleInteraction.cs` | 行动可用性、目标范围及交互提示投影 | | `Assets/Scripts/Core/BattleInteraction.cs.meta` | Unity资源GUID与导入参数:BattleInteraction.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/BattlePresentation.cs` | 动作与伤害展示事件的数据投影 | | `Assets/Scripts/Core/BattlePresentation.cs.meta` | Unity资源GUID与导入参数:BattlePresentation.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/BattleService.cs` | 客户端共享操作接口、确定性本地规则服务和命令执行 | | `Assets/Scripts/Core/BattleService.cs.meta` | Unity资源GUID与导入参数:BattleService.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/BattleTurnTiming.cs` | 各模式回合/换牌计时、短回合和超时判定的共享规则 | | `Assets/Scripts/Core/BattleTurnTiming.cs.meta` | Unity资源GUID与导入参数:BattleTurnTiming.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/BattleView.cs` | 战况快照和双方可见信息投影 | | `Assets/Scripts/Core/BattleView.cs.meta` | Unity资源GUID与导入参数:BattleView.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CampaignAI.cs` | 闯关AI基础行动与难度控制 | | `Assets/Scripts/Core/CampaignAI.cs.meta` | Unity资源GUID与导入参数:CampaignAI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CampaignAIPlanner.cs` | 闯关AI组合行动搜索与回合计划 | | `Assets/Scripts/Core/CampaignAIPlanner.cs.meta` | Unity资源GUID与导入参数:CampaignAIPlanner.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CampaignAITactics.cs` | 闯关AI目标价值、交换、技能和战术评分 | | `Assets/Scripts/Core/CampaignAITactics.cs.meta` | Unity资源GUID与导入参数:CampaignAITactics.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CampaignCatalog.cs` | 120关顺序、六章结构、精英/首领和下一位解锁规则 | | `Assets/Scripts/Core/CampaignCatalog.cs.meta` | Unity资源GUID与导入参数:CampaignCatalog.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CampaignDeck.cs` | 生成各关敌方卡组及难度配置 | | `Assets/Scripts/Core/CampaignDeck.cs.meta` | Unity资源GUID与导入参数:CampaignDeck.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CampaignDoctrine.cs` | 各章节/武将主题战术与卡组协同配置 | | `Assets/Scripts/Core/CampaignDoctrine.cs.meta` | Unity资源GUID与导入参数:CampaignDoctrine.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CardBalanceRules.cs` | 卡牌平衡版本、有效数值与说明投影、地形能力和旧局兼容,共用客户端与服务器 | | `Assets/Scripts/Core/CardBalanceRules.cs.meta` | Unity资源GUID与导入参数:CardBalanceRules.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CardCatalogIntegrity.cs` | 原始卡库MD5/SHA-256计算与完整性核对 | | `Assets/Scripts/Core/CardCatalogIntegrity.cs.meta` | Unity资源GUID与导入参数:CardCatalogIntegrity.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CardCatalogProjection.cs` | 将武将、部队、战法等卡库统一投影为可展示/组牌定义 | | `Assets/Scripts/Core/CardCatalogProjection.cs.meta` | Unity资源GUID与导入参数:CardCatalogProjection.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CardDatabase.cs` | Unity从Resources加载唯一当前V3卡库,保留云端校验摘要 | | `Assets/Scripts/Core/CardDatabase.cs.meta` | Unity资源GUID与导入参数:CardDatabase.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CardRuleRuntime.cs` | 执行JSON卡牌效果,计算可用目标、条件和说明参数 | | `Assets/Scripts/Core/CardRuleRuntime.cs.meta` | Unity资源GUID与导入参数:CardRuleRuntime.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/CardStatusText.cs` | 统一玩家术语、技能正文、关键词和状态说明 | | `Assets/Scripts/Core/CardStatusText.cs.meta` | Unity资源GUID与导入参数:CardStatusText.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/GameCore.cs` | 对局状态、出牌、攻击、伤害、回合和胜负等核心规则 | | `Assets/Scripts/Core/GameCore.cs.meta` | Unity资源GUID与导入参数:GameCore.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/GeneralAbilities.cs` | 复杂武将、伏策、阵法及羁绊效果的规则实现 | | `Assets/Scripts/Core/GeneralAbilities.cs.meta` | Unity资源GUID与导入参数:GeneralAbilities.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/HumanDuel.cs` | 真人对局开局、行动、换牌及双视角规则 | | `Assets/Scripts/Core/HumanDuel.cs.meta` | Unity资源GUID与导入参数:HumanDuel.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/LeaderSkills.cs` | 七主公的版本化费用、合法目标、共用结算及AI技能评分,旧对局保留冻结费用 | | `Assets/Scripts/Core/LeaderSkills.cs.meta` | Unity资源GUID与导入参数:LeaderSkills.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/PracticeAI.cs` | 高难AI对战决策、行动组合与公开反击评估 | | `Assets/Scripts/Core/PracticeAI.cs.meta` | Unity资源GUID与导入参数:PracticeAI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/PracticeDeck.cs` | AI对战主题卡组构建与随机选择 | | `Assets/Scripts/Core/PracticeDeck.cs.meta` | Unity资源GUID与导入参数:PracticeDeck.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Core/UnitEntryPresentation.cs` | 出牌登场/敌方翻牌动画需要的展示信息 | | `Assets/Scripts/Core/UnitEntryPresentation.cs.meta` | Unity资源GUID与导入参数:UnitEntryPresentation.cs;需与对应文件/目录一起维护 | ## 卡牌数据模型 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Assets/Scripts/Data/GeneralCardData.cs` | 卡牌、技能、关键词、规则和JSON效果程序的数据模型 | | `Assets/Scripts/Data/GeneralCardData.cs.meta` | Unity资源GUID与导入参数:GeneralCardData.cs;需与对应文件/目录一起维护 | ## Unity游戏与界面 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Assets/Scripts/Game/AccountStore.cs` | 当前登录账号的云端资料缓存及资料投影,不作为本机存档 | | `Assets/Scripts/Game/AccountStore.cs.meta` | Unity资源GUID与导入参数:AccountStore.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleAccountUI.cs` | 登录注册、云端资料、账号状态和卡库验证界面 | | `Assets/Scripts/Game/BattleAccountUI.cs.meta` | Unity资源GUID与导入参数:BattleAccountUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleActionAnimation.cs` | 卡牌攻击冲刺、碰撞及动作恢复 | | `Assets/Scripts/Game/BattleActionAnimation.cs.meta` | Unity资源GUID与导入参数:BattleActionAnimation.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleArchiveUI.cs` | 历史列表和战况过程回放界面 | | `Assets/Scripts/Game/BattleArchiveUI.cs.meta` | Unity资源GUID与导入参数:BattleArchiveUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleAudioUI.cs` | 木纹金框声音设置、总音量/音乐/音效滑杆与战场音乐入口 | | `Assets/Scripts/Game/BattleAudioUI.cs.meta` | Unity资源GUID与导入参数:BattleAudioUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleCardArtwork.cs` | 按CardArtIndex解析卡牌ID/名称对应的正式插画 | | `Assets/Scripts/Game/BattleCardArtwork.cs.meta` | Unity资源GUID与导入参数:BattleCardArtwork.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleCardInfoUI.cs` | 卡牌详细说明、状态、关键词与技能提示 | | `Assets/Scripts/Game/BattleCardInfoUI.cs.meta` | Unity资源GUID与导入参数:BattleCardInfoUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleCardTooltipUI.cs` | 横向三国风悬停说明:雕花九宫格、作用/羁绊分栏滚动、字体层级与避让主公/操作按钮 | | `Assets/Scripts/Game/BattleCardTooltipUI.cs.meta` | Unity资源GUID与导入参数:BattleCardTooltipUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleCardVisuals.cs` | 分类型边框、类型/状态徽章及青玉合法目标光沿 | | `Assets/Scripts/Game/BattleCardVisuals.cs.meta` | Unity资源GUID与导入参数:BattleCardVisuals.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleChoiceUI.cs` | 侦察等多选卡牌选项的弹出展示 | | `Assets/Scripts/Game/BattleChoiceUI.cs.meta` | Unity资源GUID与导入参数:BattleChoiceUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleEncyclopediaUI.cs` | 卡牌分类搜索、按闯关顺序排列和选中详情 | | `Assets/Scripts/Game/BattleEncyclopediaUI.cs.meta` | Unity资源GUID与导入参数:BattleEncyclopediaUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleEntryAnimation.cs` | 我方登场与敌方翻牌/落场动画、取消恢复 | | `Assets/Scripts/Game/BattleEntryAnimation.cs.meta` | Unity资源GUID与导入参数:BattleEntryAnimation.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleEquipmentHud.cs` | 双方常驻武器槽、攻击/耐久和阵法展示 | | `Assets/Scripts/Game/BattleEquipmentHud.cs.meta` | Unity资源GUID与导入参数:BattleEquipmentHud.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleFrontEndUI.cs` | 前台主题组件、面板、按钮和输入框样式 | | `Assets/Scripts/Game/BattleFrontEndUI.cs.meta` | Unity资源GUID与导入参数:BattleFrontEndUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleGeneralEntry.cs` | 工程配套文件:BattleGeneralEntry | | `Assets/Scripts/Game/BattleGeneralEntry.cs.meta` | Unity资源GUID与导入参数:BattleGeneralEntry.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleHoloPreviewUI.cs` | 卡牌介绍中的简雍闪卡预览、对比开关与返回 | | `Assets/Scripts/Game/BattleHoloPreviewUI.cs.meta` | Unity资源GUID与导入参数:BattleHoloPreviewUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleHudUI.cs` | 双方主公、费用条、战场装饰和固定HUD布局 | | `Assets/Scripts/Game/BattleHudUI.cs.meta` | Unity资源GUID与导入参数:BattleHudUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleLanguageUI.cs` | 登录、主菜单和显示设置中的13项语言下拉列表及选择保存 | | `Assets/Scripts/Game/BattleLanguageUI.cs.meta` | Unity资源GUID与导入参数:BattleLanguageUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleLordDamageUI.cs` | 主公受伤震动、红闪、伤害和疲劳原因提示 | | `Assets/Scripts/Game/BattleLordDamageUI.cs.meta` | Unity资源GUID与导入参数:BattleLordDamageUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattlePlayControls.cs` | 手牌选择、确认出牌、费用不足禁选和取消操作 | | `Assets/Scripts/Game/BattlePlayControls.cs.meta` | Unity资源GUID与导入参数:BattlePlayControls.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattlePvpUI.cs` | 真人房间、准备、随机匹配、测试天梯和联网战场 | | `Assets/Scripts/Game/BattlePvpUI.cs.meta` | Unity资源GUID与导入参数:BattlePvpUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleReadabilityUI.cs` | 卡牌状态和战场可读性展示 | | `Assets/Scripts/Game/BattleReadabilityUI.cs.meta` | Unity资源GUID与导入参数:BattleReadabilityUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleRuntimeUI.cs` | 闯关选择、卡组编辑、主公创建及菜单联动 | | `Assets/Scripts/Game/BattleRuntimeUI.cs.meta` | Unity资源GUID与导入参数:BattleRuntimeUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleScene.cs` | Unity战场启动、卡牌绘制、资源加载和主要交互入口 | | `Assets/Scripts/Game/BattleScene.cs.meta` | Unity资源GUID与导入参数:BattleScene.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleSelectionUI.cs` | 战场纯选择操作的局部卡面刷新与目标高亮,避免重建双方全场 | | `Assets/Scripts/Game/BattleSelectionUI.cs.meta` | Unity资源GUID与导入参数:BattleSelectionUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleServiceUI.cs` | 对局命令发送、服务状态应用及输入同步 | | `Assets/Scripts/Game/BattleServiceUI.cs.meta` | Unity资源GUID与导入参数:BattleServiceUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleSettingsUI.cs` | 战斗设置、显示设置、投降/重开和结束后导航 | | `Assets/Scripts/Game/BattleSettingsUI.cs.meta` | Unity资源GUID与导入参数:BattleSettingsUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleShopUI.cs` | 珍宝阁四类商品预览;购买尚未开放 | | `Assets/Scripts/Game/BattleShopUI.cs.meta` | Unity资源GUID与导入参数:BattleShopUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleSoloClockUI.cs` | 闯关/AI模式计时与超时行动控制 | | `Assets/Scripts/Game/BattleSoloClockUI.cs.meta` | Unity资源GUID与导入参数:BattleSoloClockUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleTargetFocusUI.cs` | 目标选择时的亮暗区分、点击锁定与恢复 | | `Assets/Scripts/Game/BattleTargetFocusUI.cs.meta` | Unity资源GUID与导入参数:BattleTargetFocusUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattleTurnClockUI.cs` | 倒计时文字、金色光带与火星展示 | | `Assets/Scripts/Game/BattleTurnClockUI.cs.meta` | Unity资源GUID与导入参数:BattleTurnClockUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattlefieldBackgroundAsset.cs` | 背景PNG与Sprite生命周期、六张场景切换菜单、闯关固定提示和仅本次运行的景观偏好 | | `Assets/Scripts/Game/BattlefieldBackgroundAsset.cs.meta` | Unity资源GUID与导入参数:BattlefieldBackgroundAsset.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/BattlefieldEnvironmentUI.cs` | 六图配置、火焰/烟雾/余烬/飘雪/风雾/江面流光/军灯暖光、适应慢帧的真实时间时钟和背景层材质/网格生命周期 | | `Assets/Scripts/Game/BattlefieldEnvironmentUI.cs.meta` | Unity资源GUID与导入参数:BattlefieldEnvironmentUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/CampaignBattlefieldUI.cs` | 按现有120位武将顺序映射六章地图、接受开局后应用、退出恢复视觉偏好,不改规则或账号 | | `Assets/Scripts/Game/CampaignBattlefieldUI.cs.meta` | Unity资源GUID与导入参数:CampaignBattlefieldUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/CardHoloAssets.cs` | 按卡牌ID与资源键加载对应主体/背景,支持共享插画别名与缺素材回退 | | `Assets/Scripts/Game/CardHoloAssets.cs.meta` | Unity资源GUID与导入参数:CardHoloAssets.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/CardHoloUI.cs` | 按卡牌ID合成主体/背景、鼠标视差与光泽、遮罩材质同步;保持姓名及费攻命固定 | | `Assets/Scripts/Game/CardHoloUI.cs.meta` | Unity资源GUID与导入参数:CardHoloUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/CloudClient.cs` | 云端HTTP请求、凭证内存、账号会话和卡库摘要 | | `Assets/Scripts/Game/CloudClient.cs.meta` | Unity资源GUID与导入参数:CloudClient.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/DisplaySettings.cs` | 设备窗口/全屏设置及分辨率边界;仅设备偏好保存在本机 | | `Assets/Scripts/Game/DisplaySettings.cs.meta` | Unity资源GUID与导入参数:DisplaySettings.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/GameAudio.cs` | 设备三级音量、异步Streaming背景音乐、淡入与结算暂停续播;音效增益接入口 | | `Assets/Scripts/Game/GameAudio.cs.meta` | Unity资源GUID与导入参数:GameAudio.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/GeneralEntryPresentation.cs` | 工程配套文件:GeneralEntryPresentation | | `Assets/Scripts/Game/GeneralEntryPresentation.cs.meta` | Unity资源GUID与导入参数:GeneralEntryPresentation.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/JianYongHoloDemo.cs` | 无需登录或存档的独立简雍闪卡测试场景运行入口 | | `Assets/Scripts/Game/JianYongHoloDemo.cs.meta` | Unity资源GUID与导入参数:JianYongHoloDemo.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/JianYongHoloUI.cs` | 已确认简雍闪卡的兼容入口,复用通用分层渲染组件 | | `Assets/Scripts/Game/JianYongHoloUI.cs.meta` | Unity资源GUID与导入参数:JianYongHoloUI.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/LocalSaveStore.cs` | 历史本机存档兼容与测试夹具;正常登录游戏不调用 | | `Assets/Scripts/Game/LocalSaveStore.cs.meta` | Unity资源GUID与导入参数:LocalSaveStore.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/Localization.cs` | 12语言资源、系统语言识别、设备偏好、模板翻译及玩家身份保护;不修改规则和卡库 | | `Assets/Scripts/Game/Localization.cs.meta` | Unity资源GUID与导入参数:Localization.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/LocalizedCardName.cs` | 简体书法姓名与其他语言整行姓名即时切换及缩放 | | `Assets/Scripts/Game/LocalizedCardName.cs.meta` | Unity资源GUID与导入参数:LocalizedCardName.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/LocalizedText.cs` | 保留源码文本供UI逻辑比较,以当前语言生成文字网格并测量显示布局 | | `Assets/Scripts/Game/LocalizedText.cs.meta` | Unity资源GUID与导入参数:LocalizedText.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/StaticCardColorCompatibility.cs` | 限定Windows VMware Direct3D11线性环境的静态卡图颜色解码兼容与共享UI材质 | | `Assets/Scripts/Game/StaticCardColorCompatibility.cs.meta` | Unity资源GUID与导入参数:StaticCardColorCompatibility.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/TurnClockRingGraphic.cs` | 绘制回合倒计时的金色环形光带 | | `Assets/Scripts/Game/TurnClockRingGraphic.cs.meta` | Unity资源GUID与导入参数:TurnClockRingGraphic.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/ZhangFeiCardAwakening.cs` | 张飞透明图集播放、固定背景卡面觉醒、破框节奏与资源清理,不改战斗规则 | | `Assets/Scripts/Game/ZhangFeiCardAwakening.cs.meta` | Unity资源GUID与导入参数:ZhangFeiCardAwakening.cs;需与对应文件/目录一起维护 | | `Assets/Scripts/Game/ZhugeLiangCardAwakening.cs` | 诸葛亮已有静态分层图的破框、八卦阵、星光风线与取消恢复,不生成视频 | | `Assets/Scripts/Game/ZhugeLiangCardAwakening.cs.meta` | Unity资源GUID与导入参数:ZhugeLiangCardAwakening.cs;需与对应文件/目录一起维护 | ## 正式美术源文件 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Assets/_Project/Art/Backgrounds.meta` | Unity目录GUID与导入参数:Backgrounds;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Backgrounds/Beihai_Battlefield.png` | 动态战场背景原图(Beihai_Battlefield),与独立地图配置共同使用 | | `Assets/_Project/Art/Backgrounds/Beihai_Battlefield.png.meta` | Unity资源GUID与导入参数:Beihai_Battlefield.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Backgrounds/Chibi_Battlefield.png` | 动态战场背景原图(Chibi_Battlefield),与独立地图配置共同使用 | | `Assets/_Project/Art/Backgrounds/Chibi_Battlefield.png.meta` | Unity资源GUID与导入参数:Chibi_Battlefield.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Backgrounds/Guandu_Battlefield.png` | 动态战场背景原图(Guandu_Battlefield),与独立地图配置共同使用 | | `Assets/_Project/Art/Backgrounds/Guandu_Battlefield.png.meta` | Unity资源GUID与导入参数:Guandu_Battlefield.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Backgrounds/Hulao_Battlefield.png` | 动态战场背景原图(Hulao_Battlefield),与独立地图配置共同使用 | | `Assets/_Project/Art/Backgrounds/Hulao_Battlefield.png.meta` | Unity资源GUID与导入参数:Hulao_Battlefield.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Backgrounds/Luoyang_Battlefield.png` | 动态战场背景原图(Luoyang_Battlefield),与独立地图配置共同使用 | | `Assets/_Project/Art/Backgrounds/Luoyang_Battlefield.png.meta` | Unity资源GUID与导入参数:Luoyang_Battlefield.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Backgrounds/Wuzhang_Battlefield.png` | 动态战场背景原图(Wuzhang_Battlefield),与独立地图配置共同使用 | | `Assets/_Project/Art/Backgrounds/Wuzhang_Battlefield.png.meta` | Unity资源GUID与导入参数:Wuzhang_Battlefield.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt.meta` | Unity目录GUID与导入参数:CardArt;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/CardArtIndex.json` | 卡牌插画索引:ID/名称到正式图像的映射(含衍生别名) | | `Assets/_Project/Art/CardArt/CardArtIndex.json.meta` | Unity资源GUID与导入参数:CardArtIndex.json;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_001_CardArt.png` | 正式卡面插画:方圆阵 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_001_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_001_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_002_CardArt.png` | 正式卡面插画:鱼鳞阵 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_002_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_002_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_003_CardArt.png` | 正式卡面插画:锋矢阵 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_003_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_003_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_004_CardArt.png` | 正式卡面插画:雁行阵 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_004_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_004_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_005_CardArt.png` | 正式卡面插画:鹤翼阵 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_005_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_005_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_006_CardArt.png` | 正式卡面插画:拒敌阵 | | `Assets/_Project/Art/CardArt/NEUTRAL_FORMATION_006_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_006_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_001_CardArt.png` | 正式卡面插画:林间伏兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_001_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_001_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_002_CardArt.png` | 正式卡面插画:绊马索 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_002_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_002_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_003_CardArt.png` | 正式卡面插画:拒马阵 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_003_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_003_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_004_CardArt.png` | 正式卡面插画:伏弩 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_004_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_004_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_005_CardArt.png` | 正式卡面插画:火油陷阱 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_005_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_005_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_006_CardArt.png` | 正式卡面插画:空营计 | | `Assets/_Project/Art/CardArt/NEUTRAL_SECRET_006_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_006_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_001_CardArt.png` | 正式卡面插画:弓弩齐射 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_001_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_001_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_002_CardArt.png` | 正式卡面插画:万箭齐发 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_002_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_002_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_003_CardArt.png` | 正式卡面插画:火箭 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_003_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_003_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_004_CardArt.png` | 正式卡面插画:火攻 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_004_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_004_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_005_CardArt.png` | 正式卡面插画:擂鼓助威 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_005_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_005_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_006_CardArt.png` | 正式卡面插画:坚守 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_006_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_006_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_007_CardArt.png` | 正式卡面插画:急行军 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_007_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_007_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_008_CardArt.png` | 正式卡面插画:军令如山 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_008_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_008_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_009_CardArt.png` | 正式卡面插画:援军 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_009_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_009_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_010_CardArt.png` | 正式卡面插画:救治 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_010_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_010_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_011_CardArt.png` | 正式卡面插画:奇袭 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_011_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_011_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_012_CardArt.png` | 正式卡面插画:决斗 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_012_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_012_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_013_CardArt.png` | 正式卡面插画:诱敌深入 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_013_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_013_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_014_CardArt.png` | 正式卡面插画:撤退 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_014_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_014_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_015_CardArt.png` | 正式卡面插画:断粮 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_015_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_015_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_016_CardArt.png` | 正式卡面插画:强弩破阵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_016_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_016_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_017_CardArt.png` | 正式卡面插画:斩将 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_017_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_017_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_018_CardArt.png` | 正式卡面插画:鼓舞士气 | | `Assets/_Project/Art/CardArt/NEUTRAL_TACTIC_018_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_018_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_001_CardArt.png` | 正式卡面插画:乡勇 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_001_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_001_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_002_CardArt.png` | 正式卡面插画:盾甲兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_002_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_002_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_003_CardArt.png` | 正式卡面插画:重盾兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_003_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_003_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_004_CardArt.png` | 正式卡面插画:长枪兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_004_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_004_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_005_CardArt.png` | 正式卡面插画:精锐枪兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_005_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_005_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_006_CardArt.png` | 正式卡面插画:刀盾兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_006_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_006_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_007_CardArt.png` | 正式卡面插画:精锐刀兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_007_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_007_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_008_CardArt.png` | 正式卡面插画:弓箭兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_008_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_008_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_009_CardArt.png` | 正式卡面插画:精锐弓手 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_009_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_009_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_010_CardArt.png` | 正式卡面插画:强弩兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_010_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_010_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_011_CardArt.png` | 正式卡面插画:轻骑兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_011_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_011_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_012_CardArt.png` | 正式卡面插画:重骑兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_012_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_012_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_013_CardArt.png` | 正式卡面插画:披甲骑兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_013_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_013_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_014_CardArt.png` | 正式卡面插画:突骑 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_014_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_014_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_015_CardArt.png` | 正式卡面插画:军医 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_015_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_015_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_016_CardArt.png` | 正式卡面插画:传令兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_016_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_016_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_017_CardArt.png` | 正式卡面插画:战鼓手 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_017_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_017_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_018_CardArt.png` | 正式卡面插画:攻城车 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_018_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_018_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_019_CardArt.png` | 正式卡面插画:辎重兵 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_019_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_019_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_020_CardArt.png` | 正式卡面插画:斥候 | | `Assets/_Project/Art/CardArt/NEUTRAL_TROOP_020_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_020_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_001_CardArt.png` | 正式卡面插画:短刀 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_001_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_001_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_002_CardArt.png` | 正式卡面插画:环首刀 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_002_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_002_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_003_CardArt.png` | 正式卡面插画:铁剑 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_003_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_003_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_004_CardArt.png` | 正式卡面插画:长枪 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_004_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_004_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_005_CardArt.png` | 正式卡面插画:强弓 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_005_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_005_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_006_CardArt.png` | 正式卡面插画:军弩 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_006_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_006_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_007_CardArt.png` | 正式卡面插画:长戟 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_007_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_007_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_008_CardArt.png` | 正式卡面插画:马槊 | | `Assets/_Project/Art/CardArt/NEUTRAL_WEAPON_008_CardArt.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_008_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/OPENING_COIN_CardArt.png` | 正式卡面插画:先机 | | `Assets/_Project/Art/CardArt/OPENING_COIN_CardArt.png.meta` | Unity资源GUID与导入参数:OPENING_COIN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_CAI_MAO_CardArt.png` | 正式卡面插画:蔡瑁 | | `Assets/_Project/Art/CardArt/QUN_CAI_MAO_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_CAI_MAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_CHEN_GONG_CardArt.png` | 正式卡面插画:陈宫 | | `Assets/_Project/Art/CardArt/QUN_CHEN_GONG_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_CHEN_GONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_DIAO_CHAN_CardArt.png` | 正式卡面插画:貂蝉 | | `Assets/_Project/Art/CardArt/QUN_DIAO_CHAN_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_DIAO_CHAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_DONG_ZHUO_CardArt.png` | 正式卡面插画:董卓 | | `Assets/_Project/Art/CardArt/QUN_DONG_ZHUO_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_DONG_ZHUO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_GAO_SHUN_CardArt.png` | 正式卡面插画:高顺 | | `Assets/_Project/Art/CardArt/QUN_GAO_SHUN_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_GAO_SHUN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_GONGSUN_ZAN_CardArt.png` | 正式卡面插画:公孙瓒 | | `Assets/_Project/Art/CardArt/QUN_GONGSUN_ZAN_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_GONGSUN_ZAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_GUO_SI_CardArt.png` | 正式卡面插画:郭汜 | | `Assets/_Project/Art/CardArt/QUN_GUO_SI_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_GUO_SI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_HAN_SUI_CardArt.png` | 正式卡面插画:韩遂 | | `Assets/_Project/Art/CardArt/QUN_HAN_SUI_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_HAN_SUI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_HUA_XIONG_CardArt.png` | 正式卡面插画:华雄 | | `Assets/_Project/Art/CardArt/QUN_HUA_XIONG_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_HUA_XIONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_JU_SHOU_CardArt.png` | 正式卡面插画:沮授 | | `Assets/_Project/Art/CardArt/QUN_JU_SHOU_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_JU_SHOU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_KUAI_LIANG_CardArt.png` | 正式卡面插画:蒯良 | | `Assets/_Project/Art/CardArt/QUN_KUAI_LIANG_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_KUAI_LIANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_LIU_BIAO_CardArt.png` | 正式卡面插画:刘表 | | `Assets/_Project/Art/CardArt/QUN_LIU_BIAO_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_LIU_BIAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_LIU_ZHANG_CardArt.png` | 正式卡面插画:刘璋 | | `Assets/_Project/Art/CardArt/QUN_LIU_ZHANG_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_LIU_ZHANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_LI_JUE_CardArt.png` | 正式卡面插画:李傕 | | `Assets/_Project/Art/CardArt/QUN_LI_JUE_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_LI_JUE_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_LI_RU_CardArt.png` | 正式卡面插画:李儒 | | `Assets/_Project/Art/CardArt/QUN_LI_RU_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_LI_RU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_LU_BU_CardArt.png` | 正式卡面插画:吕布 | | `Assets/_Project/Art/CardArt/QUN_LU_BU_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_LU_BU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_MA_TENG_CardArt.png` | 正式卡面插画:马腾 | | `Assets/_Project/Art/CardArt/QUN_MA_TENG_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_MA_TENG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_MENG_HUO_CardArt.png` | 正式卡面插画:孟获 | | `Assets/_Project/Art/CardArt/QUN_MENG_HUO_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_MENG_HUO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_TIAN_FENG_CardArt.png` | 正式卡面插画:田丰 | | `Assets/_Project/Art/CardArt/QUN_TIAN_FENG_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_TIAN_FENG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_WEN_CHOU_CardArt.png` | 正式卡面插画:文丑 | | `Assets/_Project/Art/CardArt/QUN_WEN_CHOU_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_WEN_CHOU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_YAN_LIANG_CardArt.png` | 正式卡面插画:颜良 | | `Assets/_Project/Art/CardArt/QUN_YAN_LIANG_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_YAN_LIANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_YUAN_SHAO_CardArt.png` | 正式卡面插画:袁绍 | | `Assets/_Project/Art/CardArt/QUN_YUAN_SHAO_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_YUAN_SHAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_YUAN_SHU_CardArt.png` | 正式卡面插画:袁术 | | `Assets/_Project/Art/CardArt/QUN_YUAN_SHU_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_YUAN_SHU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_BAO_CardArt.png` | 正式卡面插画:张宝 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_BAO_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_BAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_JIAO_CardArt.png` | 正式卡面插画:张角 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_JIAO_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_JIAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_LIANG_CardArt.png` | 正式卡面插画:张梁 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_LIANG_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_LIANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_LU_CardArt.png` | 正式卡面插画:张鲁 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_LU_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_LU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_REN_CardArt.png` | 正式卡面插画:张任 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_REN_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_REN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_XIU_CardArt.png` | 正式卡面插画:张绣 | | `Assets/_Project/Art/CardArt/QUN_ZHANG_XIU_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_ZHANG_XIU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/QUN_ZHURONG_CardArt.png` | 正式卡面插画:祝融 | | `Assets/_Project/Art/CardArt/QUN_ZHURONG_CardArt.png.meta` | Unity资源GUID与导入参数:QUN_ZHURONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_CHEN_DAO_CardArt.png` | 正式卡面插画:陈到 | | `Assets/_Project/Art/CardArt/SHU_CHEN_DAO_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_CHEN_DAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_FA_ZHENG_CardArt.png` | 正式卡面插画:法正 | | `Assets/_Project/Art/CardArt/SHU_FA_ZHENG_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_FA_ZHENG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_GUAN_PING_CardArt.png` | 正式卡面插画:关平 | | `Assets/_Project/Art/CardArt/SHU_GUAN_PING_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_PING_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_GUAN_XING_CardArt.png` | 正式卡面插画:关兴 | | `Assets/_Project/Art/CardArt/SHU_GUAN_XING_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_XING_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_GUAN_YINPING_CardArt.png` | 正式卡面插画:关银屏 | | `Assets/_Project/Art/CardArt/SHU_GUAN_YINPING_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_YINPING_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_GUAN_YU_CardArt.png` | 正式卡面插画:关羽 | | `Assets/_Project/Art/CardArt/SHU_GUAN_YU_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_YU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_HUANG_YUEYING_CardArt.png` | 正式卡面插画:黄月英 | | `Assets/_Project/Art/CardArt/SHU_HUANG_YUEYING_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_HUANG_YUEYING_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_HUANG_ZHONG_CardArt.png` | 正式卡面插画:黄忠 | | `Assets/_Project/Art/CardArt/SHU_HUANG_ZHONG_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_HUANG_ZHONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_JIANG_WEI_CardArt.png` | 正式卡面插画:姜维 | | `Assets/_Project/Art/CardArt/SHU_JIANG_WEI_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_JIANG_WEI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_JIAN_YONG_CardArt.png` | 正式卡面插画:简雍 | | `Assets/_Project/Art/CardArt/SHU_JIAN_YONG_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_JIAN_YONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_LIAO_HUA_CardArt.png` | 正式卡面插画:廖化 | | `Assets/_Project/Art/CardArt/SHU_LIAO_HUA_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_LIAO_HUA_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_LIU_BEI_CardArt.png` | 正式卡面插画:刘备 | | `Assets/_Project/Art/CardArt/SHU_LIU_BEI_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_LIU_BEI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_LI_YAN_CardArt.png` | 正式卡面插画:李严 | | `Assets/_Project/Art/CardArt/SHU_LI_YAN_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_LI_YAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_MA_CHAO_CardArt.png` | 正式卡面插画:马超 | | `Assets/_Project/Art/CardArt/SHU_MA_CHAO_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_MA_CHAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_MA_DAI_CardArt.png` | 正式卡面插画:马岱 | | `Assets/_Project/Art/CardArt/SHU_MA_DAI_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_MA_DAI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_MA_SU_CardArt.png` | 正式卡面插画:马谡 | | `Assets/_Project/Art/CardArt/SHU_MA_SU_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_MA_SU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_MI_ZHU_CardArt.png` | 正式卡面插画:糜竺 | | `Assets/_Project/Art/CardArt/SHU_MI_ZHU_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_MI_ZHU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_PANG_TONG_CardArt.png` | 正式卡面插画:庞统 | | `Assets/_Project/Art/CardArt/SHU_PANG_TONG_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_PANG_TONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_SUN_QIAN_CardArt.png` | 正式卡面插画:孙乾 | | `Assets/_Project/Art/CardArt/SHU_SUN_QIAN_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_SUN_QIAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_WANG_PING_CardArt.png` | 正式卡面插画:王平 | | `Assets/_Project/Art/CardArt/SHU_WANG_PING_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_WANG_PING_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_WEI_YAN_CardArt.png` | 正式卡面插画:魏延 | | `Assets/_Project/Art/CardArt/SHU_WEI_YAN_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_WEI_YAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_WU_YI_CardArt.png` | 正式卡面插画:吴懿 | | `Assets/_Project/Art/CardArt/SHU_WU_YI_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_WU_YI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_YAN_YAN_CardArt.png` | 正式卡面插画:严颜 | | `Assets/_Project/Art/CardArt/SHU_YAN_YAN_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_YAN_YAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_ZHANG_BAO_CardArt.png` | 正式卡面插画:张苞 | | `Assets/_Project/Art/CardArt/SHU_ZHANG_BAO_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_BAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_ZHANG_FEI_CardArt.png` | 正式卡面插画:张飞 | | `Assets/_Project/Art/CardArt/SHU_ZHANG_FEI_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_FEI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_ZHANG_YI_BOQI_CardArt.png` | 正式卡面插画:张嶷 | | `Assets/_Project/Art/CardArt/SHU_ZHANG_YI_BOQI_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_YI_BOQI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_ZHANG_YI_CardArt.png` | 正式卡面插画:张翼 | | `Assets/_Project/Art/CardArt/SHU_ZHANG_YI_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_YI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_ZHAO_YUN_CardArt.png` | 正式卡面插画:赵云 | | `Assets/_Project/Art/CardArt/SHU_ZHAO_YUN_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_ZHAO_YUN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_ZHUGE_LIANG_CardArt.png` | 正式卡面插画:诸葛亮 | | `Assets/_Project/Art/CardArt/SHU_ZHUGE_LIANG_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_ZHUGE_LIANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/SHU_ZHUGE_ZHAN_CardArt.png` | 正式卡面插画:诸葛瞻 | | `Assets/_Project/Art/CardArt/SHU_ZHUGE_ZHAN_CardArt.png.meta` | Unity资源GUID与导入参数:SHU_ZHUGE_ZHAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/TOKEN_MULE_CardArt.png` | 正式卡面插画:木牛流马 | | `Assets/_Project/Art/CardArt/TOKEN_MULE_CardArt.png.meta` | Unity资源GUID与导入参数:TOKEN_MULE_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/TOKEN_NEUTRAL_GUARD_2_3_CardArt.png` | 正式卡面插画:伏兵 | | `Assets/_Project/Art/CardArt/TOKEN_NEUTRAL_GUARD_2_3_CardArt.png.meta` | Unity资源GUID与导入参数:TOKEN_NEUTRAL_GUARD_2_3_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/TOKEN_NEUTRAL_INFANTRY_2_2_CardArt.png` | 正式卡面插画:援军步兵 | | `Assets/_Project/Art/CardArt/TOKEN_NEUTRAL_INFANTRY_2_2_CardArt.png.meta` | Unity资源GUID与导入参数:TOKEN_NEUTRAL_INFANTRY_2_2_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/TOKEN_QUN_HEBEI_SOLDIER_1_2_CardArt.png` | 正式卡面插画:河北兵 | | `Assets/_Project/Art/CardArt/TOKEN_QUN_HEBEI_SOLDIER_1_2_CardArt.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_HEBEI_SOLDIER_1_2_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/TOKEN_QUN_WHITE_HORSE_1_2_CardArt.png` | 正式卡面插画:白马义从 | | `Assets/_Project/Art/CardArt/TOKEN_QUN_WHITE_HORSE_1_2_CardArt.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_WHITE_HORSE_1_2_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/TOKEN_QUN_YELLOW_TURBAN_1_1_CardArt.png` | 正式卡面插画:黄巾众 | | `Assets/_Project/Art/CardArt/TOKEN_QUN_YELLOW_TURBAN_1_1_CardArt.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_YELLOW_TURBAN_1_1_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/TOKEN_QUN_YELLOW_TURBAN_2_2_CardArt.png` | 正式卡面插画:黄巾兵 | | `Assets/_Project/Art/CardArt/TOKEN_QUN_YELLOW_TURBAN_2_2_CardArt.png.meta` | Unity资源GUID与导入参数:TOKEN_QUN_YELLOW_TURBAN_2_2_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/TOKEN_WEI_INFANTRY_1_2_CardArt.png` | 正式卡面插画:魏国步兵 | | `Assets/_Project/Art/CardArt/TOKEN_WEI_INFANTRY_1_2_CardArt.png.meta` | Unity资源GUID与导入参数:TOKEN_WEI_INFANTRY_1_2_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_CAO_CAO_CardArt.png` | 正式卡面插画:曹操 | | `Assets/_Project/Art/CardArt/WEI_CAO_CAO_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_CAO_CAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_CAO_HONG_CardArt.png` | 正式卡面插画:曹洪 | | `Assets/_Project/Art/CardArt/WEI_CAO_HONG_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_CAO_HONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_CAO_PI_CardArt.png` | 正式卡面插画:曹丕 | | `Assets/_Project/Art/CardArt/WEI_CAO_PI_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_CAO_PI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_CAO_REN_CardArt.png` | 正式卡面插画:曹仁 | | `Assets/_Project/Art/CardArt/WEI_CAO_REN_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_CAO_REN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_CAO_XIU_CardArt.png` | 正式卡面插画:曹休 | | `Assets/_Project/Art/CardArt/WEI_CAO_XIU_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_CAO_XIU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_CAO_ZHANG_CardArt.png` | 正式卡面插画:曹彰 | | `Assets/_Project/Art/CardArt/WEI_CAO_ZHANG_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_CAO_ZHANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_CAO_ZHEN_CardArt.png` | 正式卡面插画:曹真 | | `Assets/_Project/Art/CardArt/WEI_CAO_ZHEN_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_CAO_ZHEN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_CHENG_YU_CardArt.png` | 正式卡面插画:程昱 | | `Assets/_Project/Art/CardArt/WEI_CHENG_YU_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_CHENG_YU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_DENG_AI_CardArt.png` | 正式卡面插画:邓艾 | | `Assets/_Project/Art/CardArt/WEI_DENG_AI_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_DENG_AI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_DIAN_WEI_CardArt.png` | 正式卡面插画:典韦 | | `Assets/_Project/Art/CardArt/WEI_DIAN_WEI_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_DIAN_WEI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_GUO_JIA_CardArt.png` | 正式卡面插画:郭嘉 | | `Assets/_Project/Art/CardArt/WEI_GUO_JIA_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_GUO_JIA_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_JIA_XU_CardArt.png` | 正式卡面插画:贾诩 | | `Assets/_Project/Art/CardArt/WEI_JIA_XU_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_JIA_XU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_LI_DIAN_CardArt.png` | 正式卡面插画:李典 | | `Assets/_Project/Art/CardArt/WEI_LI_DIAN_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_LI_DIAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_MAN_CHONG_CardArt.png` | 正式卡面插画:满宠 | | `Assets/_Project/Art/CardArt/WEI_MAN_CHONG_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_MAN_CHONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_PANG_DE_CardArt.png` | 正式卡面插画:庞德 | | `Assets/_Project/Art/CardArt/WEI_PANG_DE_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_PANG_DE_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_SIMA_YI_CardArt.png` | 正式卡面插画:司马懿 | | `Assets/_Project/Art/CardArt/WEI_SIMA_YI_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_SIMA_YI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_WANG_YI_CardArt.png` | 正式卡面插画:王异 | | `Assets/_Project/Art/CardArt/WEI_WANG_YI_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_WANG_YI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_WEN_PING_CardArt.png` | 正式卡面插画:文聘 | | `Assets/_Project/Art/CardArt/WEI_WEN_PING_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_WEN_PING_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_XIAHOU_DUN_CardArt.png` | 正式卡面插画:夏侯惇 | | `Assets/_Project/Art/CardArt/WEI_XIAHOU_DUN_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_XIAHOU_DUN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_XIAHOU_YUAN_CardArt.png` | 正式卡面插画:夏侯渊 | | `Assets/_Project/Art/CardArt/WEI_XIAHOU_YUAN_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_XIAHOU_YUAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_XUN_YOU_CardArt.png` | 正式卡面插画:荀攸 | | `Assets/_Project/Art/CardArt/WEI_XUN_YOU_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_XUN_YOU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_XUN_YU_CardArt.png` | 正式卡面插画:荀彧 | | `Assets/_Project/Art/CardArt/WEI_XUN_YU_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_XUN_YU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_XU_CHU_CardArt.png` | 正式卡面插画:许褚 | | `Assets/_Project/Art/CardArt/WEI_XU_CHU_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_XU_CHU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_XU_HUANG_CardArt.png` | 正式卡面插画:徐晃 | | `Assets/_Project/Art/CardArt/WEI_XU_HUANG_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_XU_HUANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_YUE_JIN_CardArt.png` | 正式卡面插画:乐进 | | `Assets/_Project/Art/CardArt/WEI_YUE_JIN_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_YUE_JIN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_YU_JIN_CardArt.png` | 正式卡面插画:于禁 | | `Assets/_Project/Art/CardArt/WEI_YU_JIN_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_YU_JIN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_ZHANG_HE_CardArt.png` | 正式卡面插画:张郃 | | `Assets/_Project/Art/CardArt/WEI_ZHANG_HE_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_ZHANG_HE_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_ZHANG_LIAO_CardArt.png` | 正式卡面插画:张辽 | | `Assets/_Project/Art/CardArt/WEI_ZHANG_LIAO_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_ZHANG_LIAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_ZHEN_JI_CardArt.png` | 正式卡面插画:甄姬 | | `Assets/_Project/Art/CardArt/WEI_ZHEN_JI_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_ZHEN_JI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WEI_ZHONG_HUI_CardArt.png` | 正式卡面插画:钟会 | | `Assets/_Project/Art/CardArt/WEI_ZHONG_HUI_CardArt.png.meta` | Unity资源GUID与导入参数:WEI_ZHONG_HUI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_CHENG_PU_CardArt.png` | 正式卡面插画:程普 | | `Assets/_Project/Art/CardArt/WU_CHENG_PU_CardArt.png.meta` | Unity资源GUID与导入参数:WU_CHENG_PU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_CHEN_WU_CardArt.png` | 正式卡面插画:陈武 | | `Assets/_Project/Art/CardArt/WU_CHEN_WU_CardArt.png.meta` | Unity资源GUID与导入参数:WU_CHEN_WU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_DA_QIAO_CardArt.png` | 正式卡面插画:大乔 | | `Assets/_Project/Art/CardArt/WU_DA_QIAO_CardArt.png.meta` | Unity资源GUID与导入参数:WU_DA_QIAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_DING_FENG_CardArt.png` | 正式卡面插画:丁奉 | | `Assets/_Project/Art/CardArt/WU_DING_FENG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_DING_FENG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_DONG_XI_CardArt.png` | 正式卡面插画:董袭 | | `Assets/_Project/Art/CardArt/WU_DONG_XI_CardArt.png.meta` | Unity资源GUID与导入参数:WU_DONG_XI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_GAN_NING_CardArt.png` | 正式卡面插画:甘宁 | | `Assets/_Project/Art/CardArt/WU_GAN_NING_CardArt.png.meta` | Unity资源GUID与导入参数:WU_GAN_NING_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_GU_YONG_CardArt.png` | 正式卡面插画:顾雍 | | `Assets/_Project/Art/CardArt/WU_GU_YONG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_GU_YONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_HAN_DANG_CardArt.png` | 正式卡面插画:韩当 | | `Assets/_Project/Art/CardArt/WU_HAN_DANG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_HAN_DANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_HUANG_GAI_CardArt.png` | 正式卡面插画:黄盖 | | `Assets/_Project/Art/CardArt/WU_HUANG_GAI_CardArt.png.meta` | Unity资源GUID与导入参数:WU_HUANG_GAI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_JIANG_QIN_CardArt.png` | 正式卡面插画:蒋钦 | | `Assets/_Project/Art/CardArt/WU_JIANG_QIN_CardArt.png.meta` | Unity资源GUID与导入参数:WU_JIANG_QIN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_KAN_ZE_CardArt.png` | 正式卡面插画:阚泽 | | `Assets/_Project/Art/CardArt/WU_KAN_ZE_CardArt.png.meta` | Unity资源GUID与导入参数:WU_KAN_ZE_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_LING_TONG_CardArt.png` | 正式卡面插画:凌统 | | `Assets/_Project/Art/CardArt/WU_LING_TONG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_LING_TONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_LU_KANG_CardArt.png` | 正式卡面插画:陆抗 | | `Assets/_Project/Art/CardArt/WU_LU_KANG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_LU_KANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_LU_MENG_CardArt.png` | 正式卡面插画:吕蒙 | | `Assets/_Project/Art/CardArt/WU_LU_MENG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_LU_MENG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_LU_SU_CardArt.png` | 正式卡面插画:鲁肃 | | `Assets/_Project/Art/CardArt/WU_LU_SU_CardArt.png.meta` | Unity资源GUID与导入参数:WU_LU_SU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_LU_XUN_CardArt.png` | 正式卡面插画:陆逊 | | `Assets/_Project/Art/CardArt/WU_LU_XUN_CardArt.png.meta` | Unity资源GUID与导入参数:WU_LU_XUN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_PAN_ZHANG_CardArt.png` | 正式卡面插画:潘璋 | | `Assets/_Project/Art/CardArt/WU_PAN_ZHANG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_PAN_ZHANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_SUN_CE_CardArt.png` | 正式卡面插画:孙策 | | `Assets/_Project/Art/CardArt/WU_SUN_CE_CardArt.png.meta` | Unity资源GUID与导入参数:WU_SUN_CE_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_SUN_JIAN_CardArt.png` | 正式卡面插画:孙坚 | | `Assets/_Project/Art/CardArt/WU_SUN_JIAN_CardArt.png.meta` | Unity资源GUID与导入参数:WU_SUN_JIAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_SUN_QUAN_CardArt.png` | 正式卡面插画:孙权 | | `Assets/_Project/Art/CardArt/WU_SUN_QUAN_CardArt.png.meta` | Unity资源GUID与导入参数:WU_SUN_QUAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_SUN_SHANGXIANG_CardArt.png` | 正式卡面插画:孙尚香 | | `Assets/_Project/Art/CardArt/WU_SUN_SHANGXIANG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_SUN_SHANGXIANG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_TAISHI_CI_CardArt.png` | 正式卡面插画:太史慈 | | `Assets/_Project/Art/CardArt/WU_TAISHI_CI_CardArt.png.meta` | Unity资源GUID与导入参数:WU_TAISHI_CI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_XIAO_QIAO_CardArt.png` | 正式卡面插画:小乔 | | `Assets/_Project/Art/CardArt/WU_XIAO_QIAO_CardArt.png.meta` | Unity资源GUID与导入参数:WU_XIAO_QIAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_XU_SHENG_CardArt.png` | 正式卡面插画:徐盛 | | `Assets/_Project/Art/CardArt/WU_XU_SHENG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_XU_SHENG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_ZHANG_HONG_CardArt.png` | 正式卡面插画:张纮 | | `Assets/_Project/Art/CardArt/WU_ZHANG_HONG_CardArt.png.meta` | Unity资源GUID与导入参数:WU_ZHANG_HONG_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_ZHANG_ZHAO_CardArt.png` | 正式卡面插画:张昭 | | `Assets/_Project/Art/CardArt/WU_ZHANG_ZHAO_CardArt.png.meta` | Unity资源GUID与导入参数:WU_ZHANG_ZHAO_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_ZHOU_TAI_CardArt.png` | 正式卡面插画:周泰 | | `Assets/_Project/Art/CardArt/WU_ZHOU_TAI_CardArt.png.meta` | Unity资源GUID与导入参数:WU_ZHOU_TAI_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_ZHOU_YU_CardArt.png` | 正式卡面插画:周瑜 | | `Assets/_Project/Art/CardArt/WU_ZHOU_YU_CardArt.png.meta` | Unity资源GUID与导入参数:WU_ZHOU_YU_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_ZHUGE_JIN_CardArt.png` | 正式卡面插画:诸葛瑾 | | `Assets/_Project/Art/CardArt/WU_ZHUGE_JIN_CardArt.png.meta` | Unity资源GUID与导入参数:WU_ZHUGE_JIN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardArt/WU_ZHU_RAN_CardArt.png` | 正式卡面插画:朱然 | | `Assets/_Project/Art/CardArt/WU_ZHU_RAN_CardArt.png.meta` | Unity资源GUID与导入参数:WU_ZHU_RAN_CardArt.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame.meta` | Unity目录GUID与导入参数:CardFrame;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/VisualV2.meta` | Unity目录GUID与导入参数:VisualV2;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/VisualV2/CardVisuals.json` | 类型边框/徽章尺寸与设计切片约定 | | `Assets/_Project/Art/CardFrame/VisualV2/CardVisuals.json.meta` | Unity资源GUID与导入参数:CardVisuals.json;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/VisualV2/FrameFormation.png` | 阵法持续回合边框 | | `Assets/_Project/Art/CardFrame/VisualV2/FrameFormation.png.meta` | Unity资源GUID与导入参数:FrameFormation.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/VisualV2/FramePlain.png` | 战法/伏策边框 | | `Assets/_Project/Art/CardFrame/VisualV2/FramePlain.png.meta` | Unity资源GUID与导入参数:FramePlain.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/VisualV2/FrameWeapon.png` | 武器攻击/耐久边框 | | `Assets/_Project/Art/CardFrame/VisualV2/FrameWeapon.png.meta` | Unity资源GUID与导入参数:FrameWeapon.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/VisualV2/StateEmblems.png` | 护卫/控制/灼烧等状态徽章图集 | | `Assets/_Project/Art/CardFrame/VisualV2/StateEmblems.png.meta` | Unity资源GUID与导入参数:StateEmblems.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/VisualV2/TargetJadeContour.png` | 合法目标贴边青玉光沿 | | `Assets/_Project/Art/CardFrame/VisualV2/TargetJadeContour.png.meta` | Unity资源GUID与导入参数:TargetJadeContour.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/VisualV2/TypeEmblems.png` | 六类卡牌类型徽章图集 | | `Assets/_Project/Art/CardFrame/VisualV2/TypeEmblems.png.meta` | Unity资源GUID与导入参数:TypeEmblems.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/黄忠风格_金色边框_贴边版.png` | 武将/部队金色雕花基础边框 | | `Assets/_Project/Art/CardFrame/黄忠风格_金色边框_贴边版.png.meta` | Unity资源GUID与导入参数:黄忠风格_金色边框_贴边版.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardFrame/黄忠风格_银色边框_贴边版.png` | 武将/部队银色雕花基础边框 | | `Assets/_Project/Art/CardFrame/黄忠风格_银色边框_贴边版.png.meta` | Unity资源GUID与导入参数:黄忠风格_银色边框_贴边版.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames.meta` | Unity目录GUID与导入参数:CardNames;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_001_方圆阵.png` | 卡牌姓名书法字形素材:方圆阵 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_001_方圆阵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_001_方圆阵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_002_鱼鳞阵.png` | 卡牌姓名书法字形素材:鱼鳞阵 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_002_鱼鳞阵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_002_鱼鳞阵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_003_锋矢阵.png` | 卡牌姓名书法字形素材:锋矢阵 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_003_锋矢阵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_003_锋矢阵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_004_雁行阵.png` | 卡牌姓名书法字形素材:雁行阵 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_004_雁行阵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_004_雁行阵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_005_鹤翼阵.png` | 卡牌姓名书法字形素材:鹤翼阵 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_005_鹤翼阵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_005_鹤翼阵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_006_拒敌阵.png` | 卡牌姓名书法字形素材:拒敌阵 | | `Assets/_Project/Art/CardNames/NEUTRAL_FORMATION_006_拒敌阵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_FORMATION_006_拒敌阵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_001_林间伏兵.png` | 卡牌姓名书法字形素材:林间伏兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_001_林间伏兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_001_林间伏兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_002_绊马索.png` | 卡牌姓名书法字形素材:绊马索 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_002_绊马索.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_002_绊马索.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_003_拒马阵.png` | 卡牌姓名书法字形素材:拒马阵 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_003_拒马阵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_003_拒马阵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_004_伏弩.png` | 卡牌姓名书法字形素材:伏弩 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_004_伏弩.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_004_伏弩.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_005_火油陷阱.png` | 卡牌姓名书法字形素材:火油陷阱 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_005_火油陷阱.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_005_火油陷阱.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_006_空营计.png` | 卡牌姓名书法字形素材:空营计 | | `Assets/_Project/Art/CardNames/NEUTRAL_SECRET_006_空营计.png.meta` | Unity资源GUID与导入参数:NEUTRAL_SECRET_006_空营计.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_001_弓弩齐射.png` | 卡牌姓名书法字形素材:弓弩齐射 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_001_弓弩齐射.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_001_弓弩齐射.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_002_万箭齐发.png` | 卡牌姓名书法字形素材:万箭齐发 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_002_万箭齐发.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_002_万箭齐发.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_003_火箭.png` | 卡牌姓名书法字形素材:火箭 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_003_火箭.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_003_火箭.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_004_火攻.png` | 卡牌姓名书法字形素材:火攻 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_004_火攻.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_004_火攻.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_005_擂鼓助威.png` | 卡牌姓名书法字形素材:擂鼓助威 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_005_擂鼓助威.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_005_擂鼓助威.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_006_坚守.png` | 卡牌姓名书法字形素材:坚守 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_006_坚守.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_006_坚守.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_007_急行军.png` | 卡牌姓名书法字形素材:急行军 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_007_急行军.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_007_急行军.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_008_军令如山.png` | 卡牌姓名书法字形素材:军令如山 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_008_军令如山.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_008_军令如山.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_009_援军.png` | 卡牌姓名书法字形素材:援军 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_009_援军.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_009_援军.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_010_救治.png` | 卡牌姓名书法字形素材:救治 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_010_救治.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_010_救治.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_011_奇袭.png` | 卡牌姓名书法字形素材:奇袭 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_011_奇袭.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_011_奇袭.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_012_决斗.png` | 卡牌姓名书法字形素材:决斗 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_012_决斗.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_012_决斗.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_013_诱敌深入.png` | 卡牌姓名书法字形素材:诱敌深入 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_013_诱敌深入.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_013_诱敌深入.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_014_撤退.png` | 卡牌姓名书法字形素材:撤退 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_014_撤退.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_014_撤退.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_015_断粮.png` | 卡牌姓名书法字形素材:断粮 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_015_断粮.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_015_断粮.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_016_强弩破阵.png` | 卡牌姓名书法字形素材:强弩破阵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_016_强弩破阵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_016_强弩破阵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_017_斩将.png` | 卡牌姓名书法字形素材:斩将 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_017_斩将.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_017_斩将.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_018_鼓舞士气.png` | 卡牌姓名书法字形素材:鼓舞士气 | | `Assets/_Project/Art/CardNames/NEUTRAL_TACTIC_018_鼓舞士气.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TACTIC_018_鼓舞士气.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_001_乡勇.png` | 卡牌姓名书法字形素材:乡勇 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_001_乡勇.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_001_乡勇.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_002_盾甲兵.png` | 卡牌姓名书法字形素材:盾甲兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_002_盾甲兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_002_盾甲兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_003_重盾兵.png` | 卡牌姓名书法字形素材:重盾兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_003_重盾兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_003_重盾兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_004_长枪兵.png` | 卡牌姓名书法字形素材:长枪兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_004_长枪兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_004_长枪兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_005_精锐枪兵.png` | 卡牌姓名书法字形素材:精锐枪兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_005_精锐枪兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_005_精锐枪兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_006_刀盾兵.png` | 卡牌姓名书法字形素材:刀盾兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_006_刀盾兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_006_刀盾兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_007_精锐刀兵.png` | 卡牌姓名书法字形素材:精锐刀兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_007_精锐刀兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_007_精锐刀兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_008_弓箭兵.png` | 卡牌姓名书法字形素材:弓箭兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_008_弓箭兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_008_弓箭兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_009_精锐弓手.png` | 卡牌姓名书法字形素材:精锐弓手 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_009_精锐弓手.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_009_精锐弓手.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_010_强弩兵.png` | 卡牌姓名书法字形素材:强弩兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_010_强弩兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_010_强弩兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_011_轻骑兵.png` | 卡牌姓名书法字形素材:轻骑兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_011_轻骑兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_011_轻骑兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_012_重骑兵.png` | 卡牌姓名书法字形素材:重骑兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_012_重骑兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_012_重骑兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_013_披甲骑兵.png` | 卡牌姓名书法字形素材:披甲骑兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_013_披甲骑兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_013_披甲骑兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_014_突骑.png` | 卡牌姓名书法字形素材:突骑 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_014_突骑.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_014_突骑.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_015_军医.png` | 卡牌姓名书法字形素材:军医 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_015_军医.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_015_军医.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_016_传令兵.png` | 卡牌姓名书法字形素材:传令兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_016_传令兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_016_传令兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_017_战鼓手.png` | 卡牌姓名书法字形素材:战鼓手 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_017_战鼓手.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_017_战鼓手.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_018_攻城车.png` | 卡牌姓名书法字形素材:攻城车 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_018_攻城车.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_018_攻城车.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_019_辎重兵.png` | 卡牌姓名书法字形素材:辎重兵 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_019_辎重兵.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_019_辎重兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_020_斥候.png` | 卡牌姓名书法字形素材:斥候 | | `Assets/_Project/Art/CardNames/NEUTRAL_TROOP_020_斥候.png.meta` | Unity资源GUID与导入参数:NEUTRAL_TROOP_020_斥候.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_001_短刀.png` | 卡牌姓名书法字形素材:短刀 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_001_短刀.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_001_短刀.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_002_环首刀.png` | 卡牌姓名书法字形素材:环首刀 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_002_环首刀.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_002_环首刀.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_003_铁剑.png` | 卡牌姓名书法字形素材:铁剑 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_003_铁剑.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_003_铁剑.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_004_长枪.png` | 卡牌姓名书法字形素材:长枪 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_004_长枪.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_004_长枪.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_005_强弓.png` | 卡牌姓名书法字形素材:强弓 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_005_强弓.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_005_强弓.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_006_军弩.png` | 卡牌姓名书法字形素材:军弩 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_006_军弩.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_006_军弩.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_007_长戟.png` | 卡牌姓名书法字形素材:长戟 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_007_长戟.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_007_长戟.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_008_马槊.png` | 卡牌姓名书法字形素材:马槊 | | `Assets/_Project/Art/CardNames/NEUTRAL_WEAPON_008_马槊.png.meta` | Unity资源GUID与导入参数:NEUTRAL_WEAPON_008_马槊.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/SHU_GUAN_YU_关羽.png` | 卡牌姓名书法字形素材:关羽 | | `Assets/_Project/Art/CardNames/SHU_GUAN_YU_关羽.png.meta` | Unity资源GUID与导入参数:SHU_GUAN_YU_关羽.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/SHU_LIU_BEI_刘备.png` | 卡牌姓名书法字形素材:刘备 | | `Assets/_Project/Art/CardNames/SHU_LIU_BEI_刘备.png.meta` | Unity资源GUID与导入参数:SHU_LIU_BEI_刘备.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/SHU_ZHANG_FEI_张飞.png` | 卡牌姓名书法字形素材:张飞 | | `Assets/_Project/Art/CardNames/SHU_ZHANG_FEI_张飞.png.meta` | Unity资源GUID与导入参数:SHU_ZHANG_FEI_张飞.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/SHU_ZHAO_YUN_赵云.png` | 卡牌姓名书法字形素材:赵云 | | `Assets/_Project/Art/CardNames/SHU_ZHAO_YUN_赵云.png.meta` | Unity资源GUID与导入参数:SHU_ZHAO_YUN_赵云.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/SHU_ZHUGE_LIANG_诸葛亮.png` | 卡牌姓名书法字形素材:诸葛亮 | | `Assets/_Project/Art/CardNames/SHU_ZHUGE_LIANG_诸葛亮.png.meta` | Unity资源GUID与导入参数:SHU_ZHUGE_LIANG_诸葛亮.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/TOKEN_NEUTRAL_GUARD_2_3_伏兵护卫.png` | 卡牌姓名书法字形素材:伏兵护卫 | | `Assets/_Project/Art/CardNames/TOKEN_NEUTRAL_GUARD_2_3_伏兵护卫.png.meta` | Unity资源GUID与导入参数:TOKEN_NEUTRAL_GUARD_2_3_伏兵护卫.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/TOKEN_NEUTRAL_INFANTRY_2_2_援军步兵.png` | 卡牌姓名书法字形素材:援军步兵 | | `Assets/_Project/Art/CardNames/TOKEN_NEUTRAL_INFANTRY_2_2_援军步兵.png.meta` | Unity资源GUID与导入参数:TOKEN_NEUTRAL_INFANTRY_2_2_援军步兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/TOKEN_WEI_INFANTRY_1_2_魏国步兵.png` | 卡牌姓名书法字形素材:魏国步兵 | | `Assets/_Project/Art/CardNames/TOKEN_WEI_INFANTRY_1_2_魏国步兵.png.meta` | Unity资源GUID与导入参数:TOKEN_WEI_INFANTRY_1_2_魏国步兵.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WEI_CAO_CAO_曹操.png` | 卡牌姓名书法字形素材:曹操 | | `Assets/_Project/Art/CardNames/WEI_CAO_CAO_曹操.png.meta` | Unity资源GUID与导入参数:WEI_CAO_CAO_曹操.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WEI_DIAN_WEI_典韦.png` | 卡牌姓名书法字形素材:典韦 | | `Assets/_Project/Art/CardNames/WEI_DIAN_WEI_典韦.png.meta` | Unity资源GUID与导入参数:WEI_DIAN_WEI_典韦.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WEI_SIMA_YI_司马懿.png` | 卡牌姓名书法字形素材:司马懿 | | `Assets/_Project/Art/CardNames/WEI_SIMA_YI_司马懿.png.meta` | Unity资源GUID与导入参数:WEI_SIMA_YI_司马懿.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WEI_XIAHOU_DUN_夏侯惇.png` | 卡牌姓名书法字形素材:夏侯惇 | | `Assets/_Project/Art/CardNames/WEI_XIAHOU_DUN_夏侯惇.png.meta` | Unity资源GUID与导入参数:WEI_XIAHOU_DUN_夏侯惇.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WEI_ZHANG_LIAO_张辽.png` | 卡牌姓名书法字形素材:张辽 | | `Assets/_Project/Art/CardNames/WEI_ZHANG_LIAO_张辽.png.meta` | Unity资源GUID与导入参数:WEI_ZHANG_LIAO_张辽.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WU_GAN_NING_甘宁.png` | 卡牌姓名书法字形素材:甘宁 | | `Assets/_Project/Art/CardNames/WU_GAN_NING_甘宁.png.meta` | Unity资源GUID与导入参数:WU_GAN_NING_甘宁.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WU_SUN_CE_孙策.png` | 卡牌姓名书法字形素材:孙策 | | `Assets/_Project/Art/CardNames/WU_SUN_CE_孙策.png.meta` | Unity资源GUID与导入参数:WU_SUN_CE_孙策.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WU_SUN_QUAN_孙权.png` | 卡牌姓名书法字形素材:孙权 | | `Assets/_Project/Art/CardNames/WU_SUN_QUAN_孙权.png.meta` | Unity资源GUID与导入参数:WU_SUN_QUAN_孙权.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WU_TAISHI_CI_太史慈.png` | 卡牌姓名书法字形素材:太史慈 | | `Assets/_Project/Art/CardNames/WU_TAISHI_CI_太史慈.png.meta` | Unity资源GUID与导入参数:WU_TAISHI_CI_太史慈.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/WU_ZHOU_YU_周瑜.png` | 卡牌姓名书法字形素材:周瑜 | | `Assets/_Project/Art/CardNames/WU_ZHOU_YU_周瑜.png.meta` | Unity资源GUID与导入参数:WU_ZHOU_YU_周瑜.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/姓名素材索引.json` | 卡牌姓名图像/字形切片与墨底坐标索引 | | `Assets/_Project/Art/CardNames/姓名素材索引.json.meta` | Unity资源GUID与导入参数:姓名素材索引.json;需与对应文件/目录一起维护 | | `Assets/_Project/Art/CardNames/张飞风格_姓名黑墨底.png` | 卡牌姓名文字下的柔边黑墨背景 | | `Assets/_Project/Art/CardNames/张飞风格_姓名黑墨底.png.meta` | Unity资源GUID与导入参数:张飞风格_姓名黑墨底.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Faction.meta` | Unity目录GUID与导入参数:Faction;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Faction/吴.png` | 阵营徽记:吴 | | `Assets/_Project/Art/Faction/吴.png.meta` | Unity资源GUID与导入参数:吴.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Faction/群.png` | 阵营徽记:群 | | `Assets/_Project/Art/Faction/群.png.meta` | Unity资源GUID与导入参数:群.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Faction/蜀.png` | 阵营徽记:蜀 | | `Assets/_Project/Art/Faction/蜀.png.meta` | Unity资源GUID与导入参数:蜀.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Faction/魏.png` | 阵营徽记:魏 | | `Assets/_Project/Art/Faction/魏.png.meta` | Unity资源GUID与导入参数:魏.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Numbers.meta` | Unity目录GUID与导入参数:Numbers;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Numbers/黄忠风格_数字0-99.json` | 0—99数值图集及切片坐标 | | `Assets/_Project/Art/Numbers/黄忠风格_数字0-99.json.meta` | Unity资源GUID与导入参数:黄忠风格_数字0-99.json;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Numbers/黄忠风格_数字00-19.png` | 卡牌费用/攻击/生命的数字图集:黄忠风格_数字00-19 | | `Assets/_Project/Art/Numbers/黄忠风格_数字00-19.png.meta` | Unity资源GUID与导入参数:黄忠风格_数字00-19.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Numbers/黄忠风格_数字20-39.png` | 卡牌费用/攻击/生命的数字图集:黄忠风格_数字20-39 | | `Assets/_Project/Art/Numbers/黄忠风格_数字20-39.png.meta` | Unity资源GUID与导入参数:黄忠风格_数字20-39.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Numbers/黄忠风格_数字40-59.png` | 卡牌费用/攻击/生命的数字图集:黄忠风格_数字40-59 | | `Assets/_Project/Art/Numbers/黄忠风格_数字40-59.png.meta` | Unity资源GUID与导入参数:黄忠风格_数字40-59.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Numbers/黄忠风格_数字60-79.png` | 卡牌费用/攻击/生命的数字图集:黄忠风格_数字60-79 | | `Assets/_Project/Art/Numbers/黄忠风格_数字60-79.png.meta` | Unity资源GUID与导入参数:黄忠风格_数字60-79.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Numbers/黄忠风格_数字80-99.png` | 卡牌费用/攻击/生命的数字图集:黄忠风格_数字80-99 | | `Assets/_Project/Art/Numbers/黄忠风格_数字80-99.png.meta` | Unity资源GUID与导入参数:黄忠风格_数字80-99.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Portraits.meta` | Unity目录GUID与导入参数:Portraits;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Portraits/CaoCao_Portrait.png` | 主公头像选项:CaoCao | | `Assets/_Project/Art/Portraits/CaoCao_Portrait.png.meta` | Unity资源GUID与导入参数:CaoCao_Portrait.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Portraits/GuanYu_Portrait.png` | 主公头像选项:GuanYu | | `Assets/_Project/Art/Portraits/GuanYu_Portrait.png.meta` | Unity资源GUID与导入参数:GuanYu_Portrait.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Portraits/LiuBei_Portrait.png` | 主公头像选项:LiuBei | | `Assets/_Project/Art/Portraits/LiuBei_Portrait.png.meta` | Unity资源GUID与导入参数:LiuBei_Portrait.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Portraits/XiahouDun_Portrait.png` | 主公头像选项:XiahouDun | | `Assets/_Project/Art/Portraits/XiahouDun_Portrait.png.meta` | Unity资源GUID与导入参数:XiahouDun_Portrait.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Portraits/ZhangFei_Portrait.png` | 主公头像选项:ZhangFei | | `Assets/_Project/Art/Portraits/ZhangFei_Portrait.png.meta` | Unity资源GUID与导入参数:ZhangFei_Portrait.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Portraits/ZhaoYun_Portrait.png` | 主公头像选项:ZhaoYun | | `Assets/_Project/Art/Portraits/ZhaoYun_Portrait.png.meta` | Unity资源GUID与导入参数:ZhaoYun_Portrait.png;需与对应文件/目录一起维护 | | `Assets/_Project/Art/Portraits/ZhugeLiang_Portrait.png` | 主公头像选项:ZhugeLiang | | `Assets/_Project/Art/Portraits/ZhugeLiang_Portrait.png.meta` | Unity资源GUID与导入参数:ZhugeLiang_Portrait.png;需与对应文件/目录一起维护 | ## 后台运维与历史验收 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Backend/.env.example` | 后台部署环境变量模板;真实密码和本机配置保存在不公开的.local目录 | | `Backend/CardRulesValidation.json` | 后台历史专项验收结果:CardRulesValidation;原日期保留,不代表本次重跑 | | `Backend/Dockerfile` | 构建ASP.NET Core后台运行镜像 | | `Backend/FoundationValidation.json` | 后台历史专项验收结果:FoundationValidation;原日期保留,不代表本次重跑 | | `Backend/LadderMatchmakingValidation.json` | 后台历史专项验收结果:LadderMatchmakingValidation;原日期保留,不代表本次重跑 | | `Backend/LordProbe/LordProbe.csproj` | Unity/IDE自动生成的工程索引,可重新生成;不参与游戏资源加载 | | `Backend/LordProbe/Program.cs` | 离线权威对局探针:核对双视角主公伤害、疲劳事件和JSON传输 | | `Backend/LordProbe/README.md` | 目录入口说明、运行/维护方法与验收边界:主公受伤与疲劳离线API引擎检查 | | `Backend/LordProbe/Validation.json` | 后台历史专项验收结果:Validation;原日期保留,不代表本次重跑 | | `Backend/MatchmakingValidation.json` | 后台历史专项验收结果:MatchmakingValidation;原日期保留,不代表本次重跑 | | `Backend/MulliganHttpValidation.json` | 后台历史专项验收结果:MulliganHttpValidation;原日期保留,不代表本次重跑 | | `Backend/MulliganUnityValidation.json` | 后台历史专项验收结果:MulliganUnityValidation;原日期保留,不代表本次重跑 | | `Backend/PracticeAiValidation.json` | 后台历史专项验收结果:PracticeAiValidation;原日期保留,不代表本次重跑 | | `Backend/PvpEdgeValidation.json` | 后台历史专项验收结果:PvpEdgeValidation;原日期保留,不代表本次重跑 | | `Backend/PvpHttpValidation.json` | 后台历史专项验收结果:PvpHttpValidation;原日期保留,不代表本次重跑 | | `Backend/PvpValidation.json` | 后台历史专项验收结果:PvpValidation;原日期保留,不代表本次重跑 | | `Backend/README.md` | 目录入口说明、运行/维护方法与验收边界:三国将契后台与Unity账号接入 | | `Backend/SingleSessionValidation.json` | 后台历史专项验收结果:SingleSessionValidation;原日期保留,不代表本次重跑 | | `Backend/SoloTurnClockValidation.json` | 后台历史专项验收结果:SoloTurnClockValidation;原日期保留,不代表本次重跑 | | `Backend/SoloTurnRulesValidation.json` | 后台历史专项验收结果:SoloTurnRulesValidation;原日期保留,不代表本次重跑 | | `Backend/TestLadderValidation.json` | 后台历史专项验收结果:TestLadderValidation;原日期保留,不代表本次重跑 | | `Backend/TurnClockEdgesValidation.json` | 后台历史专项验收结果:TurnClockEdgesValidation;原日期保留,不代表本次重跑 | | `Backend/TurnClockLadderRegression.json` | 后台历史专项验收结果:TurnClockLadderRegression;原日期保留,不代表本次重跑 | | `Backend/TurnClockPvpRegression.json` | 后台历史专项验收结果:TurnClockPvpRegression;原日期保留,不代表本次重跑 | | `Backend/TurnClockValidation.json` | 后台历史专项验收结果:TurnClockValidation;原日期保留,不代表本次重跑 | | `Backend/Updates/Caddyfile` | 工程配套文件:Caddyfile | | `Backend/Updates/compose.https.yaml` | 工程配套文件:compose.https | | `Backend/Updates/https.env.example` | 工程配套文件:https.env | | `Backend/Updates/nginx.conf` | 工程配套文件:nginx | | `Backend/Validation.json` | 后台历史专项验收结果:Validation;原日期保留,不代表本次重跑 | | `Backend/manage.py` | 本地OrbStack后台启动、运行检查、备份和恢复入口 | | `Backend/test_matchmaking.py` | 指定测试账号的真实随机匹配接口回归;执行会登录账号,日常整理不运行 | ## 后台API与迁移 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Backend/Api/Authentication.cs` | 密码校验、登录令牌、单会话验证和身份中间件 | | `Backend/Api/Catalog.cs` | 后台加载当前卡库、校验卡组和武将使用资格 | | `Backend/Api/CatalogArchive.cs` | 每局冻结卡库快照,确保旧对局按原定义重建 | | `Backend/Api/CatalogGuard.cs` | 客户端与服务端卡库摘要一致性强制校验 | | `Backend/Api/Database.cs` | PostgreSQL连接、数据库初始化和编号迁移执行 | | `Backend/Api/DuelClockPolicy.cs` | 在线回合时限、无操作短回合及弃赛判定策略 | | `Backend/Api/DuelClockRoutes.cs` | 在线对局计时检查、超时推进和弃赛处罚 | | `Backend/Api/DuelEngine.cs` | 权威真人对局执行及过滤双视角状态 | | `Backend/Api/LadderRoutes.cs` | 测试天梯、Elo结算、排行及积分说明接口 | | `Backend/Api/MatchmakingRoutes.cs` | 随机真人匹配、评分范围、等待和取消队列 | | `Backend/Api/Migrations/001_foundation.sql` | 数据库迁移:账号、资料、收藏、卡组与基础数据结构;已应用迁移不可修改或删除 | | `Backend/Api/Migrations/002_account_game.sql` | 数据库迁移:云端游戏资料、闯关/PvE和历史支持;已应用迁移不可修改或删除 | | `Backend/Api/Migrations/003_single_session.sql` | 数据库迁移:单账号单有效会话约束与失效原因;已应用迁移不可修改或删除 | | `Backend/Api/Migrations/004_player_rooms.sql` | 数据库迁移:真人房间与权威对局存储;已应用迁移不可修改或删除 | | `Backend/Api/Migrations/005_matchmaking.sql` | 数据库迁移:随机真人匹配队列与对局种类;已应用迁移不可修改或删除 | | `Backend/Api/Migrations/006_test_ladder.sql` | 数据库迁移:独立测试天梯评分与结算记录;已应用迁移不可修改或删除 | | `Backend/Api/Migrations/007_duel_clock.sql` | 数据库迁移:服务器回合时限、未操作及处罚字段;已应用迁移不可修改或删除 | | `Backend/Api/Migrations/008_frozen_catalog.sql` | 数据库迁移:对局冻结卡库快照与版本兼容;已应用迁移不可修改或删除 | | `Backend/Api/Migrations/009_newcomer_generals.sql` | 数据库迁移:一次性新人福利和真实通关/金框进度分离;已应用迁移不可修改或删除 | | `Backend/Api/NewcomerBenefits.cs` | 全账号前十名武将最低1/6与一次性新人福利 | | `Backend/Api/OperationsSite.cs` | 工程配套文件:OperationsSite | | `Backend/Api/PlayerRoutes.cs` | 收藏、云端卡组、服务器复核PvE开局/操作/奖励和历史 | | `Backend/Api/Program.cs` | 启动ASP.NET Core、配置依赖与中间件、映射路由并公布后台版本 | | `Backend/Api/PublicSite.cs` | 枚举发布wwwroot中的公开HTML并在主页生成安全编码的入口,不读取私有目录 | | `Backend/Api/PvpMatchIsolation.cs` | 按局锁定处理,避免并发操作/重复提交串局 | | `Backend/Api/PvpRoutes.cs` | 房间创建/加入/准备、权威真人操作和状态读取 | | `Backend/Api/Routes.cs` | 账号注册/登录、资料和基础API路由 | | `Backend/Api/Sanguo.Api.csproj` | API目标框架、依赖、共享规则及迁移/静态页打包配置 | | `Backend/Api/packages.lock.json` | 后台历史专项验收结果:packages.lock;原日期保留,不代表本次重跑 | | `Backend/Api/wwwroot/admin.html` | 工程配套文件:admin | | `Backend/Api/wwwroot/index.html` | 本机项目主页:自动汇总公开网页、开发资料与四平台游戏下载链接 | ## 后台共享规则工程 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Backend/Rules/Sanguo.Rules.csproj` | 服务器复用Unity核心规则源码的独立编译工程 | ## 后台测试 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Backend/tests/CardBalance/CardBalance.csproj` | CardBalance专项测试的编译/执行配置 | | `Backend/tests/CardBalance/Program.cs` | CardBalance测试/模拟的执行入口 | | `Backend/tests/CatalogIntegrity/CatalogIntegrity.csproj` | CatalogIntegrity专项测试的编译/执行配置 | | `Backend/tests/CatalogIntegrity/Program.cs` | CatalogIntegrity测试/模拟的执行入口 | | `Backend/tests/CatalogSnapshots/CatalogSnapshots.csproj` | CatalogSnapshots专项测试的编译/执行配置 | | `Backend/tests/CatalogSnapshots/Program.cs` | CatalogSnapshots测试/模拟的执行入口 | | `Backend/tests/DuelClockRules/DuelClockRules.csproj` | DuelClockRules专项测试的编译/执行配置 | | `Backend/tests/DuelClockRules/Program.cs` | DuelClockRules测试/模拟的执行入口 | | `Backend/tests/HistoryDuration/HistoryDuration.csproj` | HistoryDuration专项测试的编译/执行配置 | | `Backend/tests/HistoryDuration/Program.cs` | HistoryDuration测试/模拟的执行入口 | | `Backend/tests/InteractionHints/InteractionHints.csproj` | InteractionHints专项测试的编译/执行配置 | | `Backend/tests/InteractionHints/Program.cs` | InteractionHints测试/模拟的执行入口 | | `Backend/tests/LadderPolicy/LadderPolicy.csproj` | LadderPolicy专项测试的编译/执行配置 | | `Backend/tests/LadderPolicy/Program.cs` | LadderPolicy测试/模拟的执行入口 | | `Backend/tests/LeaderSkills/LeaderSkills.csproj` | LeaderSkills专项测试的编译/执行配置 | | `Backend/tests/LeaderSkills/Program.cs` | LeaderSkills测试/模拟的执行入口 | | `Backend/tests/Newcomer/Newcomer.csproj` | Newcomer专项测试的编译/执行配置 | | `Backend/tests/Newcomer/Program.cs` | Newcomer测试/模拟的执行入口 | | `Backend/tests/PracticeAi/PracticeAi.csproj` | PracticeAi专项测试的编译/执行配置 | | `Backend/tests/PracticeAi/Program.cs` | PracticeAi测试/模拟的执行入口 | | `Backend/tests/PvpRules/Program.cs` | PvpRules测试/模拟的执行入口 | | `Backend/tests/PvpRules/PvpRules.csproj` | PvpRules专项测试的编译/执行配置 | | `Backend/tests/SoloClockRules/Program.cs` | SoloClockRules测试/模拟的执行入口 | | `Backend/tests/SoloClockRules/SoloClockRules.csproj` | SoloClockRules专项测试的编译/执行配置 | | `Backend/tests/accounts.py` | 接口/数据库/边界专项测试:accounts | | `Backend/tests/catalog_guard_fixture.py` | 接口/数据库/边界专项测试:catalog guard fixture | | `Backend/tests/catalog_headers.py` | 接口/数据库/边界专项测试:catalog headers | | `Backend/tests/cloud_persistence.py` | 接口/数据库/边界专项测试:cloud persistence | | `Backend/tests/pvp.py` | 接口/数据库/边界专项测试:pvp | | `Backend/tests/pvp_edges.py` | 接口/数据库/边界专项测试:pvp edges | | `Backend/tests/pvp_support.py` | 接口/数据库/边界专项测试:pvp support | | `Backend/tests/single_session.py` | 接口/数据库/边界专项测试:single session | | `Backend/tests/smoke.py` | 接口/数据库/边界专项测试:smoke | | `Backend/tests/test_catalog_integrity.py` | 接口/数据库/边界专项测试:test catalog integrity | | `Backend/tests/test_interaction_hints.py` | 接口/数据库/边界专项测试:test interaction hints | | `Backend/tests/test_ladder.py` | 接口/数据库/边界专项测试:test ladder | | `Backend/tests/test_match_reliability.py` | 接口/数据库/边界专项测试:test match reliability | | `Backend/tests/test_match_restart.py` | 接口/数据库/边界专项测试:test match restart | | `Backend/tests/test_mulligan_selection.py` | 接口/数据库/边界专项测试:test mulligan selection | | `Backend/tests/test_turn_clock.py` | 接口/数据库/边界专项测试:test turn clock | | `Backend/tests/test_turn_clock_edges.py` | 接口/数据库/边界专项测试:test turn clock edges | ## 设计说明与历史验收 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Docs/AI-Audit/Baseline.json` | AI-Audit专项验收或设计记录:Baseline(保留原日期,不等于本次重跑) | | `Docs/AI-Audit/Improved.json` | AI-Audit专项验收或设计记录:Improved(保留原日期,不等于本次重跑) | | `Docs/AI-Audit/README.md` | 目录入口说明、运行/维护方法与验收边界:卡牌 AI 测试与改进(2026-10-07) | | `Docs/AI-Progression/Battles.jsonl.gz` | 压缩保存的AI批量对局原始逐场记录,支持历史统计复核 | | `Docs/AI-Progression/Fixtures.json` | AI-Progression专项验收或设计记录:Fixtures(保留原日期,不等于本次重跑) | | `Docs/AI-Progression/README.md` | 目录入口说明、运行/维护方法与验收边界:第二章提前启用 AI 策略 · 50,000 场验收(2026-10-08) | | `Docs/AI-Progression/Validation.json` | AI-Progression专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/AI-Strengthening/After.json` | AI-Strengthening专项验收或设计记录:After(保留原日期,不等于本次重跑) | | `Docs/AI-Strengthening/Before.json` | AI-Strengthening专项验收或设计记录:Before(保留原日期,不等于本次重跑) | | `Docs/AI-Strengthening/README.md` | 目录入口说明、运行/维护方法与验收边界:五项 AI 强化验收(2026-10-08) | | `Docs/AI-Strengthening/Validation.json` | AI-Strengthening专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/ARCHITECTURE.md` | 说明/历史验收:三国卡牌工程架构 | | `Docs/Audio/AudioSettings-1024.png` | Audio界面/素材/排版验收截图:AudioSettings-1024 | | `Docs/Audio/AudioSettings-1920.png` | Audio界面/素材/排版验收截图:AudioSettings-1920 | | `Docs/Audio/MusicAssets.json` | 用户配乐原文件摘要、播放副本裁切与循环衔接参数 | | `Docs/Audio/README.md` | 目录入口说明、运行/维护方法与验收边界:背景音乐与声音设置 | | `Docs/Audio/Validation.json` | Audio专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Auto-Update/README.md` | 目录入口说明、运行/维护方法与验收边界:自动更新与管理控制台 | | `Docs/Auto-Update/Validation.json` | Auto-Update专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Auto-Update/admin-mobile.png` | Auto-Update界面/素材/排版验收截图:admin-mobile | | `Docs/Auto-Update/admin-overview.png` | Auto-Update界面/素材/排版验收截图:admin-overview | | `Docs/Auto-Update/admin-updates.png` | Auto-Update界面/素材/排版验收截图:admin-updates | | `Docs/Auto-Update/launcher-ready.png` | Auto-Update界面/素材/排版验收截图:launcher-ready | | `Docs/Backend-Reliability/CatalogValidation.json` | Backend-Reliability专项验收或设计记录:CatalogValidation(保留原日期,不等于本次重跑) | | `Docs/Backend-Reliability/HttpValidation.json` | Backend-Reliability专项验收或设计记录:HttpValidation(保留原日期,不等于本次重跑) | | `Docs/Backend-Reliability/README.md` | 目录入口说明、运行/维护方法与验收边界:第12项:对局隔离、缓存与卡库快照 | | `Docs/Backend-Reliability/RegressionValidation.json` | Backend-Reliability专项验收或设计记录:RegressionValidation(保留原日期,不等于本次重跑) | | `Docs/Backend-Reliability/RestartCacheValidation.json` | Backend-Reliability专项验收或设计记录:RestartCacheValidation(保留原日期,不等于本次重跑) | | `Docs/Backend-Reliability/SelectionCacheValidation.json` | Backend-Reliability专项验收或设计记录:SelectionCacheValidation(保留原日期,不等于本次重跑) | | `Docs/BattleHUD素材与布局说明.md` | 说明/历史验收:战斗界面素材与布局说明 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/BDiagnosticSubsetSummary.json` | BalanceConfirmT4专项验收或设计记录:BDiagnosticSubsetSummary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/BalanceConfirmT4.zip` | 工程配套文件:BalanceConfirmT4 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/CapExceptions.json` | BalanceConfirmT4专项验收或设计记录:CapExceptions(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/Comparison.json` | BalanceConfirmT4专项验收或设计记录:Comparison(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/Conclusions.md` | 说明/历史验收:本轮结果:新种子确认与护卫诊断 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/Execution.json` | BalanceConfirmT4专项验收或设计记录:Execution(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/ExpectedOutput.json` | BalanceConfirmT4专项验收或设计记录:ExpectedOutput(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/GuardStyleComparison.json` | BalanceConfirmT4专项验收或设计记录:GuardStyleComparison(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/PriorArchives.json` | BalanceConfirmT4专项验收或设计记录:PriorArchives(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/Protocol.md` | 说明/历史验收:T4新种子确认与护卫诊断(事前冻结) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/README.md` | 目录入口说明、运行/维护方法与验收边界:T4新种子确认:低费补牌、解牌组合与重盾兵诊断 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/Rebuild.log` | 工程配套文件:Rebuild | | `Docs/Battlefield-Terrain/BalanceConfirmT4/SeedAudit.json` | BalanceConfirmT4专项验收或设计记录:SeedAudit(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/SeedBook.json` | BalanceConfirmT4专项验收或设计记录:SeedBook(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/Source.zip` | 工程配套文件:Source | | `Docs/Battlefield-Terrain/BalanceConfirmT4/SourceManifest.json` | BalanceConfirmT4专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V0.jsonl.gz` | 工程配套文件:V0.jsonl | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V0Decks.json` | BalanceConfirmT4专项验收或设计记录:V0Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V0Summary.json` | BalanceConfirmT4专项验收或设计记录:V0Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V1.jsonl.gz` | 工程配套文件:V1.jsonl | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V1Decks.json` | BalanceConfirmT4专项验收或设计记录:V1Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V1Summary.json` | BalanceConfirmT4专项验收或设计记录:V1Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V6.jsonl.gz` | 工程配套文件:V6.jsonl | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V6Decks.json` | BalanceConfirmT4专项验收或设计记录:V6Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V6Summary.json` | BalanceConfirmT4专项验收或设计记录:V6Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V7.jsonl.gz` | 工程配套文件:V7.jsonl | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V7Decks.json` | BalanceConfirmT4专项验收或设计记录:V7Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V7Summary.json` | BalanceConfirmT4专项验收或设计记录:V7Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V8.jsonl.gz` | 工程配套文件:V8.jsonl | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V8Decks.json` | BalanceConfirmT4专项验收或设计记录:V8Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/V8Summary.json` | BalanceConfirmT4专项验收或设计记录:V8Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/Validation.json` | BalanceConfirmT4专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceConfirmT4/balancechecks.log` | 工程配套文件:balancechecks | | `Docs/Battlefield-Terrain/BalanceConfirmT4/checks.log` | 工程配套文件:checks | | `Docs/Battlefield-Terrain/BalanceConfirmT4/guardchecks.log` | 工程配套文件:guardchecks | | `Docs/Battlefield-Terrain/BalanceConfirmT4/v0-part0.log` | 工程配套文件:v0-part0 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/v0-part1.log` | 工程配套文件:v0-part1 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/v1-part0.log` | 工程配套文件:v1-part0 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/v1-part1.log` | 工程配套文件:v1-part1 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/v6-part0.log` | 工程配套文件:v6-part0 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/v6-part1.log` | 工程配套文件:v6-part1 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/v7-part0.log` | 工程配套文件:v7-part0 | | `Docs/Battlefield-Terrain/BalanceConfirmT4/v8-part0.log` | 工程配套文件:v8-part0 | | `Docs/Battlefield-Terrain/BalanceScreenT3/BalanceScreenT3.zip` | 工程配套文件:BalanceScreenT3 | | `Docs/Battlefield-Terrain/BalanceScreenT3/Comparison.json` | BalanceScreenT3专项验收或设计记录:Comparison(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Conclusions.md` | 说明/历史验收:本轮分析:筛选结果与取舍 | | `Docs/Battlefield-Terrain/BalanceScreenT3/Control.jsonl.gz` | 工程配套文件:Control.jsonl | | `Docs/Battlefield-Terrain/BalanceScreenT3/ControlDecks.json` | BalanceScreenT3专项验收或设计记录:ControlDecks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/ControlSummary.json` | BalanceScreenT3专项验收或设计记录:ControlSummary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Execution.json` | BalanceScreenT3专项验收或设计记录:Execution(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe1.jsonl.gz` | 工程配套文件:Probe1.jsonl | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe1.log` | 工程配套文件:Probe1 | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe1Decks.json` | BalanceScreenT3专项验收或设计记录:Probe1Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe1Summary.json` | BalanceScreenT3专项验收或设计记录:Probe1Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe2.jsonl.gz` | 工程配套文件:Probe2.jsonl | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe2.log` | 工程配套文件:Probe2 | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe2Decks.json` | BalanceScreenT3专项验收或设计记录:Probe2Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe2Summary.json` | BalanceScreenT3专项验收或设计记录:Probe2Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe3.jsonl.gz` | 工程配套文件:Probe3.jsonl | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe3.log` | 工程配套文件:Probe3 | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe3Decks.json` | BalanceScreenT3专项验收或设计记录:Probe3Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe3Summary.json` | BalanceScreenT3专项验收或设计记录:Probe3Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe4.jsonl.gz` | 工程配套文件:Probe4.jsonl | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe4.log` | 工程配套文件:Probe4 | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe4Decks.json` | BalanceScreenT3专项验收或设计记录:Probe4Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe4Summary.json` | BalanceScreenT3专项验收或设计记录:Probe4Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe5.jsonl.gz` | 工程配套文件:Probe5.jsonl | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe5.log` | 工程配套文件:Probe5 | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe5Decks.json` | BalanceScreenT3专项验收或设计记录:Probe5Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Probe5Summary.json` | BalanceScreenT3专项验收或设计记录:Probe5Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Protocol.md` | 说明/历史验收:T3小样本筛选:一次一项调整 | | `Docs/Battlefield-Terrain/BalanceScreenT3/README.md` | 目录入口说明、运行/维护方法与验收边界:T3小样本筛选:水域平衡与防守优势 | | `Docs/Battlefield-Terrain/BalanceScreenT3/Source.zip` | 工程配套文件:Source | | `Docs/Battlefield-Terrain/BalanceScreenT3/SourceManifest.json` | BalanceScreenT3专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/Validation.json` | BalanceScreenT3专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceScreenT3/balancechecks.log` | 工程配套文件:balancechecks | | `Docs/Battlefield-Terrain/BalanceScreenT3/checks.log` | 工程配套文件:checks | | `Docs/Battlefield-Terrain/BalanceToolsT5/BalanceToolsT5.zip` | 工程配套文件:BalanceToolsT5 | | `Docs/Battlefield-Terrain/BalanceToolsT5/CapExceptions.json` | BalanceToolsT5专项验收或设计记录:CapExceptions(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/Checks.json` | BalanceToolsT5专项验收或设计记录:Checks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/Conclusions.md` | 说明/历史验收:T5独立确认:结果与解释 | | `Docs/Battlefield-Terrain/BalanceToolsT5/ConfirmComparison.json` | BalanceToolsT5专项验收或设计记录:ConfirmComparison(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ConfirmExecution.json` | BalanceToolsT5专项验收或设计记录:ConfirmExecution(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ConfirmV0.jsonl.gz` | 工程配套文件:ConfirmV0.jsonl | | `Docs/Battlefield-Terrain/BalanceToolsT5/ConfirmV0Decks.json` | BalanceToolsT5专项验收或设计记录:ConfirmV0Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ConfirmV0Summary.json` | BalanceToolsT5专项验收或设计记录:ConfirmV0Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ConfirmV9.jsonl.gz` | 工程配套文件:ConfirmV9.jsonl | | `Docs/Battlefield-Terrain/BalanceToolsT5/ConfirmV9Decks.json` | BalanceToolsT5专项验收或设计记录:ConfirmV9Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ConfirmV9Summary.json` | BalanceToolsT5专项验收或设计记录:ConfirmV9Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/Decklists.md` | 说明/历史验收:九套完整牌表 | | `Docs/Battlefield-Terrain/BalanceToolsT5/ExpectedOutput.json` | BalanceToolsT5专项验收或设计记录:ExpectedOutput(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/Protocol.md` | 说明/历史验收:T5现有反防守工具:筛选与独立确认(事前方案) | | `Docs/Battlefield-Terrain/BalanceToolsT5/README.md` | 目录入口说明、运行/维护方法与验收边界:T5现有工具与九牌表:筛选及独立确认 | | `Docs/Battlefield-Terrain/BalanceToolsT5/Rebuild.log` | 工程配套文件:Rebuild | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenComparison.json` | BalanceToolsT5专项验收或设计记录:ScreenComparison(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenExecution.json` | BalanceToolsT5专项验收或设计记录:ScreenExecution(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV0.jsonl.gz` | 工程配套文件:ScreenV0.jsonl | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV0Decks.json` | BalanceToolsT5专项验收或设计记录:ScreenV0Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV0Summary.json` | BalanceToolsT5专项验收或设计记录:ScreenV0Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV10.jsonl.gz` | 工程配套文件:ScreenV10.jsonl | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV10Decks.json` | BalanceToolsT5专项验收或设计记录:ScreenV10Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV10Summary.json` | BalanceToolsT5专项验收或设计记录:ScreenV10Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV7.jsonl.gz` | 工程配套文件:ScreenV7.jsonl | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV7Decks.json` | BalanceToolsT5专项验收或设计记录:ScreenV7Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV7Summary.json` | BalanceToolsT5专项验收或设计记录:ScreenV7Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV9.jsonl.gz` | 工程配套文件:ScreenV9.jsonl | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV9Decks.json` | BalanceToolsT5专项验收或设计记录:ScreenV9Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/ScreenV9Summary.json` | BalanceToolsT5专项验收或设计记录:ScreenV9Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/SeedAudit.json` | BalanceToolsT5专项验收或设计记录:SeedAudit(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/Selection.json` | BalanceToolsT5专项验收或设计记录:Selection(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/SelectionProtocol.json` | BalanceToolsT5专项验收或设计记录:SelectionProtocol(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/Source.zip` | 工程配套文件:Source | | `Docs/Battlefield-Terrain/BalanceToolsT5/SourceManifest.json` | BalanceToolsT5专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/Validation.json` | BalanceToolsT5专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/BalanceToolsT5/balancechecks.log` | 工程配套文件:balancechecks | | `Docs/Battlefield-Terrain/BalanceToolsT5/checks.log` | 工程配套文件:checks | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v0-part0.log` | 工程配套文件:confirm-v0-part0 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v0-part1.log` | 工程配套文件:confirm-v0-part1 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v0-part2.log` | 工程配套文件:confirm-v0-part2 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v0-part3.log` | 工程配套文件:confirm-v0-part3 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v0-part4.log` | 工程配套文件:confirm-v0-part4 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v0-part5.log` | 工程配套文件:confirm-v0-part5 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v0-part6.log` | 工程配套文件:confirm-v0-part6 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v0-part7.log` | 工程配套文件:confirm-v0-part7 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v9-part0.log` | 工程配套文件:confirm-v9-part0 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v9-part1.log` | 工程配套文件:confirm-v9-part1 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v9-part2.log` | 工程配套文件:confirm-v9-part2 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v9-part3.log` | 工程配套文件:confirm-v9-part3 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v9-part4.log` | 工程配套文件:confirm-v9-part4 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v9-part5.log` | 工程配套文件:confirm-v9-part5 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v9-part6.log` | 工程配套文件:confirm-v9-part6 | | `Docs/Battlefield-Terrain/BalanceToolsT5/confirm-v9-part7.log` | 工程配套文件:confirm-v9-part7 | | `Docs/Battlefield-Terrain/BalanceToolsT5/guardchecks.log` | 工程配套文件:guardchecks | | `Docs/Battlefield-Terrain/BalanceToolsT5/screen-v0-part0.log` | 工程配套文件:screen-v0-part0 | | `Docs/Battlefield-Terrain/BalanceToolsT5/screen-v0-part1.log` | 工程配套文件:screen-v0-part1 | | `Docs/Battlefield-Terrain/BalanceToolsT5/screen-v10-part0.log` | 工程配套文件:screen-v10-part0 | | `Docs/Battlefield-Terrain/BalanceToolsT5/screen-v10-part1.log` | 工程配套文件:screen-v10-part1 | | `Docs/Battlefield-Terrain/BalanceToolsT5/screen-v7-part0.log` | 工程配套文件:screen-v7-part0 | | `Docs/Battlefield-Terrain/BalanceToolsT5/screen-v7-part1.log` | 工程配套文件:screen-v7-part1 | | `Docs/Battlefield-Terrain/BalanceToolsT5/screen-v9-part0.log` | 工程配套文件:screen-v9-part0 | | `Docs/Battlefield-Terrain/BalanceToolsT5/screen-v9-part1.log` | 工程配套文件:screen-v9-part1 | | `Docs/Battlefield-Terrain/BalanceToolsT5/toolchecks.log` | 工程配套文件:toolchecks | | `Docs/Battlefield-Terrain/ExperimentV1/BaselineRegression.log` | 工程配套文件:BaselineRegression | | `Docs/Battlefield-Terrain/ExperimentV1/Decks.json` | ExperimentV1专项验收或设计记录:Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/ExperimentV1/Design.md` | 说明/历史验收:六张地形特色卡 v1 · 隔离候选 | | `Docs/Battlefield-Terrain/ExperimentV1/FinalBuild.log` | 工程配套文件:FinalBuild | | `Docs/Battlefield-Terrain/ExperimentV1/Games-v0.jsonl.gz` | 工程配套文件:Games-v0.jsonl | | `Docs/Battlefield-Terrain/ExperimentV1/Games-v1.jsonl.gz` | 工程配套文件:Games-v1.jsonl | | `Docs/Battlefield-Terrain/ExperimentV1/README.md` | 目录入口说明、运行/维护方法与验收边界:地形特色卡 v1:设计与50,000场候选对局报告 | | `Docs/Battlefield-Terrain/ExperimentV1/RebuildCheck.log` | 工程配套文件:RebuildCheck | | `Docs/Battlefield-Terrain/ExperimentV1/Search-v0.jsonl.gz` | 工程配套文件:Search-v0.jsonl | | `Docs/Battlefield-Terrain/ExperimentV1/Search-v1.jsonl.gz` | 工程配套文件:Search-v1.jsonl | | `Docs/Battlefield-Terrain/ExperimentV1/SearchDiagnostic.json` | ExperimentV1专项验收或设计记录:SearchDiagnostic(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/ExperimentV1/Source.zip` | 工程配套文件:Source | | `Docs/Battlefield-Terrain/ExperimentV1/SourceManifest.json` | ExperimentV1专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/ExperimentV1/Summary.json` | ExperimentV1专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/ExperimentV1/TerrainChecks.json` | ExperimentV1专项验收或设计记录:TerrainChecks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/ExperimentV1/Validation.json` | ExperimentV1专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/ExperimentV1/formal-v0.log` | 工程配套文件:formal-v0 | | `Docs/Battlefield-Terrain/ExperimentV1/formal-v1.log` | 工程配套文件:formal-v1 | | `Docs/Battlefield-Terrain/ExperimentV1/search-v0.log` | 工程配套文件:search-v0 | | `Docs/Battlefield-Terrain/ExperimentV1/search-v1.log` | 工程配套文件:search-v1 | | `Docs/Battlefield-Terrain/PreferenceDraft.md` | 说明/历史验收:120名闯关武将偏好地形 · 讨论稿 v1 | | `Docs/Battlefield-Terrain/PreferenceDraft.tsv` | 工程配套文件:PreferenceDraft | | `Docs/Battlefield-Terrain/README.md` | 目录入口说明、运行/维护方法与验收边界:地形与构筑研究 | | `Docs/Battlefield-Terrain/Search2400/CapExceptions.json` | Search2400专项验收或设计记录:CapExceptions(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/Search2400/Checks.log` | 工程配套文件:Checks | | `Docs/Battlefield-Terrain/Search2400/Conclusions.md` | 说明/历史验收:本轮结论与后续讨论 | | `Docs/Battlefield-Terrain/Search2400/Decklists.md` | 说明/历史验收:六种组合:完整实验牌表 | | `Docs/Battlefield-Terrain/Search2400/Execution.json` | Search2400专项验收或设计记录:Execution(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/Search2400/ExpectedOutput.json` | Search2400专项验收或设计记录:ExpectedOutput(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/Search2400/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Battlefield-Terrain/Search2400/PolicyComparison.json` | Search2400专项验收或设计记录:PolicyComparison(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/Search2400/Protocol.md` | 说明/历史验收:搜索AI 2400节点,50000场冻结方案 | | `Docs/Battlefield-Terrain/Search2400/README.md` | 目录入口说明、运行/维护方法与验收边界:搜索AI:2400节点/50000场复核 | | `Docs/Battlefield-Terrain/Search2400/Rebuild.log` | 工程配套文件:Rebuild | | `Docs/Battlefield-Terrain/Search2400/Search2400Report.zip` | 工程配套文件:Search2400Report | | `Docs/Battlefield-Terrain/Search2400/Source.zip` | 工程配套文件:Source | | `Docs/Battlefield-Terrain/Search2400/SourceChangeAudit.json` | Search2400专项验收或设计记录:SourceChangeAudit(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/Search2400/SourceManifest.json` | Search2400专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/Search2400/Summary.json` | Search2400专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/Search2400/Validation.json` | Search2400专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/Search2400/part-0.log` | 工程配套文件:part-0 | | `Docs/Battlefield-Terrain/Search2400/part-1.log` | 工程配套文件:part-1 | | `Docs/Battlefield-Terrain/Search2400/part-2.log` | 工程配套文件:part-2 | | `Docs/Battlefield-Terrain/Search2400/part-3.log` | 工程配套文件:part-3 | | `Docs/Battlefield-Terrain/Search2400/part-4.log` | 工程配套文件:part-4 | | `Docs/Battlefield-Terrain/Search2400/part-5.log` | 工程配套文件:part-5 | | `Docs/Battlefield-Terrain/Search2400/part-6.log` | 工程配套文件:part-6 | | `Docs/Battlefield-Terrain/Search2400/part-7.log` | 工程配套文件:part-7 | | `Docs/Battlefield-Terrain/SixArchetypesT2/BaselineRegression.log` | 工程配套文件:BaselineRegression | | `Docs/Battlefield-Terrain/SixArchetypesT2/BaselineSummary.json` | SixArchetypesT2专项验收或设计记录:BaselineSummary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft1.decks.json` | Calibration专项验收或设计记录:Draft1.decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft1.jsonl.gz` | 工程配套文件:Draft1.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft1.summary.json` | Calibration专项验收或设计记录:Draft1.summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft2.decks.json` | Calibration专项验收或设计记录:Draft2.decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft2.jsonl.gz` | 工程配套文件:Draft2.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft2.summary.json` | Calibration专项验收或设计记录:Draft2.summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft3.decks.json` | Calibration专项验收或设计记录:Draft3.decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft3.jsonl.gz` | 工程配套文件:Draft3.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft3.summary.json` | Calibration专项验收或设计记录:Draft3.summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft4.decks.json` | Calibration专项验收或设计记录:Draft4.decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft4.jsonl.gz` | 工程配套文件:Draft4.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft4.summary.json` | Calibration专项验收或设计记录:Draft4.summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft5.decks.json` | Calibration专项验收或设计记录:Draft5.decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft5.jsonl.gz` | 工程配套文件:Draft5.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft5.summary.json` | Calibration专项验收或设计记录:Draft5.summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft6.decks.json` | Calibration专项验收或设计记录:Draft6.decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft6.jsonl.gz` | 工程配套文件:Draft6.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/Draft6.summary.json` | Calibration专项验收或设计记录:Draft6.summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Calibration/README.md` | 目录入口说明、运行/维护方法与验收边界:校准草稿(不计入正式5万场) | | `Docs/Battlefield-Terrain/SixArchetypesT2/CapExceptions.json` | SixArchetypesT2专项验收或设计记录:CapExceptions(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Decklists.md` | 说明/历史验收:六种组合:完整实验牌表 | | `Docs/Battlefield-Terrain/SixArchetypesT2/Decks.json` | SixArchetypesT2专项验收或设计记录:Decks(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Deep-v0.jsonl.gz` | 工程配套文件:Deep-v0.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/Deep-v1.jsonl.gz` | 工程配套文件:Deep-v1.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/DeepBaselineSummary.json` | SixArchetypesT2专项验收或设计记录:DeepBaselineSummary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/DeepSummary.json` | SixArchetypesT2专项验收或设计记录:DeepSummary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Design.md` | 说明/历史验收:六种组合与地形收益上限 · T2冻结候选 | | `Docs/Battlefield-Terrain/SixArchetypesT2/Games-v0.jsonl.gz` | 工程配套文件:Games-v0.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/Games-v1.jsonl.gz` | 工程配套文件:Games-v1.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/MainstreamBalanced.md` | 说明/历史验收:用户澄清后的方向:平衡型为主流 | | `Docs/Battlefield-Terrain/SixArchetypesT2/PolicyComparison.json` | SixArchetypesT2专项验收或设计记录:PolicyComparison(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/README.md` | 目录入口说明、运行/维护方法与验收边界:六套组合与地形优势上限:T2设计及独立模拟报告 | | `Docs/Battlefield-Terrain/SixArchetypesT2/RebuildCheck.log` | 工程配套文件:RebuildCheck | | `Docs/Battlefield-Terrain/SixArchetypesT2/Search-v0.jsonl.gz` | 工程配套文件:Search-v0.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/Search-v1.jsonl.gz` | 工程配套文件:Search-v1.jsonl | | `Docs/Battlefield-Terrain/SixArchetypesT2/SearchBaselineSummary.json` | SixArchetypesT2专项验收或设计记录:SearchBaselineSummary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/SearchSummary.json` | SixArchetypesT2专项验收或设计记录:SearchSummary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/SixArchetypesT2.zip` | 工程配套文件:SixArchetypesT2 | | `Docs/Battlefield-Terrain/SixArchetypesT2/Source.zip` | 工程配套文件:Source | | `Docs/Battlefield-Terrain/SixArchetypesT2/SourceManifest.json` | SixArchetypesT2专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Summary.json` | SixArchetypesT2专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/Validation.json` | SixArchetypesT2专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/SixArchetypesT2/deep-build.log` | 工程配套文件:deep-build | | `Docs/Battlefield-Terrain/SixArchetypesT2/deep-v0.log` | 工程配套文件:deep-v0 | | `Docs/Battlefield-Terrain/SixArchetypesT2/deep-v1.log` | 工程配套文件:deep-v1 | | `Docs/Battlefield-Terrain/SixArchetypesT2/formal-v0.log` | 工程配套文件:formal-v0 | | `Docs/Battlefield-Terrain/SixArchetypesT2/formal-v1.log` | 工程配套文件:formal-v1 | | `Docs/Battlefield-Terrain/SixArchetypesT2/freeze-build.log` | 工程配套文件:freeze-build | | `Docs/Battlefield-Terrain/SixArchetypesT2/search-v0.log` | 工程配套文件:search-v0 | | `Docs/Battlefield-Terrain/SixArchetypesT2/search-v1.log` | 工程配套文件:search-v1 | | `Docs/Battlefield-Terrain/Validation.json` | Battlefield-Terrain专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Battlefield-Terrain/preference-en-1024.png` | Battlefield-Terrain界面/素材/排版验收截图:preference-en-1024 | | `Docs/Battlefield-Terrain/preference-en-1920.png` | Battlefield-Terrain界面/素材/排版验收截图:preference-en-1920 | | `Docs/Battlefield-Terrain/preference-zh-Hans-1024.png` | Battlefield-Terrain界面/素材/排版验收截图:preference-zh-Hans-1024 | | `Docs/Battlefield-Terrain/preference-zh-Hans-1920.png` | Battlefield-Terrain界面/素材/排版验收截图:preference-zh-Hans-1920 | | `Docs/Battlefields/Battle-1024.png` | Battlefields界面/素材/排版验收截图:Battle-1024 | | `Docs/Battlefields/Battle-FullBoard.png` | Battlefields界面/素材/排版验收截图:Battle-FullBoard | | `Docs/Battlefields/BeihaiAmbient.mp4` | 工程配套文件:BeihaiAmbient | | `Docs/Battlefields/BeihaiGateDetail.mp4` | 工程配套文件:BeihaiGateDetail | | `Docs/Battlefields/BeihaiGateLightsRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:BeihaiGateLightsRefined-FullBoard | | `Docs/Battlefields/BeihaiGateLightsRefined-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:BeihaiGateLightsRefined-LogAndTooltip | | `Docs/Battlefields/BeihaiGateLightsRefined.mp4` | 工程配套文件:BeihaiGateLightsRefined | | `Docs/Battlefields/BeihaiGateLightsRefined.png` | Battlefields界面/素材/排版验收截图:BeihaiGateLightsRefined | | `Docs/Battlefields/BeihaiGateRefinementValidation.json` | 北海16组城门/吊桥暖光、固定建筑与六图回归验收,未登录账号 | | `Docs/Battlefields/BeihaiRefined-1024.png` | Battlefields界面/素材/排版验收截图:BeihaiRefined-1024 | | `Docs/Battlefields/BeihaiRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:BeihaiRefined-FullBoard | | `Docs/Battlefields/BeihaiRefined-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:BeihaiRefined-LogAndTooltip | | `Docs/Battlefields/BeihaiRefined.mp4` | 工程配套文件:BeihaiRefined | | `Docs/Battlefields/BeihaiRefinementValidation.json` | 北海八处火焰、七面旗帜与固定端实际渲染验收,150项六图环境及17项结算回归,未登录账号 | | `Docs/Battlefields/Campaign-LockedSelection.png` | Battlefields界面/素材/排版验收截图:Campaign-LockedSelection | | `Docs/Battlefields/CampaignMapValidation.json` | 六章按20关切图、新夜图、116项环境回归与17项结算回归的隔离验收记录 | | `Docs/Battlefields/ChibiAmbient.mp4` | 工程配套文件:ChibiAmbient | | `Docs/Battlefields/ChibiFlagsRefined.mp4` | 工程配套文件:ChibiFlagsRefined | | `Docs/Battlefields/ChibiShipRefinementValidation.json` | 赤壁12处远船火光、四处反光及船体桅杆稳定的实际渲染与六图回归验收,未登录账号 | | `Docs/Battlefields/ChibiShipsRefined-1024.png` | Battlefields界面/素材/排版验收截图:ChibiShipsRefined-1024 | | `Docs/Battlefields/ChibiShipsRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:ChibiShipsRefined-FullBoard | | `Docs/Battlefields/ChibiShipsRefined-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:ChibiShipsRefined-LogAndTooltip | | `Docs/Battlefields/ChibiShipsRefined.mp4` | 工程配套文件:ChibiShipsRefined | | `Docs/Battlefields/DisplaySettings-SceneEntry.png` | Battlefields界面/素材/排版验收截图:DisplaySettings-SceneEntry | | `Docs/Battlefields/FourMapsAmbient.mp4` | 工程配套文件:FourMapsAmbient | | `Docs/Battlefields/GuanduAmbient.mp4` | 工程配套文件:GuanduAmbient | | `Docs/Battlefields/GuanduFlagsRefined-1024.png` | Battlefields界面/素材/排版验收截图:GuanduFlagsRefined-1024 | | `Docs/Battlefields/GuanduFlagsRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:GuanduFlagsRefined-FullBoard | | `Docs/Battlefields/GuanduFlagsRefined-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:GuanduFlagsRefined-LogAndTooltip | | `Docs/Battlefields/GuanduFlagsRefined.mp4` | 工程配套文件:GuanduFlagsRefined | | `Docs/Battlefields/GuanduTentDetail.mp4` | 工程配套文件:GuanduTentDetail | | `Docs/Battlefields/GuanduTentRefinementValidation.json` | 官渡八处帐篷暖光逐处变化、克制亮度范围、固定屋顶与六图回归验收,未登录账号 | | `Docs/Battlefields/GuanduTentsRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:GuanduTentsRefined-FullBoard | | `Docs/Battlefields/GuanduTentsRefined-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:GuanduTentsRefined-LogAndTooltip | | `Docs/Battlefields/GuanduTentsRefined.mp4` | 工程配套文件:GuanduTentsRefined | | `Docs/Battlefields/GuanduTentsRefined.png` | Battlefields界面/素材/排版验收截图:GuanduTentsRefined | | `Docs/Battlefields/HulaoAmbient.mp4` | 工程配套文件:HulaoAmbient | | `Docs/Battlefields/HulaoFlagRefinementValidation.json` | 虎牢关20面旗帜及固定端实际渲染验收,216项六图环境与17项结算回归、北海修正保留,未登录账号 | | `Docs/Battlefields/HulaoFlagsRefined-1024.png` | Battlefields界面/素材/排版验收截图:HulaoFlagsRefined-1024 | | `Docs/Battlefields/HulaoFlagsRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:HulaoFlagsRefined-FullBoard | | `Docs/Battlefields/HulaoFlagsRefined-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:HulaoFlagsRefined-LogAndTooltip | | `Docs/Battlefields/HulaoFlagsRefined.mp4` | 工程配套文件:HulaoFlagsRefined | | `Docs/Battlefields/HulaoGateDetail.mp4` | 工程配套文件:HulaoGateDetail | | `Docs/Battlefields/HulaoGateLightsRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:HulaoGateLightsRefined-FullBoard | | `Docs/Battlefields/HulaoGateLightsRefined-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:HulaoGateLightsRefined-LogAndTooltip | | `Docs/Battlefields/HulaoGateLightsRefined.mp4` | 工程配套文件:HulaoGateLightsRefined | | `Docs/Battlefields/HulaoGateLightsRefined.png` | Battlefields界面/素材/排版验收截图:HulaoGateLightsRefined | | `Docs/Battlefields/HulaoGateRefinementValidation.json` | 虎牢关16组远处城门暖光、固定建筑/火炬支撑与六图回归验收,未登录账号 | | `Docs/Battlefields/InstalledFiles.json` | Battlefields专项验收或设计记录:InstalledFiles(保留原日期,不等于本次重跑) | | `Docs/Battlefields/LuoyangAmbient.mp4` | 工程配套文件:LuoyangAmbient | | `Docs/Battlefields/LuoyangCenterDetail.mp4` | 工程配套文件:LuoyangCenterDetail | | `Docs/Battlefields/LuoyangCenterRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:LuoyangCenterRefined-FullBoard | | `Docs/Battlefields/LuoyangCenterRefined-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:LuoyangCenterRefined-LogAndTooltip | | `Docs/Battlefields/LuoyangCenterRefined.mp4` | 工程配套文件:LuoyangCenterRefined | | `Docs/Battlefields/LuoyangCenterRefined.png` | Battlefields界面/素材/排版验收截图:LuoyangCenterRefined | | `Docs/Battlefields/LuoyangCenterRefinementValidation.json` | 洛阳九火盆逐处可见/原图形变、两面小旗可见性及固定旗杆与六图回归验收,未登录账号 | | `Docs/Battlefields/LuoyangFlagsRefined.mp4` | 工程配套文件:LuoyangFlagsRefined | | `Docs/Battlefields/MapSelection-1024.png` | Battlefields界面/素材/排版验收截图:MapSelection-1024 | | `Docs/Battlefields/MapSelection.png` | Battlefields界面/素材/排版验收截图:MapSelection | | `Docs/Battlefields/MultiMapValidation.json` | 五图动态、切换、实际UI渲染和资源生命周期专项验收,未登录玩家账号 | | `Docs/Battlefields/Prompts.md` | 说明/历史验收:四张战场美术素材 | | `Docs/Battlefields/README.md` | 目录入口说明、运行/维护方法与验收边界:六张动态战场 | | `Docs/Battlefields/RemainingFlagRefinementValidation.json` | 四图53处真实旗面、固定端与旗杆及六图环境回归的隔离渲染验收,未登录账号 | | `Docs/Battlefields/SixMapSelection.png` | Battlefields界面/素材/排版验收截图:SixMapSelection | | `Docs/Battlefields/Validation.json` | Battlefields专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Battlefields/Wuzhang-Battle-1024.png` | Battlefields界面/素材/排版验收截图:Wuzhang-Battle-1024 | | `Docs/Battlefields/Wuzhang-Battle.png` | Battlefields界面/素材/排版验收截图:Wuzhang-Battle | | `Docs/Battlefields/Wuzhang-Briefing.png` | Battlefields界面/素材/排版验收截图:Wuzhang-Briefing | | `Docs/Battlefields/Wuzhang-FullBoard.png` | Battlefields界面/素材/排版验收截图:Wuzhang-FullBoard | | `Docs/Battlefields/Wuzhang-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:Wuzhang-LogAndTooltip | | `Docs/Battlefields/WuzhangAmbient.mp4` | 工程配套文件:WuzhangAmbient | | `Docs/Battlefields/WuzhangFlagsRefined.mp4` | 工程配套文件:WuzhangFlagsRefined | | `Docs/Battlefields/WuzhangLanternRefinementValidation.json` | 五丈原左右灯罩实际亮度变化、独立相位、固定挂杆及六图环境回归验收,未登录账号 | | `Docs/Battlefields/WuzhangLanternsRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:WuzhangLanternsRefined-FullBoard | | `Docs/Battlefields/WuzhangLanternsRefined.mp4` | 工程配套文件:WuzhangLanternsRefined | | `Docs/Battlefields/WuzhangLanternsRefined.png` | Battlefields界面/素材/排版验收截图:WuzhangLanternsRefined | | `Docs/Battlefields/WuzhangLightRefinementValidation.json` | 五丈原两灯增强、七组远处炮楼窗灯亮度、固定建筑支架与六图回归验收,未登录账号 | | `Docs/Battlefields/WuzhangLightsRefined-FullBoard.png` | Battlefields界面/素材/排版验收截图:WuzhangLightsRefined-FullBoard | | `Docs/Battlefields/WuzhangLightsRefined-LogAndTooltip.png` | Battlefields界面/素材/排版验收截图:WuzhangLightsRefined-LogAndTooltip | | `Docs/Battlefields/WuzhangLightsRefined.mp4` | 工程配套文件:WuzhangLightsRefined | | `Docs/Battlefields/WuzhangLightsRefined.png` | Battlefields界面/素材/排版验收截图:WuzhangLightsRefined | | `Docs/Battlefields/WuzhangPrompt.md` | 内置imagegen制作五丈原的最终提示词、原图引用角色与工程资产位置 | | `Docs/Battlefields/WuzhangTowerDetail.mp4` | 工程配套文件:WuzhangTowerDetail | | `Docs/Battlefields/beihai-1024.png` | Battlefields界面/素材/排版验收截图:beihai-1024 | | `Docs/Battlefields/beihai-FullBoard.png` | Battlefields界面/素材/排版验收截图:beihai-FullBoard | | `Docs/Battlefields/chibi-1024.png` | Battlefields界面/素材/排版验收截图:chibi-1024 | | `Docs/Battlefields/chibi-FullBoard.png` | Battlefields界面/素材/排版验收截图:chibi-FullBoard | | `Docs/Battlefields/guandu-1024.png` | Battlefields界面/素材/排版验收截图:guandu-1024 | | `Docs/Battlefields/guandu-FullBoard.png` | Battlefields界面/素材/排版验收截图:guandu-FullBoard | | `Docs/Battlefields/hulao-1024.png` | Battlefields界面/素材/排版验收截图:hulao-1024 | | `Docs/Battlefields/hulao-FullBoard.png` | Battlefields界面/素材/排版验收截图:hulao-FullBoard | | `Docs/Build-and-Release/DesktopBuildGuide.md` | 说明/历史验收:四个桌面版本的自动构建与换机恢复 | | `Docs/Build-and-Release/EnabledValidation.json` | Build-and-Release专项验收或设计记录:EnabledValidation(保留原日期,不等于本次重跑) | | `Docs/Build-and-Release/MVP041Validation.json` | MVP0.41发布前规则、120关地图、环境回归与24页Word验收边界 | | `Docs/Build-and-Release/MVP051PackageValidation.json` | Build-and-Release专项验收或设计记录:MVP051PackageValidation(保留原日期,不等于本次重跑) | | `Docs/Build-and-Release/MVP052PackageValidation.json` | Build-and-Release专项验收或设计记录:MVP052PackageValidation(保留原日期,不等于本次重跑) | | `Docs/Build-and-Release/MVP053PackageValidation.json` | Build-and-Release专项验收或设计记录:MVP053PackageValidation(保留原日期,不等于本次重跑) | | `Docs/Build-and-Release/ManifestValidation.json` | Build-and-Release专项验收或设计记录:ManifestValidation(保留原日期,不等于本次重跑) | | `Docs/Build-and-Release/README.md` | 目录入口说明、运行/维护方法与验收边界:多平台自动构建与GitHub下载 | | `Docs/Build-and-Release/Validation.json` | Build-and-Release专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/CODING_RULES.md` | 说明/历史验收:编码规范 (CODING_RULES) | | `Docs/Campaign-120.md` | 说明/历史验收:三国卡牌 · 120关主线 | | `Docs/Card-Balance/CardBalance.log` | 工程配套文件:CardBalance | | `Docs/Card-Balance/CatalogSnapshots.log` | 工程配套文件:CatalogSnapshots | | `Docs/Card-Balance/LeaderSkills.log` | 工程配套文件:LeaderSkills | | `Docs/Card-Balance/PvpRules.log` | 工程配套文件:PvpRules | | `Docs/Card-Balance/README.md` | 目录入口说明、运行/维护方法与验收边界:卡牌平衡规则1:MVP0.5.3源码与规则 | | `Docs/Card-Balance/SoloClockRules.log` | 工程配套文件:SoloClockRules | | `Docs/Card-Balance/UnityValidation.json` | Card-Balance专项验收或设计记录:UnityValidation(保留原日期,不等于本次重跑) | | `Docs/Card-Balance/Validation.json` | Card-Balance专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Card-Balance/release.log` | 工程配套文件:release | | `Docs/Card-Balance/ru-WU_SUN_SHANGXIANG-1024.png` | Card-Balance界面/素材/排版验收截图:ru-WU_SUN_SHANGXIANG-1024 | | `Docs/Card-Balance/rules.log` | 工程配套文件:rules | | `Docs/Card-Balance/zh-Hans-NEUTRAL_TROOP_003-1920.png` | Card-Balance界面/素材/排版验收截图:zh-Hans-NEUTRAL_TROOP_003-1920 | | `Docs/Card-Rules/IntegrityMismatch1024.png` | Card-Rules界面/素材/排版验收截图:IntegrityMismatch1024 | | `Docs/Card-Rules/IntegrityMismatch1920.png` | Card-Rules界面/素材/排版验收截图:IntegrityMismatch1920 | | `Docs/Card-Rules/README.md` | 目录入口说明、运行/维护方法与验收边界:卡牌JSON规则迁移与开局校验 | | `Docs/Card-Rules/Validation.json` | Card-Rules专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/CardArtwork/AssetValidation.json` | CardArtwork专项验收或设计记录:AssetValidation(保留原日期,不等于本次重跑) | | `Docs/CardArtwork/Gallery.html` | 187张正式卡牌插画的浏览图库,用于美术人工验收 | | `Docs/CardArtwork/Prompts.json` | CardArtwork专项验收或设计记录:Prompts(保留原日期,不等于本次重跑) | | `Docs/CardArtwork/README.md` | 目录入口说明、运行/维护方法与验收边界:卡牌插图补齐记录 | | `Docs/CardArtwork/UnityValidation.json` | CardArtwork专项验收或设计记录:UnityValidation(保留原日期,不等于本次重跑) | | `Docs/CardVisuals/ActiveSkillButton.png` | CardVisuals界面/素材/排版验收截图:ActiveSkillButton | | `Docs/CardVisuals/CardVariants1920.png` | CardVisuals界面/素材/排版验收截图:CardVariants1920 | | `Docs/CardVisuals/DeckEditor1024.png` | CardVisuals界面/素材/排版验收截图:DeckEditor1024 | | `Docs/CardVisuals/GeneralSilverGold.png` | CardVisuals界面/素材/排版验收截图:GeneralSilverGold | | `Docs/CardVisuals/GenerationPrompts.json` | CardVisuals专项验收或设计记录:GenerationPrompts(保留原日期,不等于本次重跑) | | `Docs/CardVisuals/JadeTarget1920.png` | CardVisuals界面/素材/排版验收截图:JadeTarget1920 | | `Docs/CardVisuals/MixedFullTargets1024.png` | CardVisuals界面/素材/排版验收截图:MixedFullTargets1024 | | `Docs/CardVisuals/README.md` | 目录入口说明、运行/维护方法与验收边界:卡牌分型边框与青玉目标光沿 | | `Docs/CardVisuals/StateEmblemsBattle.png` | CardVisuals界面/素材/排版验收截图:StateEmblemsBattle | | `Docs/CardVisuals/Validation.json` | CardVisuals专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Cloud-Accounts/CloudHistory.png` | Cloud-Accounts界面/素材/排版验收截图:CloudHistory | | `Docs/Cloud-Accounts/CloudReplay.png` | Cloud-Accounts界面/素材/排版验收截图:CloudReplay | | `Docs/Cloud-Accounts/CreateLeader.png` | Cloud-Accounts界面/素材/排版验收截图:CreateLeader | | `Docs/Cloud-Accounts/Login.png` | Cloud-Accounts界面/素材/排版验收截图:Login | | `Docs/Cloud-Accounts/LoginFilled.png` | Cloud-Accounts界面/素材/排版验收截图:LoginFilled | | `Docs/Cloud-Accounts/MainMenu.png` | Cloud-Accounts界面/素材/排版验收截图:MainMenu | | `Docs/Cloud-Accounts/README.md` | 目录入口说明、运行/维护方法与验收边界:Unity账号与云端存档 | | `Docs/Cloud-Accounts/Register.png` | Cloud-Accounts界面/素材/排版验收截图:Register | | `Docs/Cloud-Accounts/SessionReplaced.png` | Cloud-Accounts界面/素材/排版验收截图:SessionReplaced | | `Docs/Cloud-Accounts/UnityValidation.json` | Cloud-Accounts专项验收或设计记录:UnityValidation(保留原日期,不等于本次重跑) | | `Docs/Commerce/MainMenu1024.png` | Commerce界面/素材/排版验收截图:MainMenu1024 | | `Docs/Commerce/MainMenu1920.png` | Commerce界面/素材/排版验收截图:MainMenu1920 | | `Docs/Commerce/Newcomer1024.png` | Commerce界面/素材/排版验收截图:Newcomer1024 | | `Docs/Commerce/Newcomer1920.png` | Commerce界面/素材/排版验收截图:Newcomer1920 | | `Docs/Commerce/NewcomerValidation.json` | Commerce专项验收或设计记录:NewcomerValidation(保留原日期,不等于本次重跑) | | `Docs/Commerce/NextUnlock1024.png` | Commerce界面/素材/排版验收截图:NextUnlock1024 | | `Docs/Commerce/NextUnlock1920.png` | Commerce界面/素材/排版验收截图:NextUnlock1920 | | `Docs/Commerce/NextUnlockAndShopValidation.json` | Commerce专项验收或设计记录:NextUnlockAndShopValidation(保留原日期,不等于本次重跑) | | `Docs/Commerce/README.md` | 目录入口说明、运行/维护方法与验收边界:珍宝阁:新人福利与商城提案 | | `Docs/Commerce/Shop0_1024.png` | Commerce界面/素材/排版验收截图:Shop0_1024 | | `Docs/Commerce/Shop0_1920.png` | Commerce界面/素材/排版验收截图:Shop0_1920 | | `Docs/Commerce/Shop1_1024.png` | Commerce界面/素材/排版验收截图:Shop1_1024 | | `Docs/Commerce/Shop1_1920.png` | Commerce界面/素材/排版验收截图:Shop1_1920 | | `Docs/Commerce/Shop2_1024.png` | Commerce界面/素材/排版验收截图:Shop2_1024 | | `Docs/Commerce/Shop2_1920.png` | Commerce界面/素材/排版验收截图:Shop2_1920 | | `Docs/Commerce/Shop3_1024.png` | Commerce界面/素材/排版验收截图:Shop3_1024 | | `Docs/Commerce/Shop3_1920.png` | Commerce界面/素材/排版验收截图:Shop3_1920 | | `Docs/Development/DevelopmentSummary.docx` | 已发布开发总结Word原件,下一正式发布前统一更新并逐页验证 | | `Docs/Development/DevelopmentSummary.md` | 说明/历史验收:三国将契开发总结与后续计划 | | `Docs/Development/MVP051Validation.json` | Development专项验收或设计记录:MVP051Validation(保留原日期,不等于本次重跑) | | `Docs/Development/MVP052WordValidation.json` | Development专项验收或设计记录:MVP052WordValidation(保留原日期,不等于本次重跑) | | `Docs/Development/MVP05Validation.json` | Development专项验收或设计记录:MVP05Validation(保留原日期,不等于本次重跑) | | `Docs/Development/README.md` | 目录入口说明、运行/维护方法与验收边界:当前开发总结与验收 | | `Docs/Development/ReleaseValidation.json` | MVP0.3提交前规则、编译、Word逐页及发布边界核对记录 | | `Docs/Development/TerminologyValidation.json` | Development专项验收或设计记录:TerminologyValidation(保留原日期,不等于本次重跑) | | `Docs/GAME_DESIGN.md` | 说明/历史验收:三国卡牌玩法规则 | | `Docs/General-Entry/GeneralEntry-SHU_GUAN_YU.png` | General-Entry界面/素材/排版验收截图:GeneralEntry-SHU_GUAN_YU | | `Docs/General-Entry/GeneralEntry-SHU_HUANG_ZHONG.png` | General-Entry界面/素材/排版验收截图:GeneralEntry-SHU_HUANG_ZHONG | | `Docs/General-Entry/GeneralEntry-SHU_ZHANG_FEI.png` | General-Entry界面/素材/排版验收截图:GeneralEntry-SHU_ZHANG_FEI | | `Docs/General-Entry/GeneralEntryChecks.cs.txt` | 工程配套文件:GeneralEntryChecks.cs | | `Docs/General-Entry/README.md` | 目录入口说明、运行/维护方法与验收边界:史诗与传说武将登场 | | `Docs/General-Entry/Validation.json` | General-Entry专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/General-Entry/ZhangFeiAwakening-Stage0.png` | General-Entry界面/素材/排版验收截图:ZhangFeiAwakening-Stage0 | | `Docs/General-Entry/ZhangFeiAwakening-Stage1-1024.png` | General-Entry界面/素材/排版验收截图:ZhangFeiAwakening-Stage1-1024 | | `Docs/General-Entry/ZhangFeiAwakening-Stage1.png` | General-Entry界面/素材/排版验收截图:ZhangFeiAwakening-Stage1 | | `Docs/General-Entry/ZhangFeiAwakening-Stage2.png` | General-Entry界面/素材/排版验收截图:ZhangFeiAwakening-Stage2 | | `Docs/General-Entry/ZhangFeiAwakeningValidation.json` | 2026-10-15张飞专属动画的Mac隔离验证与平台限制,含逐帧采样断言说明 | | `Docs/General-Entry/ZhugeLiangAwakening-Stage0.png` | General-Entry界面/素材/排版验收截图:ZhugeLiangAwakening-Stage0 | | `Docs/General-Entry/ZhugeLiangAwakening-Stage1-1024.png` | General-Entry界面/素材/排版验收截图:ZhugeLiangAwakening-Stage1-1024 | | `Docs/General-Entry/ZhugeLiangAwakening-Stage1.png` | General-Entry界面/素材/排版验收截图:ZhugeLiangAwakening-Stage1 | | `Docs/General-Entry/ZhugeLiangAwakening-Stage2.png` | General-Entry界面/素材/排版验收截图:ZhugeLiangAwakening-Stage2 | | `Docs/General-Entry/ZhugeLiangAwakeningValidation.json` | 诸葛亮静态分层登场的Mac隔离验收记录,注明逐帧采样及目标设备限制 | | `Docs/History-and-Encyclopedia/CardSearch.png` | History-and-Encyclopedia界面/素材/排版验收截图:CardSearch | | `Docs/History-and-Encyclopedia/Encyclopedia.png` | History-and-Encyclopedia界面/素材/排版验收截图:Encyclopedia | | `Docs/History-and-Encyclopedia/History.png` | History-and-Encyclopedia界面/素材/排版验收截图:History | | `Docs/History-and-Encyclopedia/HistoryDuration1024.png` | History-and-Encyclopedia界面/素材/排版验收截图:HistoryDuration1024 | | `Docs/History-and-Encyclopedia/HistoryDuration1920.png` | History-and-Encyclopedia界面/素材/排版验收截图:HistoryDuration1920 | | `Docs/History-and-Encyclopedia/HistoryDurationValidation.json` | 历史耗时的Unity、后台和共享规则隔离验收及发布边界 | | `Docs/History-and-Encyclopedia/LeaderIntroduction.png` | History-and-Encyclopedia界面/素材/排版验收截图:LeaderIntroduction | | `Docs/History-and-Encyclopedia/MainMenu.png` | History-and-Encyclopedia界面/素材/排版验收截图:MainMenu | | `Docs/History-and-Encyclopedia/README.md` | 目录入口说明、运行/维护方法与验收边界:历史对战与卡牌介绍 | | `Docs/History-and-Encyclopedia/Replay.png` | History-and-Encyclopedia界面/素材/排版验收截图:Replay | | `Docs/History-and-Encyclopedia/ReplayHand.png` | History-and-Encyclopedia界面/素材/排版验收截图:ReplayHand | | `Docs/History-and-Encyclopedia/TokenIntroduction.png` | History-and-Encyclopedia界面/素材/排版验收截图:TokenIntroduction | | `Docs/Holo-Preview/AllCard-NEUTRAL_FORMATION_005-Right.png` | Holo-Preview界面/素材/排版验收截图:AllCard-NEUTRAL_FORMATION_005-Right | | `Docs/Holo-Preview/AllCard-NEUTRAL_SECRET_006-Right.png` | Holo-Preview界面/素材/排版验收截图:AllCard-NEUTRAL_SECRET_006-Right | | `Docs/Holo-Preview/AllCard-NEUTRAL_TROOP_001-Right.png` | Holo-Preview界面/素材/排版验收截图:AllCard-NEUTRAL_TROOP_001-Right | | `Docs/Holo-Preview/AllCard-OPENING_COIN-Right.png` | Holo-Preview界面/素材/排版验收截图:AllCard-OPENING_COIN-Right | | `Docs/Holo-Preview/AllCard-QUN_ZHANG_BAO-Right.png` | Holo-Preview界面/素材/排版验收截图:AllCard-QUN_ZHANG_BAO-Right | | `Docs/Holo-Preview/AllCard-QUN_ZHANG_JIAO-Right.png` | Holo-Preview界面/素材/排版验收截图:AllCard-QUN_ZHANG_JIAO-Right | | `Docs/Holo-Preview/AllCard-SHU_LIU_BEI-Right.png` | Holo-Preview界面/素材/排版验收截图:AllCard-SHU_LIU_BEI-Right | | `Docs/Holo-Preview/AllCard-TOKEN_MULE-Right.png` | Holo-Preview界面/素材/排版验收截图:AllCard-TOKEN_MULE-Right | | `Docs/Holo-Preview/AllCard-WEI_CAO_CAO-Right.png` | Holo-Preview界面/素材/排版验收截图:AllCard-WEI_CAO_CAO-Right | | `Docs/Holo-Preview/AllCardsValidation.json` | Holo-Preview专项验收或设计记录:AllCardsValidation(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/AttackCloneChecks.cs.txt` | 工程配套文件:AttackCloneChecks.cs | | `Docs/Holo-Preview/AttackCloneValidation.json` | Holo-Preview专项验收或设计记录:AttackCloneValidation(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/Battle-1024.png` | Holo-Preview界面/素材/排版验收截图:Battle-1024 | | `Docs/Holo-Preview/Battle-1920.png` | Holo-Preview界面/素材/排版验收截图:Battle-1920 | | `Docs/Holo-Preview/BattleValidation.json` | Holo-Preview专项验收或设计记录:BattleValidation(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/CampaignBriefing1920.png` | Holo-Preview界面/素材/排版验收截图:CampaignBriefing1920 | | `Docs/Holo-Preview/CampaignLayers1024.png` | Holo-Preview界面/素材/排版验收截图:CampaignLayers1024 | | `Docs/Holo-Preview/CampaignLayers1920.png` | Holo-Preview界面/素材/排版验收截图:CampaignLayers1920 | | `Docs/Holo-Preview/CampaignLayersValidation.json` | 选关和关卡说明卡牌分层的Mac隔离625项验收与发布边界 | | `Docs/Holo-Preview/CatalogWithoutCustomLeader-1920.png` | Holo-Preview界面/素材/排版验收截图:CatalogWithoutCustomLeader-1920 | | `Docs/Holo-Preview/Clone-After.png` | Holo-Preview界面/素材/排版验收截图:Clone-After | | `Docs/Holo-Preview/Clone-Before.png` | Holo-Preview界面/素材/排版验收截图:Clone-Before | | `Docs/Holo-Preview/DeckLayeredCardsValidation.json` | Holo-Preview专项验收或设计记录:DeckLayeredCardsValidation(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/DeckLayers-1024.png` | Holo-Preview界面/素材/排版验收截图:DeckLayers-1024 | | `Docs/Holo-Preview/DeckLayers-1920.png` | Holo-Preview界面/素材/排版验收截图:DeckLayers-1920 | | `Docs/Holo-Preview/FullBattle-Left.png` | Holo-Preview界面/素材/排版验收截图:FullBattle-Left | | `Docs/Holo-Preview/FullBattle-Right.png` | Holo-Preview界面/素材/排版验收截图:FullBattle-Right | | `Docs/Holo-Preview/FullHand-Right.png` | Holo-Preview界面/素材/排版验收截图:FullHand-Right | | `Docs/Holo-Preview/FullSelected-Right.png` | Holo-Preview界面/素材/排版验收截图:FullSelected-Right | | `Docs/Holo-Preview/HideCustomLeaderValidation.json` | Holo-Preview专项验收或设计记录:HideCustomLeaderValidation(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/HoloIntegrationChecks.cs.txt` | 工程配套文件:HoloIntegrationChecks.cs | | `Docs/Holo-Preview/Hover-1920.png` | Holo-Preview界面/素材/排版验收截图:Hover-1920 | | `Docs/Holo-Preview/Inline-1024.png` | Holo-Preview界面/素材/排版验收截图:Inline-1024 | | `Docs/Holo-Preview/Inline-1920.png` | Holo-Preview界面/素材/排版验收截图:Inline-1920 | | `Docs/Holo-Preview/Inline-3840.png` | Holo-Preview界面/素材/排版验收截图:Inline-3840 | | `Docs/Holo-Preview/LayerAlignmentReport.json` | Holo-Preview专项验收或设计记录:LayerAlignmentReport(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/LayerCoverage.json` | Holo-Preview专项验收或设计记录:LayerCoverage(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/MaskValidation.json` | Holo-Preview专项验收或设计记录:MaskValidation(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/Preview-1024.png` | Holo-Preview界面/素材/排版验收截图:Preview-1024 | | `Docs/Holo-Preview/Preview-1920.png` | Holo-Preview界面/素材/排版验收截图:Preview-1920 | | `Docs/Holo-Preview/README.md` | 目录入口说明、运行/维护方法与验收边界:全卡牌分层视差与光泽 | | `Docs/Holo-Preview/RemainingLayers.json` | Holo-Preview专项验收或设计记录:RemainingLayers(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/ResumeBatch1Results.json` | Holo-Preview专项验收或设计记录:ResumeBatch1Results(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/ResumeBatch2Results.json` | Holo-Preview专项验收或设计记录:ResumeBatch2Results(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/ResumeBatch3Results.json` | Holo-Preview专项验收或设计记录:ResumeBatch3Results(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/ResumeFirstBackground.json` | Holo-Preview专项验收或设计记录:ResumeFirstBackground(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/Scout-Attack-After.png` | Holo-Preview界面/素材/排版验收截图:Scout-Attack-After | | `Docs/Holo-Preview/Standalone-1920.png` | Holo-Preview界面/素材/排版验收截图:Standalone-1920 | | `Docs/Holo-Preview/SummonedLayers1024.png` | Holo-Preview界面/素材/排版验收截图:SummonedLayers1024 | | `Docs/Holo-Preview/SummonedLayers1920.png` | Holo-Preview界面/素材/排版验收截图:SummonedLayers1920 | | `Docs/Holo-Preview/SummonedTokenLayersValidation.json` | 召唤物运行编号分层映射的Mac隔离79项验收与发布边界 | | `Docs/Holo-Preview/Validation.json` | Holo-Preview专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Holo-Preview/Weapon-PlayerNEUTRAL_WEAPON_008-Right.png` | Holo-Preview界面/素材/排版验收截图:Weapon-PlayerNEUTRAL_WEAPON_008-Right | | `Docs/Interaction-and-Readability/ConfirmPlayed.png` | Interaction-and-Readability界面/素材/排版验收截图:ConfirmPlayed | | `Docs/Interaction-and-Readability/ConfirmSelected.png` | Interaction-and-Readability界面/素材/排版验收截图:ConfirmSelected | | `Docs/Interaction-and-Readability/ConfirmTarget.png` | Interaction-and-Readability界面/素材/排版验收截图:ConfirmTarget | | `Docs/Interaction-and-Readability/DeckSynergyTooltip.png` | Interaction-and-Readability界面/素材/排版验收截图:DeckSynergyTooltip | | `Docs/Interaction-and-Readability/DeckSynergyTooltipChecks.cs.txt` | 工程配套文件:DeckSynergyTooltipChecks.cs | | `Docs/Interaction-and-Readability/DeckSynergyTooltipValidation.json` | Interaction-and-Readability专项验收或设计记录:DeckSynergyTooltipValidation(保留原日期,不等于本次重跑) | | `Docs/Interaction-and-Readability/FocusDamage.png` | Interaction-and-Readability界面/素材/排版验收截图:FocusDamage | | `Docs/Interaction-and-Readability/FocusJianYong.png` | Interaction-and-Readability界面/素材/排版验收截图:FocusJianYong | | `Docs/Interaction-and-Readability/FocusMedic.png` | Interaction-and-Readability界面/素材/排版验收截图:FocusMedic | | `Docs/Interaction-and-Readability/FocusMultiTarget.png` | Interaction-and-Readability界面/素材/排版验收截图:FocusMultiTarget | | `Docs/Interaction-and-Readability/FullBoard1024.png` | Interaction-and-Readability界面/素材/排版验收截图:FullBoard1024 | | `Docs/Interaction-and-Readability/FullBoard1920.png` | Interaction-and-Readability界面/素材/排版验收截图:FullBoard1920 | | `Docs/Interaction-and-Readability/HandAffordability.md` | 说明/历史验收:费用不足的手牌禁止选中 | | `Docs/Interaction-and-Readability/HandAffordabilityValidation.json` | Interaction-and-Readability专项验收或设计记录:HandAffordabilityValidation(保留原日期,不等于本次重跑) | | `Docs/Interaction-and-Readability/HandTwoResources1024.png` | Interaction-and-Readability界面/素材/排版验收截图:HandTwoResources1024 | | `Docs/Interaction-and-Readability/HandTwoResources1920.png` | Interaction-and-Readability界面/素材/排版验收截图:HandTwoResources1920 | | `Docs/Interaction-and-Readability/HoverDelayChecks.cs.txt` | 工程配套文件:HoverDelayChecks.cs | | `Docs/Interaction-and-Readability/HoverDelayValidation.json` | Interaction-and-Readability专项验收或设计记录:HoverDelayValidation(保留原日期,不等于本次重跑) | | `Docs/Interaction-and-Readability/HttpValidation.json` | Interaction-and-Readability专项验收或设计记录:HttpValidation(保留原日期,不等于本次重跑) | | `Docs/Interaction-and-Readability/README.md` | 目录入口说明、运行/维护方法与验收边界:战斗交互与可读性 | | `Docs/Interaction-and-Readability/ReadableBattle.png` | Interaction-and-Readability界面/素材/排版验收截图:ReadableBattle | | `Docs/Interaction-and-Readability/RulesValidation.json` | Interaction-and-Readability专项验收或设计记录:RulesValidation(保留原日期,不等于本次重跑) | | `Docs/Interaction-and-Readability/Step5Validation.json` | Interaction-and-Readability专项验收或设计记录:Step5Validation(保留原日期,不等于本次重跑) | | `Docs/Interaction-and-Readability/Step6Validation.json` | Interaction-and-Readability专项验收或设计记录:Step6Validation(保留原日期,不等于本次重跑) | | `Docs/Interaction-and-Readability/TargetFocusValidation.json` | Interaction-and-Readability专项验收或设计记录:TargetFocusValidation(保留原日期,不等于本次重跑) | | `Docs/Interaction-and-Readability/ThemedTooltip-Board.png` | Interaction-and-Readability界面/素材/排版验收截图:ThemedTooltip-Board | | `Docs/Interaction-and-Readability/ThemedTooltip-Hand-1024.png` | Interaction-and-Readability界面/素材/排版验收截图:ThemedTooltip-Hand-1024 | | `Docs/Interaction-and-Readability/ThemedTooltip-Hand-1920.png` | Interaction-and-Readability界面/素材/排版验收截图:ThemedTooltip-Hand-1920 | | `Docs/Interaction-and-Readability/ThemedTooltip-Hand-Pair.png` | Interaction-and-Readability界面/素材/排版验收截图:ThemedTooltip-Hand-Pair | | `Docs/Interaction-and-Readability/ThemedTooltipChecks.cs.txt` | 工程配套文件:ThemedTooltipChecks.cs | | `Docs/Interaction-and-Readability/ThemedTooltipValidation.json` | Interaction-and-Readability专项验收或设计记录:ThemedTooltipValidation(保留原日期,不等于本次重跑) | | `Docs/JSON存档与对战服务接口.md` | 说明/历史验收:账号云端存档与对战服务接口 | | `Docs/Leader-Skills/Cost1/Comparison.csv` | 工程配套文件:Comparison | | `Docs/Leader-Skills/Cost1/Comparison.json` | Cost1专项验收或设计记录:Comparison(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Cost1/Data/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/Cost1/Data/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/Cost1/Data/Summary.json` | Data专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Cost1/README.md` | 目录入口说明、运行/维护方法与验收边界:关羽、赵云改为1费:5万场配对复测 | | `Docs/Leader-Skills/Cost1/Screenshots/hud-cost1-1.png` | Screenshots界面/素材/排版验收截图:hud-cost1-1 | | `Docs/Leader-Skills/Cost1/Screenshots/hud-cost1-3.png` | Screenshots界面/素材/排版验收截图:hud-cost1-3 | | `Docs/Leader-Skills/Cost1/Screenshots/leader-en-1024-3.png` | Screenshots界面/素材/排版验收截图:leader-en-1024-3 | | `Docs/Leader-Skills/Cost1/Screenshots/leader-ja-1024-5.png` | Screenshots界面/素材/排版验收截图:leader-ja-1024-5 | | `Docs/Leader-Skills/Cost1/Screenshots/leader-zh-Hans-1920-3.png` | Screenshots界面/素材/排版验收截图:leader-zh-Hans-1920-3 | | `Docs/Leader-Skills/Cost1/SourceManifest.json` | Cost1专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Cost1/UnityHudValidation.json` | Cost1专项验收或设计记录:UnityHudValidation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Cost1/UnityValidation.json` | Cost1专项验收或设计记录:UnityValidation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Cost1/Validation.json` | Cost1专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Data/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/Data/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/Data/Summary.json` | Data专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/DualRush/Comparison.csv` | 工程配套文件:Comparison | | `Docs/Leader-Skills/DualRush/Comparison.json` | DualRush专项验收或设计记录:Comparison(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/DualRush/Data/DualMetrics.jsonl.gz` | 工程配套文件:DualMetrics.jsonl | | `Docs/Leader-Skills/DualRush/Data/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/DualRush/Data/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/DualRush/Data/Summary.json` | Data专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/DualRush/README.md` | 目录入口说明、运行/维护方法与验收边界:关羽+3攻击、赵云2费双目标:5万场复测 | | `Docs/Leader-Skills/DualRush/Screenshots/dual-choice-en.png` | Screenshots界面/素材/排版验收截图:dual-choice-en | | `Docs/Leader-Skills/DualRush/Screenshots/dual-choice-ja.png` | Screenshots界面/素材/排版验收截图:dual-choice-ja | | `Docs/Leader-Skills/DualRush/Screenshots/dual-choice-zh-Hans.png` | Screenshots界面/素材/排版验收截图:dual-choice-zh-Hans | | `Docs/Leader-Skills/DualRush/Screenshots/leader-en-1024-3.png` | Screenshots界面/素材/排版验收截图:leader-en-1024-3 | | `Docs/Leader-Skills/DualRush/Screenshots/leader-zh-Hans-1920-3.png` | Screenshots界面/素材/排版验收截图:leader-zh-Hans-1920-3 | | `Docs/Leader-Skills/DualRush/SourceManifest.json` | DualRush专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/DualRush/UnityDualValidation.json` | DualRush专项验收或设计记录:UnityDualValidation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/DualRush/UnityHudValidation.json` | DualRush专项验收或设计记录:UnityHudValidation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/DualRush/UnityValidation.json` | DualRush专项验收或设计记录:UnityValidation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/DualRush/Validation.json` | DualRush专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/ExtraAttack/Comparison.csv` | 工程配套文件:Comparison | | `Docs/Leader-Skills/ExtraAttack/Comparison.json` | ExtraAttack专项验收或设计记录:Comparison(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v3/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v3/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v3/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v3/Summary.json` | aware-v3专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v3/Summary.log` | 工程配套文件:Summary | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v4/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v4/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v4/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v4/Summary.json` | aware-v4专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v4/Summary.log` | 工程配套文件:Summary | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v6/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v6/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v6/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v6/Summary.json` | aware-v6专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v6/Summary.log` | 工程配套文件:Summary | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v7/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v7/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v7/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v7/Summary.json` | aware-v7专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/ExtraAttack/Data/aware-v7/Summary.log` | 工程配套文件:Summary | | `Docs/Leader-Skills/ExtraAttack/Data/search-v3/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/search-v3/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/search-v4/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/search-v4/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/search-v7/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/ExtraAttack/Data/search-v7/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/ExtraAttack/README.md` | 目录入口说明、运行/维护方法与验收边界:赵云:1费突击与额外一次单位攻击 | | `Docs/Leader-Skills/ExtraAttack/SearchDiagnostic.json` | ExtraAttack专项验收或设计记录:SearchDiagnostic(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/ExtraAttack/SourceManifest.json` | ExtraAttack专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/ExtraAttack/Validation.json` | ExtraAttack专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Comparison.csv` | 工程配套文件:Comparison | | `Docs/Leader-Skills/GuardRush/Comparison.json` | GuardRush专项验收或设计记录:Comparison(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Data/aware-v3/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/aware-v3/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/GuardRush/Data/aware-v3/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/aware-v3/Summary.json` | aware-v3专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Data/aware-v4/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/aware-v4/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/GuardRush/Data/aware-v4/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/aware-v4/Summary.json` | aware-v4专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Data/aware-v5/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/aware-v5/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/GuardRush/Data/aware-v5/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/aware-v5/Summary.json` | aware-v5专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Data/aware-v6/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/aware-v6/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/GuardRush/Data/aware-v6/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/aware-v6/Summary.json` | aware-v6专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Data/legacy-v3/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/legacy-v3/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/GuardRush/Data/legacy-v3/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/legacy-v3/Summary.json` | legacy-v3专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Data/legacy-v4/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/legacy-v4/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/GuardRush/Data/legacy-v4/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/legacy-v4/Summary.json` | legacy-v4专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Data/legacy-v5/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/legacy-v5/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/GuardRush/Data/legacy-v5/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/legacy-v5/Summary.json` | legacy-v5专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Data/legacy-v6/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/legacy-v6/HeroSummary.csv` | 工程配套文件:HeroSummary | | `Docs/Leader-Skills/GuardRush/Data/legacy-v6/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/legacy-v6/Summary.json` | legacy-v6专项验收或设计记录:Summary(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Data/search-v3/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/search-v3/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/search-v4/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/search-v4/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/search-v5/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/search-v5/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/Data/search-v6/Games.jsonl.gz` | 工程配套文件:Games.jsonl | | `Docs/Leader-Skills/GuardRush/Data/search-v6/Metrics.jsonl.gz` | 工程配套文件:Metrics.jsonl | | `Docs/Leader-Skills/GuardRush/README.md` | 目录入口说明、运行/维护方法与验收边界:赵云:1费突击+护卫/护卫与治疗的复测 | | `Docs/Leader-Skills/GuardRush/SearchDiagnostic.json` | GuardRush专项验收或设计记录:SearchDiagnostic(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/SourceManifest.json` | GuardRush专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/GuardRush/Validation.json` | GuardRush专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/README.md` | 目录入口说明、运行/维护方法与验收边界:当前七主公技能 | | `Docs/Leader-Skills/Screenshots/guanxing-choice.png` | Screenshots界面/素材/排版验收截图:guanxing-choice | | `Docs/Leader-Skills/Screenshots/leader-en-1024-3.png` | Screenshots界面/素材/排版验收截图:leader-en-1024-3 | | `Docs/Leader-Skills/Screenshots/leader-ja-1024-5.png` | Screenshots界面/素材/排版验收截图:leader-ja-1024-5 | | `Docs/Leader-Skills/Screenshots/leader-ru-1024-3.png` | Screenshots界面/素材/排版验收截图:leader-ru-1024-3 | | `Docs/Leader-Skills/Screenshots/leader-zh-Hans-1920-3.png` | Screenshots界面/素材/排版验收截图:leader-zh-Hans-1920-3 | | `Docs/Leader-Skills/Selected/AllLeadersAudit.json` | Selected专项验收或设计记录:AllLeadersAudit(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Selected/AllLeadersAudit.md` | 说明/历史验收:七主公介绍、12语言与战场费用核对 | | `Docs/Leader-Skills/Selected/AllLeadersHudRenderAudit.json` | Selected专项验收或设计记录:AllLeadersHudRenderAudit(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-en-0.png` | FeeScreenshots界面/素材/排版验收截图:fee-en-0 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-en-1.png` | FeeScreenshots界面/素材/排版验收截图:fee-en-1 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-en-2.png` | FeeScreenshots界面/素材/排版验收截图:fee-en-2 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-en-3.png` | FeeScreenshots界面/素材/排版验收截图:fee-en-3 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-en-4.png` | FeeScreenshots界面/素材/排版验收截图:fee-en-4 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-en-5.png` | FeeScreenshots界面/素材/排版验收截图:fee-en-5 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-en-6.png` | FeeScreenshots界面/素材/排版验收截图:fee-en-6 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-zh-Hans-0.png` | FeeScreenshots界面/素材/排版验收截图:fee-zh-Hans-0 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-zh-Hans-1.png` | FeeScreenshots界面/素材/排版验收截图:fee-zh-Hans-1 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-zh-Hans-2.png` | FeeScreenshots界面/素材/排版验收截图:fee-zh-Hans-2 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-zh-Hans-3.png` | FeeScreenshots界面/素材/排版验收截图:fee-zh-Hans-3 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-zh-Hans-4.png` | FeeScreenshots界面/素材/排版验收截图:fee-zh-Hans-4 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-zh-Hans-5.png` | FeeScreenshots界面/素材/排版验收截图:fee-zh-Hans-5 | | `Docs/Leader-Skills/Selected/FeeScreenshots/fee-zh-Hans-6.png` | FeeScreenshots界面/素材/排版验收截图:fee-zh-Hans-6 | | `Docs/Leader-Skills/Selected/README.md` | 目录入口说明、运行/维护方法与验收边界:赵云龙胆:已选定规则与主公选择说明 | | `Docs/Leader-Skills/Selected/Screenshots/selected-bottom-en-1024.png` | Screenshots界面/素材/排版验收截图:selected-bottom-en-1024 | | `Docs/Leader-Skills/Selected/Screenshots/selected-bottom-ru-1024.png` | Screenshots界面/素材/排版验收截图:selected-bottom-ru-1024 | | `Docs/Leader-Skills/Selected/Screenshots/selected-top-en-1024.png` | Screenshots界面/素材/排版验收截图:selected-top-en-1024 | | `Docs/Leader-Skills/Selected/Screenshots/selected-top-ja-1024.png` | Screenshots界面/素材/排版验收截图:selected-top-ja-1024 | | `Docs/Leader-Skills/Selected/Screenshots/selected-top-zh-Hans-1024.png` | Screenshots界面/素材/排版验收截图:selected-top-zh-Hans-1024 | | `Docs/Leader-Skills/Selected/Screenshots/selected-top-zh-Hans-1920.png` | Screenshots界面/素材/排版验收截图:selected-top-zh-Hans-1920 | | `Docs/Leader-Skills/Selected/SourceManifest.json` | Selected专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Selected/UnityHudValidation.json` | Selected专项验收或设计记录:UnityHudValidation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Selected/UnitySelectedValidation.json` | Selected专项验收或设计记录:UnitySelectedValidation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Selected/UnityValidation.json` | Selected专项验收或设计记录:UnityValidation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/Selected/Validation.json` | Selected专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/SourceManifest.json` | Leader-Skills专项验收或设计记录:SourceManifest(保留原日期,不等于本次重跑) | | `Docs/Leader-Skills/SourceV3.zip` | 工程配套文件:SourceV3 | | `Docs/Leader-Skills/Validation.json` | Leader-Skills专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Localization/Battle-Russian.png` | Localization界面/素材/排版验收截图:Battle-Russian | | `Docs/Localization/Battle-Spanish.png` | Localization界面/素材/排版验收截图:Battle-Spanish | | `Docs/Localization/Briefing-Japanese.png` | Localization界面/素材/排版验收截图:Briefing-Japanese | | `Docs/Localization/Briefing-Traditional.png` | Localization界面/素材/排版验收截图:Briefing-Traditional | | `Docs/Localization/CardInfo-Korean.png` | Localization界面/素材/排版验收截图:CardInfo-Korean | | `Docs/Localization/Deck-Japanese.png` | Localization界面/素材/排版验收截图:Deck-Japanese | | `Docs/Localization/FrameworkValidation.json` | 国际化框架早期隔离检查记录,完整资源结果见Validation.json | | `Docs/Localization/LanguageDropdown.png` | Localization界面/素材/排版验收截图:LanguageDropdown | | `Docs/Localization/Menu-English.png` | Localization界面/素材/排版验收截图:Menu-English | | `Docs/Localization/README.md` | 目录入口说明、运行/维护方法与验收边界:游戏国际化 i18n | | `Docs/Localization/ScreenAuditSummary.json` | 12语言页面、字体、文字截断和实际显示验收摘要 | | `Docs/Localization/SemanticReview.json` | MVP0.5.2翻译审校范围、修正统计与母语签核边界 | | `Docs/Localization/Validation.json` | Localization专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Localization/dropdown-1024.png` | Localization界面/素材/排版验收截图:dropdown-1024 | | `Docs/Localization/encyclopedia-en-1024.png` | Localization界面/素材/排版验收截图:encyclopedia-en-1024 | | `Docs/Localization/login-en-1024.png` | Localization界面/素材/排版验收截图:login-en-1024 | | `Docs/Localization/menu-en-1024.png` | Localization界面/素材/排版验收截图:menu-en-1024 | | `Docs/Localization/menu-ja-1024.png` | Localization界面/素材/排版验收截图:menu-ja-1024 | | `Docs/Localization/menu-ko-1024.png` | Localization界面/素材/排版验收截图:menu-ko-1024 | | `Docs/Localization/menu-ru-1024.png` | Localization界面/素材/排版验收截图:menu-ru-1024 | | `Docs/Localization/menu-zh-Hant-1024.png` | Localization界面/素材/排版验收截图:menu-zh-Hant-1024 | | `Docs/Localization/settings-en-1024.png` | Localization界面/素材/排版验收截图:settings-en-1024 | | `Docs/Lord-Feedback/EnemyAttackHit.png` | Lord-Feedback界面/素材/排版验收截图:EnemyAttackHit | | `Docs/Lord-Feedback/EnemyFatigueHit1920.png` | Lord-Feedback界面/素材/排版验收截图:EnemyFatigueHit1920 | | `Docs/Lord-Feedback/FatigueDefeatSummary.png` | Lord-Feedback界面/素材/排版验收截图:FatigueDefeatSummary | | `Docs/Lord-Feedback/LethalFatigueHit.png` | Lord-Feedback界面/素材/排版验收截图:LethalFatigueHit | | `Docs/Lord-Feedback/PlayerFatigueHit1024.png` | Lord-Feedback界面/素材/排版验收截图:PlayerFatigueHit1024 | | `Docs/Lord-Feedback/PlayerFatigueHit1920.png` | Lord-Feedback界面/素材/排版验收截图:PlayerFatigueHit1920 | | `Docs/Lord-Feedback/README.md` | 目录入口说明、运行/维护方法与验收边界:主公受伤与疲劳反馈 | | `Docs/Lord-Feedback/Validation.json` | Lord-Feedback专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Matchmaking/Matching.png` | Matchmaking界面/素材/排版验收截图:Matching | | `Docs/Matchmaking/Opening.png` | Matchmaking界面/素材/排版验收截图:Opening | | `Docs/Matchmaking/Platform.png` | Matchmaking界面/素材/排版验收截图:Platform | | `Docs/Matchmaking/PlayerModes.png` | Matchmaking界面/素材/排版验收截图:PlayerModes | | `Docs/Matchmaking/README.md` | 目录入口说明、运行/维护方法与验收边界:强化AI与随机真人对战 | | `Docs/Matchmaking/RandomBattle.png` | Matchmaking界面/素材/排版验收截图:RandomBattle | | `Docs/Matchmaking/RandomVictory.png` | Matchmaking界面/素材/排版验收截图:RandomVictory | | `Docs/Matchmaking/StrongAiBattle.png` | Matchmaking界面/素材/排版验收截图:StrongAiBattle | | `Docs/Matchmaking/Timeout.png` | Matchmaking界面/素材/排版验收截图:Timeout | | `Docs/Matchmaking/Validation.json` | Matchmaking专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Operations/Guide.html` | 主页入口的后台运维指南:数据库连接、Docker启停/日志、备份与独立库恢复,不含密码值 | | `Docs/Operations/MacColorReference.png` | 离线颜色检测工具在Mac上实际运行的五列正常对照截图 | | `Docs/Operations/StaticCardColor.html` | Windows/VMware静态卡牌偏白的离线检测下载、使用方法与调查边界 | | `Docs/Operations/StaticCardColorFixComparison.png` | Mac隔离渲染中原静态路径与兼容路径的七张卡面对照 | | `Docs/Operations/StaticCardColorFixValidation.json` | VMware实测根因、132项GPU兼容检查、187张原图与Windows试玩包记录,实际游戏确认待完成 | | `Docs/Operations/StaticCardColorValidation.json` | Mac实际GPU对照与Windows检测构建记录,VMware结果尚待确认 | | `Docs/Operations/VMware.html` | VMware共享网络与Windows本机端口转发指南,不修改已发布下载包 | | `Docs/Performance/Battle-1920.png` | Performance界面/素材/排版验收截图:Battle-1920 | | `Docs/Performance/BattleClickValidation.json` | 战场点击优化前后性能、实际验收与未复现的1至2秒卡顿边界 | | `Docs/Performance/Before-Clicks.json` | Performance专项验收或设计记录:Before-Clicks(保留原日期,不等于本次重跑) | | `Docs/Performance/Before-Phases.json` | Performance专项验收或设计记录:Before-Phases(保留原日期,不等于本次重跑) | | `Docs/Performance/Clicks.json` | Performance专项验收或设计记录:Clicks(保留原日期,不等于本次重跑) | | `Docs/Performance/Phases.json` | Performance专项验收或设计记录:Phases(保留原日期,不等于本次重跑) | | `Docs/Performance/README.md` | 目录入口说明、运行/维护方法与验收边界:战场点击停顿排查与局部刷新 | | `Docs/Player-PvP/AfterAttack.png` | Player-PvP界面/素材/排版验收截图:AfterAttack | | `Docs/Player-PvP/BattleWithCards.png` | Player-PvP界面/素材/排版验收截图:BattleWithCards | | `Docs/Player-PvP/BothPlayers.png` | Player-PvP界面/素材/排版验收截图:BothPlayers | | `Docs/Player-PvP/Opening.png` | Player-PvP界面/素材/排版验收截图:Opening | | `Docs/Player-PvP/Platform.png` | Player-PvP界面/素材/排版验收截图:Platform | | `Docs/Player-PvP/README.md` | 目录入口说明、运行/维护方法与验收边界:玩家房间对战 | | `Docs/Player-PvP/RoomEntry.png` | Player-PvP界面/素材/排版验收截图:RoomEntry | | `Docs/Player-PvP/Victory.png` | Player-PvP界面/素材/排版验收截图:Victory | | `Docs/Project-Files/CleanupReport.json` | 逐项删除清单、原因、原件摘要及本次验收边界 | | `Docs/Project-Files/CleanupValidation.json` | 清理后结构、保留文件、规则及隔离Unity验收结果 | | `Docs/Project-Files/FileInventory.html` | 支持搜索与分类筛选的离线文件一览 | | `Docs/Project-Files/FileInventory.json` | 供以后生成/检查使用的同一份文件一览数据 | | `Docs/Project-Files/FileInventory.md` | 按目录逐项列出的文件用途一览 | | `Docs/Project-Files/README.md` | 目录入口说明、运行/维护方法与验收边界:工程清理与文件用途说明 | | `Docs/Releases/MVP-0.2.md` | 说明/历史验收:三国卡牌 MVP 0.2 | | `Docs/Releases/MVP05.md` | 说明/历史验收:MVP0.5 版本说明 | | `Docs/Releases/MVP051.md` | 说明/历史验收:MVP0.51 版本说明 | | `Docs/Releases/MVP052.md` | 说明/历史验收:MVP0.5.2 | | `Docs/Releases/MVP053.md` | 说明/历史验收:MVP0.5.3 | | `Docs/Releases/MVP053WordValidation.json` | Releases专项验收或设计记录:MVP053WordValidation(保留原日期,不等于本次重跑) | | `Docs/Releases/MVP055.md` | 说明/历史验收:三国将契 MVP0.5.5 | | `Docs/Releases/MVP055WordValidation.json` | Releases专项验收或设计记录:MVP055WordValidation(保留原日期,不等于本次重跑) | | `Docs/Status-Audit/AI-Retest.json` | Status-Audit专项验收或设计记录:AI-Retest(保留原日期,不等于本次重跑) | | `Docs/Status-Audit/README.md` | 目录入口说明、运行/维护方法与验收边界:状态、关键词与实际效果横向核查 | | `Docs/Status-Audit/Validation.json` | Status-Audit专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/TERMINOLOGY.md` | 说明/历史验收:三国将契统一术语 | | `Docs/TODO.md` | 说明/历史验收:后续开发计划 | | `Docs/TestLadder-and-Display/DisplaySettings.png` | TestLadder-and-Display界面/素材/排版验收截图:DisplaySettings | | `Docs/TestLadder-and-Display/Ladder.png` | TestLadder-and-Display界面/素材/排版验收截图:Ladder | | `Docs/TestLadder-and-Display/Matching.png` | TestLadder-and-Display界面/素材/排版验收截图:Matching | | `Docs/TestLadder-and-Display/NativeMacDisplay.txt` | Mac原生玩家包窗口与全屏显示探针的历史运行输出 | | `Docs/TestLadder-and-Display/Platform.png` | TestLadder-and-Display界面/素材/排版验收截图:Platform | | `Docs/TestLadder-and-Display/PlayerModes.png` | TestLadder-and-Display界面/素材/排版验收截图:PlayerModes | | `Docs/TestLadder-and-Display/README.md` | 目录入口说明、运行/维护方法与验收边界:显示设置、三分钟匹配与测试天梯 | | `Docs/TestLadder-and-Display/RandomVictory.png` | TestLadder-and-Display界面/素材/排版验收截图:RandomVictory | | `Docs/TestLadder-and-Display/RatingRules.png` | TestLadder-and-Display界面/素材/排版验收截图:RatingRules | | `Docs/TestLadder-and-Display/Timeout.png` | TestLadder-and-Display界面/素材/排版验收截图:Timeout | | `Docs/TestLadder-and-Display/Validation.json` | TestLadder-and-Display专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/Turn-Clock/AIGold20.png` | Turn-Clock界面/素材/排版验收截图:AIGold20 | | `Docs/Turn-Clock/AllModes.md` | 说明/历史验收:所有对战共用回合计时 | | `Docs/Turn-Clock/AllModesValidation.json` | Turn-Clock专项验收或设计记录:AllModesValidation(保留原日期,不等于本次重跑) | | `Docs/Turn-Clock/CampaignGold20.png` | Turn-Clock界面/素材/排版验收截图:CampaignGold20 | | `Docs/Turn-Clock/CampaignIdle7.png` | Turn-Clock界面/素材/排版验收截图:CampaignIdle7 | | `Docs/Turn-Clock/Embers5Detail.png` | Turn-Clock界面/素材/排版验收截图:Embers5Detail | | `Docs/Turn-Clock/Gold20.png` | Turn-Clock界面/素材/排版验收截图:Gold20 | | `Docs/Turn-Clock/Gold20Detail.png` | Turn-Clock界面/素材/排版验收截图:Gold20Detail | | `Docs/Turn-Clock/Mulligan.md` | 说明/历史验收:换牌阶段75秒与当前选择 | | `Docs/Turn-Clock/MulliganSelected.png` | Turn-Clock界面/素材/排版验收截图:MulliganSelected | | `Docs/Turn-Clock/PenaltyFixture.png` | Turn-Clock界面/素材/排版验收截图:PenaltyFixture | | `Docs/Turn-Clock/PvpUnityRegression.json` | Turn-Clock专项验收或设计记录:PvpUnityRegression(保留原日期,不等于本次重跑) | | `Docs/Turn-Clock/README.md` | 目录入口说明、运行/维护方法与验收边界:金色回合倒计时与弃赛规则 | | `Docs/Turn-Clock/RulesValidation.json` | Turn-Clock专项验收或设计记录:RulesValidation(保留原日期,不等于本次重跑) | | `Docs/Turn-Clock/UnityValidation.json` | Turn-Clock专项验收或设计记录:UnityValidation(保留原日期,不等于本次重跑) | | `Docs/Turn-Clock/Validation.json` | Turn-Clock专项验收或设计记录:Validation(保留原日期,不等于本次重跑) | | `Docs/主菜单与卡牌说明.md` | 说明/历史验收:主菜单与卡牌说明 | | `Docs/军帐页面设计与素材.md` | 说明/历史验收:三国军帐页面设计 | | `Docs/第一阶段实施与待确认事项.md` | 说明/历史验收:三国卡牌第一阶段实施与待确认事项 | ## Unity依赖 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Packages/manifest.json` | Unity Package Manager依赖声明;工程打开及构建需要保留 | | `Packages/packages-lock.json` | 锁定Unity包依赖的解析版本和来源 | ## Unity工程设置 | 文件(相对工程根目录) | 用途 | | --- | --- | | `ProjectSettings/AudioManager.asset` | UnityAudioManager模块设置;按平台/编辑器维护 | | `ProjectSettings/ClusterInputManager.asset` | UnityClusterInputManager模块设置;按平台/编辑器维护 | | `ProjectSettings/DynamicsManager.asset` | UnityDynamicsManager模块设置;按平台/编辑器维护 | | `ProjectSettings/EditorBuildSettings.asset` | 构建场景顺序:Main和BattleScene | | `ProjectSettings/EditorSettings.asset` | UnityEditorSettings模块设置;按平台/编辑器维护 | | `ProjectSettings/GraphicsSettings.asset` | 渲染与图形设置 | | `ProjectSettings/InputManager.asset` | 传统输入轴设置 | | `ProjectSettings/MemorySettings.asset` | UnityMemorySettings模块设置;按平台/编辑器维护 | | `ProjectSettings/MultiplayerManager.asset` | UnityMultiplayerManager模块设置;按平台/编辑器维护 | | `ProjectSettings/NavMeshAreas.asset` | UnityNavMeshAreas模块设置;按平台/编辑器维护 | | `ProjectSettings/PackageManagerSettings.asset` | UnityPackageManagerSettings模块设置;按平台/编辑器维护 | | `ProjectSettings/Physics2DSettings.asset` | UnityPhysics2DSettings模块设置;按平台/编辑器维护 | | `ProjectSettings/PhysicsCoreProjectSettings2D.asset` | UnityPhysicsCoreProjectSettings2D模块设置;按平台/编辑器维护 | | `ProjectSettings/PresetManager.asset` | UnityPresetManager模块设置;按平台/编辑器维护 | | `ProjectSettings/ProjectAuditorSettings.asset` | UnityProjectAuditorSettings模块设置;按平台/编辑器维护 | | `ProjectSettings/ProjectSettings.asset` | 应用版本、平台、Player与发布基础设置 | | `ProjectSettings/ProjectVersion.txt` | Unity Editor版本要求 | | `ProjectSettings/QualitySettings.asset` | 画质档位与平台画质配置 | | `ProjectSettings/SceneTemplateSettings.json` | UnitySceneTemplateSettings模块设置;按平台/编辑器维护 | | `ProjectSettings/TagManager.asset` | 标签、图层和排序层 | | `ProjectSettings/TimeManager.asset` | 帧时间和时间步设置 | | `ProjectSettings/UnityConnectSettings.asset` | Unity服务连接的本机设置,用户已有变更保留 | | `ProjectSettings/VFXManager.asset` | UnityVFXManager模块设置;按平台/编辑器维护 | | `ProjectSettings/VersionControlSettings.asset` | UnityVersionControlSettings模块设置;按平台/编辑器维护 | ## 规则/AI/发布测试 | 文件(相对工程根目录) | 用途 | | --- | --- | | `Tests/AIAudit/Audit.csproj` | AI批量模拟与战术场景验收工程 | | `Tests/AIAudit/Program.cs` | AIAudit测试/模拟的执行入口 | | `Tests/AIAudit/README.md` | 目录入口说明、运行/维护方法与验收边界:AI 审计测试 | | `Tests/AIAudit/StrategicFixtures.cs` | AI战术场景夹具及决策检查 | | `Tests/AIAudit/UnityStub.cs` | 非Unity规则测试所需的Unity接口替身 | | `Tests/DisplayProbe/DisplayProbe.cs` | 独立玩家包中的窗口/全屏及尺寸边界检查 | | `Tests/DisplayProbe/Editor/BuildDisplayProbe.cs` | 隔离构建显示设置探针应用 | | `Tests/DisplayProbe/README.md` | 目录入口说明、运行/维护方法与验收边界:原生macOS显示验证 | | `Tests/LeaderAudit/Audit.csproj` | AI批量模拟与战术场景验收工程 | | `Tests/LeaderAudit/AuditTurn.cs` | 规则回归场景与断言:AuditTurn | | `Tests/LeaderAudit/ExtraAttackExperiment/BaseHashes.json` | 主公技能研究复现要求的原工程输入哈希 | | `Tests/LeaderAudit/ExtraAttackExperiment/analyze_extra.py` | 核对额外攻击实验输入、统计胜率区间并归档原始数据 | | `Tests/LeaderAudit/ExtraAttackExperiment/experiment.patch` | 仅应用于隔离快照的主公技能与AI实验补丁 | | `Tests/LeaderAudit/ExtraAttackExperiment/prepare.py` | 校验源文件并在外部空目录重建主公技能隔离实验,正常工程不改动 | | `Tests/LeaderAudit/ExtraAttackExperiment/run_extra.py` | 运行赵云额外攻击5万场候选及三组历史基线复现 | | `Tests/LeaderAudit/ExtraAttackExperiment/search_extra.py` | 运行生产搜索AI的额外攻击候选配对诊断 | | `Tests/LeaderAudit/GuardExperiment/BaseHashes.json` | 主公技能研究复现要求的原工程输入哈希 | | `Tests/LeaderAudit/GuardExperiment/analyze.py` | 接口/数据库/边界专项测试:analyze | | `Tests/LeaderAudit/GuardExperiment/analyze_search.py` | 检查搜索AI诊断逐场输入、配对差异并归档原始结果 | | `Tests/LeaderAudit/GuardExperiment/experiment.patch` | 仅应用于隔离快照的主公技能与AI实验补丁 | | `Tests/LeaderAudit/GuardExperiment/prepare.py` | 校验源文件并在外部空目录重建主公技能隔离实验,正常工程不改动 | | `Tests/LeaderAudit/GuardExperiment/run.py` | 接口/数据库/边界专项测试:run | | `Tests/LeaderAudit/GuardExperiment/search.py` | 接口/数据库/边界专项测试:search | | `Tests/LeaderAudit/Program.cs` | LeaderAudit测试/模拟的执行入口 | | `Tests/LeaderAudit/compare_costs.py` | 核对首轮与1费复测的逐场输入、未涉及关赵的比赛和配对胜率变化区间 | | `Tests/LeaderAudit/compare_dual.py` | 核对三轮主公技能结果、配对差异及赵云双目标发动比例 | | `Tests/LeaderAudit/summarize.py` | 接口/数据库/边界专项测试:summarize | | `Tests/Newcomer/Editor/NewcomerPreview.cs` | 隔离验证新人武将解锁、下一关和珍宝阁预览 | | `Tests/Release/test_localization.py` | 接口/数据库/边界专项测试:test localization | | `Tests/Release/test_release.py` | 四平台包/外部清单的完整性与边界回归测试 | | `Tests/Release/test_updates.py` | 接口/数据库/边界专项测试:test updates | | `Tests/Release/test_version_docs.py` | 检查应用版本、README、当前发布说明与同源Word的版本一致性 | | `Tests/Rules/BattleAnimationChecks.cs` | 规则回归场景与断言:BattleAnimationChecks | | `Tests/Rules/CampaignChecks.cs` | 规则回归场景与断言:CampaignChecks | | `Tests/Rules/CardBalanceChecks.cs` | 验证当前卡牌能力边界、重盾兵实际扣费护卫和新旧JSON对局兼容 | | `Tests/Rules/ChoicePresentationChecks.cs` | 规则回归场景与断言:ChoicePresentationChecks | | `Tests/Rules/CloudPreparationChecks.cs` | 规则回归场景与断言:CloudPreparationChecks | | `Tests/Rules/CombatLogChecks.cs` | 规则回归场景与断言:CombatLogChecks | | `Tests/Rules/EntryPresentationChecks.cs` | 规则回归场景与断言:EntryPresentationChecks | | `Tests/Rules/HistoryChecks.cs` | 规则回归场景与断言:HistoryChecks | | `Tests/Rules/JsonRuleChecks.cs` | 规则回归场景与断言:JsonRuleChecks | | `Tests/Rules/LeaderSkillChecks.cs` | 规则回归场景与断言:LeaderSkillChecks | | `Tests/Rules/LordFeedbackChecks.cs` | 规则回归场景与断言:LordFeedbackChecks | | `Tests/Rules/Program.cs` | Rules测试/模拟的执行入口 | | `Tests/Rules/README.md` | 目录入口说明、运行/维护方法与验收边界:规则回归检查 | | `Tests/Rules/Rules.csproj` | 共享规则回归测试工程,直接引用正式规则源码 | | `Tests/Rules/SelectedLeaderSkillChecks.cs` | 规则回归场景与断言:SelectedLeaderSkillChecks | | `Tests/Rules/StatusChecks.cs` | 规则回归场景与断言:StatusChecks | | `Tests/Rules/UnityStub.cs` | 非Unity规则测试所需的Unity接口替身 | | `Tests/TerrainAudit/BalanceConfirmT4/ExpectedOutput.json` | 冻结逐场模拟输出的SHA-256基准,用于复算一致性核对 | | `Tests/TerrainAudit/BalanceConfirmT4/GuardChecks.cs` | 隔离验证重盾兵费用、生命、真实出牌、护卫目标限制与规划克隆 | | `Tests/TerrainAudit/BalanceConfirmT4/Protocol.md` | 工程配套文件:Protocol | | `Tests/TerrainAudit/BalanceConfirmT4/README.md` | 目录入口说明、运行/维护方法与验收边界:T4新种子确认与重盾兵诊断 | | `Tests/TerrainAudit/BalanceConfirmT4/analyze_six.py` | 统计六种构筑的地形、主公与对局拆分和配对区间 | | `Tests/TerrainAudit/BalanceConfirmT4/analyze_t4.py` | 核对T4新种子、配对输入、对照子集、未受影响对局及聚类区间 | | `Tests/TerrainAudit/BalanceConfirmT4/confirmation.patch` | 工程配套文件:confirmation | | `Tests/TerrainAudit/BalanceConfirmT4/prepare.py` | 校验冻结源码包与摘要,在工程外重建地形及构筑离线模拟环境 | | `Tests/TerrainAudit/BalanceConfirmT4/run_confirm.py` | 重算T4新种子40000场确认与诊断,核对逐场输出摘要 | | `Tests/TerrainAudit/BalanceScreenT3/BalanceChecks.cs` | 规则回归场景与断言:BalanceChecks | | `Tests/TerrainAudit/BalanceScreenT3/ExpectedOutput.json` | 冻结逐场模拟输出的SHA-256基准,用于复算一致性核对 | | `Tests/TerrainAudit/BalanceScreenT3/Protocol.md` | 工程配套文件:Protocol | | `Tests/TerrainAudit/BalanceScreenT3/README.md` | 目录入口说明、运行/维护方法与验收边界:T3水域平衡及防守优势筛选 | | `Tests/TerrainAudit/BalanceScreenT3/analyze_screen.py` | 接口/数据库/边界专项测试:analyze screen | | `Tests/TerrainAudit/BalanceScreenT3/analyze_six.py` | 统计六种构筑的地形、主公与对局拆分和配对区间 | | `Tests/TerrainAudit/BalanceScreenT3/prepare.py` | 校验冻结源码包与摘要,在工程外重建地形及构筑离线模拟环境 | | `Tests/TerrainAudit/BalanceScreenT3/run_screen.py` | 接口/数据库/边界专项测试:run screen | | `Tests/TerrainAudit/BalanceScreenT3/screening.patch` | 工程配套文件:screening | | `Tests/TerrainAudit/BalanceToolsT5/ExpectedOutput.json` | 冻结逐场模拟输出的SHA-256基准,用于复算一致性核对 | | `Tests/TerrainAudit/BalanceToolsT5/Protocol.md` | 工程配套文件:Protocol | | `Tests/TerrainAudit/BalanceToolsT5/README.md` | 目录入口说明、运行/维护方法与验收边界:T5现有反防守工具与九牌表确认 | | `Tests/TerrainAudit/BalanceToolsT5/SelectionProtocol.json` | 工程配套文件:SelectionProtocol | | `Tests/TerrainAudit/BalanceToolsT5/ToolChecks.cs` | 隔离验证司马懿沉默减攻与支援停效、徐晃击杀护卫后补牌和计数隔离 | | `Tests/TerrainAudit/BalanceToolsT5/analyze_t5.py` | 统计原六套与压力面板、配对区间、事前候选选择及实际能力计数 | | `Tests/TerrainAudit/BalanceToolsT5/prepare.py` | 校验冻结源码包与摘要,在工程外重建地形及构筑离线模拟环境 | | `Tests/TerrainAudit/BalanceToolsT5/run_t5.py` | 复现九牌表现有工具20000筛选及独立候选/对照各50000场,校验种子和输出 | | `Tests/TerrainAudit/BalanceToolsT5/tools-study.patch` | 工程配套文件:tools-study | | `Tests/TerrainAudit/BaseHashes.json` | 主公技能研究复现要求的原工程输入哈希 | | `Tests/TerrainAudit/Design.md` | 工程配套文件:Design | | `Tests/TerrainAudit/ExpectedHashes.json` | 工程配套文件:ExpectedHashes | | `Tests/TerrainAudit/Program.cs` | TerrainAudit测试/模拟的执行入口 | | `Tests/TerrainAudit/README.md` | 目录入口说明、运行/维护方法与验收边界:地形特色卡T1离线实验 | | `Tests/TerrainAudit/Search2400/ExpectedOutput.json` | 冻结逐场模拟输出的SHA-256基准,用于复算一致性核对 | | `Tests/TerrainAudit/Search2400/Protocol.md` | 工程配套文件:Protocol | | `Tests/TerrainAudit/Search2400/README.md` | 目录入口说明、运行/维护方法与验收边界:搜索AI 2400节点,50000场 | | `Tests/TerrainAudit/Search2400/analyze_six.py` | 统计六种构筑的地形、主公与对局拆分和配对区间 | | `Tests/TerrainAudit/Search2400/compare_search.py` | 接口/数据库/边界专项测试:compare search | | `Tests/TerrainAudit/Search2400/prepare.py` | 校验冻结源码包与摘要,在工程外重建地形及构筑离线模拟环境 | | `Tests/TerrainAudit/Search2400/run_search2400.py` | 接口/数据库/边界专项测试:run search2400 | | `Tests/TerrainAudit/Search2400/search2400.patch` | 工程配套文件:search2400 | | `Tests/TerrainAudit/SixArchetypes/BaseHashes.json` | 主公技能研究复现要求的原工程输入哈希 | | `Tests/TerrainAudit/SixArchetypes/Design.md` | 工程配套文件:Design | | `Tests/TerrainAudit/SixArchetypes/ExpectedHashes.json` | 工程配套文件:ExpectedHashes | | `Tests/TerrainAudit/SixArchetypes/Program.cs` | SixArchetypes测试/模拟的执行入口 | | `Tests/TerrainAudit/SixArchetypes/README.md` | 目录入口说明、运行/维护方法与验收边界:六套组合T2离线模拟 | | `Tests/TerrainAudit/SixArchetypes/TerrainChecks.cs` | 规则回归场景与断言:TerrainChecks | | `Tests/TerrainAudit/SixArchetypes/TerrainExperiment.cs` | 规则回归场景与断言:TerrainExperiment | | `Tests/TerrainAudit/SixArchetypes/analyze_six.py` | 统计六种构筑的地形、主公与对局拆分和配对区间 | | `Tests/TerrainAudit/SixArchetypes/build_snapshot.py` | 接口/数据库/边界专项测试:build snapshot | | `Tests/TerrainAudit/SixArchetypes/compare_policies.py` | 接口/数据库/边界专项测试:compare policies | | `Tests/TerrainAudit/SixArchetypes/experiment.patch` | 仅应用于隔离快照的主公技能与AI实验补丁 | | `Tests/TerrainAudit/SixArchetypes/run.py` | 接口/数据库/边界专项测试:run | | `Tests/TerrainAudit/TerrainChecks.cs` | 规则回归场景与断言:TerrainChecks | | `Tests/TerrainAudit/TerrainExperiment.cs` | 规则回归场景与断言:TerrainExperiment | | `Tests/TerrainAudit/analyze.py` | 接口/数据库/边界专项测试:analyze | | `Tests/TerrainAudit/analyze_search.py` | 检查搜索AI诊断逐场输入、配对差异并归档原始结果 | | `Tests/TerrainAudit/build_snapshot.py` | 接口/数据库/边界专项测试:build snapshot | | `Tests/TerrainAudit/experiment.patch` | 仅应用于隔离快照的主公技能与AI实验补丁 | | `Tests/TerrainAudit/run.py` | 接口/数据库/边界专项测试:run | | `Tests/Updater/OperationsFixture.cs` | 规则回归场景与断言:OperationsFixture | | `Tests/Updater/Program.cs` | Updater测试/模拟的执行入口 | | `Tests/Updater/Updater.csproj` | Updater专项测试的编译/执行配置 | ## 维护与发布工具 | 文件(相对工程根目录) | 用途 | | --- | --- | | `tools/diagnostics/static_color/BuildDiagnostic.cs` | 静态卡牌颜色调查的离线五路径检测工具源码与隔离构建脚本,不接入正式游戏或账号 | | `tools/diagnostics/static_color/ColorDiagnostic.cs` | 静态卡牌颜色调查的离线五路径检测工具源码与隔离构建脚本,不接入正式游戏或账号 | | `tools/diagnostics/static_color/ManualSrgb.shader` | 静态卡牌颜色调查的离线五路径检测工具源码与隔离构建脚本,不接入正式游戏或账号 | | `tools/diagnostics/static_color/README.md` | 目录入口说明、运行/维护方法与验收边界:静态卡牌颜色检测工具 | | `tools/diagnostics/static_color/build.py` | 静态卡牌颜色调查的离线五路径检测工具源码与隔离构建脚本,不接入正式游戏或账号 | | `tools/docs/build_development_summary.py` | 维护在线开发总结与正式发布Word的共同内容来源 | | `tools/docs/build_file_inventory.py` | 生成本文件一览;排除账号凭证、数据库及机器缓存 | | `tools/docs/sync_current_version.py` | 工程配套文件:sync_current_version | | `tools/localization/catalog.py` | 提取固定文案并检查12语言键、来源、占位符、富文本和翻译标记,发布CI必跑 | | `tools/localization/glossary.tsv` | 12语言经规则语义审校的术语、菜单、技能及卡名;与运行资源强制同步检查 | | `tools/localization/proper_names.tsv` | 120名武将的12语言标准姓名,不更改内部卡牌ID | | `tools/release/auto_update_service.py` | 工程配套文件:auto_update_service | | `tools/release/client_release.py` | 源码/资源清单、架构及素材检查、无内嵌Manifest打包、四包联合校验 | | `tools/release/deploy_updates.py` | 工程配套文件:deploy_updates | | `tools/release/launcher_package.py` | 工程配套文件:launcher_package | | `tools/release/preview_notes.py` | 依据构建清单生成自动测试版下载说明 | | `tools/release/sync_portal.py` | 将已发布正式版本四包下载并校验,同步本机下载主页、仅部署API及验证实际链接 | | `tools/release/update_service.py` | 工程配套文件:update_service | ## 后续更新 从工程根目录运行 `python3 tools/docs/build_file_inventory.py`。新增、移动或删除文件后重新生成这一览,并同步清理说明及验收结果。